Topic category: Minecraft mod ideas exchange
This is the official topic for RaolCraft Omega.
Here I will write comments about future updates, changelogs, etc.
You can post here bug reports, suggestions, opinions, etc.
If you want a guide about the mod you can go here instead: https://github.com/raoldev/RaolCraft-Omega/wiki
If you want you can also reply to this survey:
(you can reply to only a few questions if you want )
In your opinion, what needs to be improved?
What should be removed?
What textures need to be changed?
Did you like playing this mod?
What's your favorite feature?
OLD STUFF:
I'm sorry that I am not making updates for RaolCraft 3 but I'm having some problems with internet connection (yes again)
Anyways, when I will have back the good internet connection I will release new little mods instead of updating RaolCraft.
The mods will be released in a single mod page because they will be like a modpack.
What mod should I make first?
Raol's Improved Vanilla
This mod will improve Vanilla minecraft without changing the gameplay (like Quark or Craft Horizons). Some features will be taken from RaolCraft (Raolcraft 1 was intended to be like a Minecraft update).
Raol's Furniture mod
It's simply a furniture mod.
Raol's Clothes mod
Inspired by Killer Unicorns's Clothes+ mod.
Raol's Garden
A mod that adds more plants
(yes all of them start with Raol's because there may be other mods with similar names and also so they are all next to each other.)
Why am I doing this?
Because RaolCraft 3's workspace is broken and when importing it I need to fix an hundred of bugs and so it's better to make another mod.
Do you prefer another remake? RaolCraft Omega Edition XD
RaolCraft 1 reached 35 mod elements
RaolCraft 2 reached 200+ mod elements
RaolCraft 3 reached 900+ mod elements
RaolCraft Ω maybe will reach 4500 mod elements XD just joking
XD
xDDDDDDDDD
Anyways, can you do Italian translations for Alloy?
Ok, just send me the lang file somewhere and I will send you the translations this afternoon with the skeleton model/textures :)
I'll give you a CSV file, okay?
Ok
Done
its in alloy
like the mod page
Ok :)
BTW, does "Deal Item X damage" work on items? I set max usage duration to 8, but I can't damage my item. I bound it to "When Right Clicked on air"
I don't know, it never worked to me :(
Then for example, I want to make a food(steak in aluminum foil) that is instantly eaten. It can be eaten 8 times before being consumed and turning into aluminum foil. But how can I do that without using item durability? Can you give some ideas please? >__<
(sorry I just spoiled the next alloy update for you lol)
I don't know,since itemstack variables will only work in the next update, you could try making 8 different item forms, and that each item form is obtained by consuming the former one. Their textures could also be a bit different to show they are consumed.
Nice idea