vex charged attack help

Started by thebebist on

Topic category: Help with Minecraft modding (Java Edition)

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vex charged attack help

i am trying to make my mob do the vex charged attack with this code:     this.tasks.addTask(1, new EntityVex.AIChargeAttack());

but i can´t figure out what imports i need to use to get it to work

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here is the error log i get:…
Fri, 11/16/2018 - 20:00

here is the error log i get:

C:\Pylo\MCreator181\forge\build\sources\main\java\mod\mcreator\mcreator_killagerboss.java:88: error: EntityVex.AIChargeAttack is not public in EntityVex; cannot be accessed from outside package
            this.tasks.addTask(1, new EntityVex.AIChargeAttack());
                                               ^
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: C:\Pylo\MCreator181\forge\build\sources\main\java\mod\mcreator\mcreator_killagerboss.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
1 error

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
 

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You can't import "EntityVex…
Fri, 11/16/2018 - 21:01

You can't import "EntityVex.AIChargeAttack". The "EntityVex" at the start is saying that the AI is in the Entity's Code. It searches for a class named "AIChargeAttack" in "EntityVex". You can only import the requirements to create the A.I. This is the AI:

class AIChargeAttack extends EntityAIBase
    {
        public AIChargeAttack()
        {
            this.setMutexBits(1);
        }

        /**
         * Returns whether the EntityAIBase should begin execution.
         */
        public boolean shouldExecute()
        {
            if (EntityVex.this.getAttackTarget() != null && !EntityVex.this.getMoveHelper().isUpdating() && EntityVex.this.rand.nextInt(7) == 0)
            {
                return EntityVex.this.getDistanceSq(EntityVex.this.getAttackTarget()) > 4.0D;
            }
            else
            {
                return false;
            }
        }

        /**
         * Returns whether an in-progress EntityAIBase should continue executing
         */
        public boolean shouldContinueExecuting()
        {
            return EntityVex.this.getMoveHelper().isUpdating() && EntityVex.this.isCharging() && EntityVex.this.getAttackTarget() != null && EntityVex.this.getAttackTarget().isEntityAlive();
        }

        /**
         * Execute a one shot task or start executing a continuous task
         */
        public void startExecuting()
        {
            EntityLivingBase entitylivingbase = EntityVex.this.getAttackTarget();
            Vec3d vec3d = entitylivingbase.getPositionEyes(1.0F);
            EntityVex.this.moveHelper.setMoveTo(vec3d.x, vec3d.y, vec3d.z, 1.0D);
            EntityVex.this.setCharging(true);
            EntityVex.this.playSound(SoundEvents.ENTITY_VEX_CHARGE, 1.0F, 1.0F);
        }

        /**
         * Reset the task's internal state. Called when this task is interrupted by another one
         */
        public void resetTask()
        {
            EntityVex.this.setCharging(false);
        }

        /**
         * Keep ticking a continuous task that has already been started
         */
        public void updateTask()
        {
            EntityLivingBase entitylivingbase = EntityVex.this.getAttackTarget();

            if (EntityVex.this.getEntityBoundingBox().intersects(entitylivingbase.getEntityBoundingBox()))
            {
                EntityVex.this.attackEntityAsMob(entitylivingbase);
                EntityVex.this.setCharging(false);
            }
            else
            {
                double d0 = EntityVex.this.getDistanceSq(entitylivingbase);

                if (d0 < 9.0D)
                {
                    Vec3d vec3d = entitylivingbase.getPositionEyes(1.0F);
                    EntityVex.this.moveHelper.setMoveTo(vec3d.x, vec3d.y, vec3d.z, 1.0D);
                }
            }
        }
    }

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But now when I think about…
Fri, 11/16/2018 - 21:08

But now when I think about it, it should also work, if you import EntityVex