Started by
mr_howards
on
Topic category: Feature requests and ideas for MCreator
One of the features i think should be added is when a mob hits you,it should be able to apply a potion that you define.
I mean yeah shure its technically here with the procedure,but it can only apply a potion when only a player collides with it.
I think it should be where it can hit things that isnt a player,and still apply a potion effect that you define.
Sorry for my poor grammar : )
I don’t very understand what you say. You want a new event for when the mob collide the player and the current when player collides the mob ? It’s the same thing because in the two cases the mob hits the player. Am I clear ?
He means when a player is attacked by a mob (hit) a potion effect is applied on the player.
The closest you can trigger is if "player collides with entity", which is not the same as an attack.
or you could use a global trigger: when entity hurt and use sourceentity