Power of Energy

Published by EMDY89 on
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Upvotes: 1
Project status
In development
Academic Free License v3.0
Modification type
Supported Minecraft versions

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The mod adds magic.

To control magic, the mod provides red and blue buttons; By clicking on them, you can regulate the flow of magic.

Once you have set up the flow, you can activate the magic using the U button.


To restore blue and red, you need to use the “I” button to reset the magic flow and get on the shift, and then use magic.

On the flow of magic 2 we strengthen the body.

At -2 magic flow you can restore your body.

At magic flow 10 you can protect the body.

At a magic flow of -7, you can restore a friend.

There are 10 magic classes in this mod.

 1st class is an executioner.

 Class 2 is a teleporter.

 3rd class can strengthen itself better.

 4th class fiery.

 5th class lightning.

 6th grade embodies magical power.

 7th grade represents gambling.

 8th grade is an angel.

 9th grade can strengthen itself, but worse than 3rd grade.

 10th grade is strong but cannot use magic.

Each class has its own abilities.

 With a magic flow of -5, all classes except the 3rd and 7th have the ability.

 With magic flow 5, all classes except 7th have the ability.

 On magic flow 0, without shifting half of the red and blue, you can use the basic technique.

You can put technology into an item.

 To put a magical technique into an item, you need to take the item in your right hand and use magic.

 These classes can invest technology in an iron sword that is 4, 5, 6 and 8.

 8th grade can lay down the technique in elytra.


Need posture mod


My English is poor.

Modification files
PowerofEnerge-1.18.2.jarUploaded on: 01/06/2024 - 14:01   File size: 224.52 KB
PowerofEnerge-1.18.2_1.0.1.jarUploaded on: 01/08/2024 - 10:48   File size: 247.13 KB
PowerofEnerge-1.18.2_1.0.2.jarUploaded on: 01/09/2024 - 18:44   File size: 252.39 KB

1.0.1 - changes in ability in 6th grade

1.0.2 - updated ability for 6th grade