How can I make an entity generate at height Y = 125?

Started by Jose4T5Y on

Topic category: Help with MCreator software

Last seen on 14:30, 11. Feb 2024
Joined Jun 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How can I make an entity generate at height Y = 125?

I want to make an entity that can generate the height Y = 125? Could it be done with procedures, if so what would the procedure be?

Last seen on 14:30, 11. Feb 2024
Joined Jun 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
¿?  
Mon, 10/04/2021 - 21:25

¿?

 

Last seen on 22:31, 19. Sep 2023
Joined Jan 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
That will spawn your entity…
Fri, 10/08/2021 - 19:32

That will spawn your entity if you cant see it and isnt near you. But i dont think its good. And i forgot how own entitys work so sry if this didnt help you.

Last seen on 14:30, 11. Feb 2024
Joined Jun 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Thanks
Sat, 10/09/2021 - 16:00
Thanks
Last seen on 22:31, 19. Sep 2023
Joined Jan 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Did it work?
Fri, 11/12/2021 - 16:38

Did it work?

Last seen on 14:30, 11. Feb 2024
Joined Jun 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
no, it didn't work: (  
Mon, 11/15/2021 - 17:45
no, it didn't work: (

 

Last seen on 17:14, 28. Mar 2024
Joined Jul 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
You can make the mobs…
Sun, 11/21/2021 - 09:32

You can make the mobs teleport to y = 125 whenever it spawns.

Last seen on 14:30, 11. Feb 2024
Joined Jun 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How can that be done?  
Sat, 11/27/2021 - 17:32
How can that be done?

 

Last seen on 14:30, 28. Mar 2024
Joined Jul 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
So basically, your mob…
Sun, 11/28/2021 - 09:48

So basically, your mob spawns on the ground or something. But if you go to entity procedures, you'll see you can make a procedure for when mob spawned. There, you can make a new procedure that just teleports it up to y=125. If you don't know how, just do this:

Set location of event/target entity to    x       125        z

And I think that's it.

Last seen on 06:15, 11. Jul 2022
Joined Nov 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
@OP here:  Trigger: NONE (As…
Mon, 12/06/2021 - 04:42

@OP here: 
Trigger: NONE (As this is called by your living entity)

IF "Can location at XX YY ZZ see the Sky = TRUE"
v
Do "Spawn XX YY ZZ Pitch vx vy vz living Entity: CustomEntityhere"
Return = True
v
Return = False

THEN save it then on your living entity: check everybox (spawning/despawning) then adjust the other values AND on the lower part, select your new spawning procedure method. This will replace the "Creature/monster/sea creature/ambient" spawning rule.

"Can location at XX YY ZZ see the Sky = TRUE" checks if the block or area is open, (making it sure that it's not underground or something.

"Spawn XX YY ZZ Pitch vx vy vz living Entity: CustomEntityhere" Is a better choice instead of the standard "spawn XX YY ZZ LivingEntity" as the VX VY VZ manipulates area where your mob is gonna be placed.

Return = True basically keeps this whole procedure and will try to spawn your entity on areas that can see the sky (no overhheads)

Return = False is a stopper when an area have an overhead, let say a big mountain.

But remember, this script is called by your LivingEntity so spawn weights should still matter. (Make sure to set it like 10 to 20, (Passive mobs have 10 and lower like pigs/sheeps)

Custom Spawn Procedure