What you would like razar8 to do next

Started by razar8 on Sat, 10/05/2019 - 00:39

Topic category: Mod ideas

Last seen on 20:39, 16. Nov 2019
Joined Jan 2017
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
What you would like razar8 to do next
Sat, 10/05/2019 - 00:39

You can prattle along in here to suggest mod ideas that I will seriously  take into consideration.

Last seen on 18:41, 17. Nov 2019
Joined Aug 2016
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
Don’t ask mod ideas (I don’t…
Sat, 10/05/2019 - 01:56

Don’t ask mod ideas (I don’t speak of features.) to the community. Just try to be original, imaginative and original, and you will create very nice mods ! Believe me !

Last seen on 21:55, 16. Nov 2019
Joined Aug 2019
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
Create a mod like biomes i…
Sat, 10/05/2019 - 12:20

Create a mod like biomes i plenty that exclusively adds new plants, trees, wood (including door models fences, gates walls etc) in a way that doesn't overdue the biomes and makes them all feel normal.

The trick is to make it so that your biomes do not look special in comparison to other biomes from vanilla Minecraft, Biomes o plenty or O the biomes you'll go. Except for a select few (2% of the total) and don't overdo them either.

It would be crucial to not add items to the mod that would alter any game balance or change the game drastically, as the purpose of the mod would be to always make the Overworld feel fresh while being a mod that people will basically always have installed, while not taking the spotlight when it comes to attention, as the mod should be neutral and not a "Oh let's check that out!" type of mod, but rather an eternal extension of vanilla minecraft's overworld.

A lot of skills required for making such a mod go against what people typically think of when making a mod, as normally people have the idea that the best mod is the one that is most "epic", "overpowered", "game-altering" a mod can be, where as for this mod you should actively try to suppress that desire and trying to not be "too noticeable" continuously asking yourself: "Did i overdo it again?".

For more information on what you should aim for: https://www.youtube.com/watch?v=uCEyuG0txKs

But that'd be my suggestion for you (:

Last seen on 20:39, 16. Nov 2019
Joined Jan 2017
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
StellaeLux: Thanks for the…
Sun, 10/06/2019 - 18:51

StellaeLux: Thanks for the suggestion!

I admit, I do kinda overdo my mods sometimes, as a lot of my scrapped ideas (and current posted mods) are a little too ambitious. My main focus, however, is going to be more laid-back. More focused on exploration and learning things.

Of course, a few outrageous things here and there didn't hurt anyone, now did it? I sure hope the community likes cheese-themed items.

Thanks again! ;)