How to generate custom trees in a custom biome? [SOLVED]

Started by Max094_Reikeb on Fri, 03/20/2020 - 11:36

Topic category: Help with MCreator software

Last seen on 12:08, 30. Nov 2020
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How to generate custom trees in a custom biome? [SOLVED]
Mon, 03/23/2020 - 10:17 (edited)

Hello,
I made a custom biome in my mod, but I want to generate custom trees in it, not vanilla trees like (even with custom blocks).
So I tried to make my tree as a structure that can only generate in this biome and then I disabled the tree spawn of the biome.
But, I have still problems : the trees don't generate well (above or under ground and they destroy the terrain) and sometimes, normal trees keep generating even if I setted to 0 the number of normal trees.
Thanks for reading and thanks for any help.

Edited by Max094_Reikeb on Mon, 03/23/2020 - 10:17
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bruh search up mcreator how…
Fri, 03/20/2020 - 12:11

bruh

search up mcreator how to prevent trees from floating

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Sorry I don't get what u mean
Fri, 03/20/2020 - 13:07

Sorry I don't get what u mean

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Yeaj i get what the video…
Fri, 03/20/2020 - 13:38

Yeaj i get what the video says, but i'm also interested into knowing how i can make naturally spawning the structure. Cause' in 2020.1 it just... does not. (I'm trying to make structures like trees in a custom dimension like nether).

The structures spawn sooooo rarely. Even if i put 999,999 as spawn probability.

I've tried making the tree appear when a mob spawns (but that made that there wourld be always tree spawning).

I've tried generating a block that when recibing a tick update wourl grow. (but apparently it doesn't recibe tick update when generated by the world).

I've tried structures that are air blocks, and in the ''when generated'' procedure i put it to generate a ''tree spawn block'' (mentioned before) and it would fall to the ground and update itself to grow, but it still doesn't work!

 

I could make the trees spawn in air, but the idea is that they spawn on the ground!

 

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Thank you crispy_chips, I…
Mon, 03/23/2020 - 10:16

Thank you crispy_chips, I put this subject as solved.