Player Kill Procedure Advancement

Started by MrFigs on Sun, 05/08/2022 - 16:07

Topic category: Help with MCreator software

Last seen on 19:52, 21. Jun 2022
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Player Kill Procedure Advancement
Sun, 05/08/2022 - 16:07

So I am trying to make a custom advancement procedure that when the player kills an entity with a specific potion effect on them, the player then gets the achievement. Is that possible, if so how do I do that? If killing a player specifically isn't an option, than killing an entity with the status effect works too.

What I have tried so far

Last seen on 19:46, 19. Jun 2022
Joined Oct 2020
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first: add the correct…
Tue, 05/10/2022 - 03:53

first: add the correct trigger, in your case this would be Entity Dies or smt

second: use event/target entity; source entity correctly, in your case you want to give the advancement to the source entity

third: here's more info abt the event target entity and source entity etc https://mcreator.net/forum/80817/explanations-eventtarget-entity-source-entity-immediate-source-entity-entity-iterator (check comments)

Last seen on 13:28, 24. Jun 2022
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put when entity dies in the…
Wed, 06/15/2022 - 03:33

put when entity dies in the global trigger. and use 'source entity' instead of event/target entity

Last seen on 13:28, 24. Jun 2022
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(No subject)
Wed, 06/15/2022 - 03:39

a