Topic category: Mod showcase and discussion
Welcome to this topic.
Here I will put spoilers and sneak peaks of my Work-In-Progress Mod Named █████████████████.
Current process : 8%
1% take approx. 1 week
1 new mechanic added out of 2
Note : It will be unique, which means 99% of the ideas will come from me.
Actual spoilers and sneak peaks :
(I will add more eh)
Note: I had to switch from 1.12.2 to 1.15 to get the new features which might cause some compatibility problems with other mods.
This mod will use elements from other mods to make special items.
If you want to submit your mod to get one of it's elements added in a special item/block's recipe in █████████████████ comment it on this topic.
It must fit these 3 things :
1- Be a MOTW or be "accepted by the jury (I am the jury lmao)"
2- Be in 1.15
3- Have at least 200 elements.
Mods accepted by the jury :
RaolCraft
Oh the biome you'll go
I will add more , I just need some time.
Mods with an " authorization " from the mods owners for compatible mod elements :
RaolCraft
Cogwheel Dungeons
and cosmocraft is in compatible with tinkers, bc the crafting recipe for skywood crafting table
and crafting station is the same.
So Your Adding Elements From Other Peoples Mods?
I guess yeah ? Some people ask to get their mods compatible with my WIP mod.
Did you test my mod?
(Don't worry if it is bad) :)
I'll see it in same time if the event thing
@crispy_chips There is a mod that removes recipe conflicts by adding a button to cycle different outputs in the crafting table, but right now I don't remember its name
is that quark ?
Feel free to use any element from Flower Bundle, if you want! :P (afaik, it shouldn't cause compatibility issues)
Raol
Yes I checked today there is a mod called NoMoreRecipeConflict
Please add something from my mod, it's called Factorycraft and it has over 400 elements and counting
Have been in a break for a lot of time. Will probably check all of this very soon.
You can use things of Farm Adventure II if needed :)
alright