Tutorial : Installing Utility Mods to your MCreator workspace's client

Started by BLDragon V2 on Sun, 08/18/2019 - 09:08

Topic category: User side tutorials

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Tutorial : Installing Utility Mods to your MCreator workspace's client
Sun, 08/18/2019 - 09:30 (edited)

Hey everyone! I know many might think this tutorial is useless, but not for me! Today, im going to explain you how to install Utility Mods to your MCreator Workspace's client

A small list of utility mods peoples like :

JustEnoughItems

Damage Indicators Mod

 

Let's get started!

 

Step 1. Create a Workspace

Creating a Workspace is essential for it to work. The workspace is where you build and test your mod.

Step 2. Download the Utility Mods

Now, you have to download the Utility Mods. I will install JustEnoughItems for the items and Damage Indicators to see if my damage-boosting items work

Step 3. Find your MCreator workspaces folder

It should be located in

C:\Users\YourUser\MCreatorWorkspaces\

If you haven't modified it

Step 4. Open the workspace you want the mods to be in

You can repeat the following steps for every workspaces, if you want it to be in every

Step 5. Open the " run " folder inside the workspace

Run contains most of the Minecraft content of your workspace, like the screenshots

Step 6. Paste the mods in the mods folder

Now you have them

Step 7. Done!

You can now just run your game with the mods and see if it works! Somes might not work because of the MCreator's forge version, so find lower or higher versions and see if they work

Have a nice day!

 

Note : JeI's latest version isn't compatible with MCreator - download JeI 4.144.263

Damage Indicator's latest version is compatible with it, though, but crashes the game.

 

 

Edited by BLDragon V2 on Sun, 08/18/2019 - 09:30
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==__== add stuff in the list…
Fri, 09/06/2019 - 10:06

==__==

add stuff in the list:

Hwyla

Walia Harvestability

Journey Map

Optfine

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Nice tutorial :) I would…
Sat, 09/07/2019 - 12:54

Nice tutorial :)

I would also recommend these mods:

  • Worldedit mod if you are planning to add structures to your mod
  • Mapmaker's Gadgets, because it allows you to edit mob spawner, villager trades and more (that also work if you remove the mod) and also makes you able to make mobs fight each other (so you can have fun seeing which mob in your mod is the strongest XD)
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@RaolTheBest can you give me…
Sun, 09/08/2019 - 01:00

@RaolTheBest

can you give me the link for the mapmaker thing?

 

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https://www.curseforge.com…
Mon, 09/09/2019 - 10:04

https://www.curseforge.com/minecraft/mc-mods/mapmakers-gadgets

Every edit you do with this mod should work even after the mod is removed, except if you use Tiny Spawners I think, because they aren't present in vanilla and their id is added by the mod

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I tried installing world…
Thu, 03/05/2020 - 00:02

I tried installing world edit it was working up until the last setup it said something like world edit encountered an error why is that?

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For me it says that the mod…
Fri, 05/01/2020 - 20:42

For me it says that the mod couldnt load (I have a Main Mod and an Addon which uses some items of the main mod in its recipes) On the top it says in red "Error loading mods 1 error has occurred during loading" there are 2 Buttons on the Bottom One: Open mods Folder and the Second: Open latest.log I even tried switching the sides (Putting the .jar of the current mod to that of the other) and now it says that the other mod couldnt load.

Both mods are on 1.14