Spires of Baedoor (Magic, Herbalism, and Dimension/Structures Mod)

Started by Toma400 on Wed, 04/14/2021 - 14:54

Topic category: Mod showcase and discussion

Last seen on 22:57, 11. May 2021
Joined Dec 2020
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Spires of Baedoor (Magic, Herbalism, and Dimension/Structures Mod)
Wed, 04/14/2021 - 14:54

Hello everyone! 

My triad of mods I wanted to showcase here ends with that topic, because I wanted to announce Spires of Baedoor, the last mod I'm currently working on. It's standalone expansion to Wastelands of Baedoor, adding things that didn't fit to WoB atmosphere, but which I'd love to add anyway.

What can you expect?

  • Magic - of course there are lots of better mods on magic, so don't expect anything spectacular. Though Baedoor universe has specific magic mechanics, related to its lore, so maybe you will find it interesting. You will need to choose a path of one of dominant powers, and practice it to learn new spells - some of the spells will cost you really much...
  • Herbalism - the idea which previously was planned for WoB, but it strayed away too far. Basically whole new mechanics based on plants, which will give you many new plants to use, and also option to dry them and use later in different ways
  • New dimension - Baedoor world is based on dimensions like Minecraft, so it's really lore-friendly way to show what's going on with my universe. New dimension will be quite wastelandy, but you will find a lot of story/lore depth in it, once I make large underground dungeons and some structures to find more information of what happened there
    For teleporting to this dimension, you need to find the altar and fill it with your own blood... and I guess you know what that means?
  • Building blocks - I love texturing blocks, and while on WoB I felt the pressure to not go too much outside the frames, here you can expect a really huge amount of various decorative blocks to build

First version of this mod should be dropped this month on MCreator; yet remember it will be extremely early alpha version, so you will get just basic overview what direction mod will go. Main updates should come with holiday's months, because I still want to focus on my main mod, and I consider my two side-projects as more "fresh air to not get bored" than mods on their own for now.

Also, some early versions screenshots for you, whoever would be interested (showcasing early generation of some new biomes in dimension, and table to create sigils):

sunset

hills

hills

sigil table

Last seen on 22:13, 11. May 2021
Joined Jan 2021
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This looks so cool! (:
Sun, 04/25/2021 - 14:38

This looks so cool! (: