Mob Potion effects

Started by mr_howards on

Topic category: Feature requests and ideas for MCreator

Joined Dec 2017
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Mob Potion effects

One of the features i think should be added is when a mob hits you,it should be able to apply a potion that you define.
I mean yeah shure its technically here with the procedure,but it can only apply a potion when only a player collides with it.
I think it should be where it can hit things that isnt a player,and still apply a potion effect that you define.
Sorry for my poor grammar : )

Joined Aug 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I don’t very understand what…
Thu, 10/03/2019 - 02:04

I don’t very understand what you say. You want a new event for when the mob collide the player and the current when player collides the mob ? It’s the same thing because in the two cases the mob hits the player. Am I clear ?

Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
He means when a player is…
Fri, 04/10/2020 - 14:56

He means when a player is attacked by a mob (hit) a potion effect is applied on the player.

The closest you can trigger is if "player collides with entity", which is not the same as an attack.

Joined Feb 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
or you could use a global…
Wed, 07/15/2020 - 02:40

or you could use a global trigger: when entity hurt and use sourceentity