Movement Arrows

Published by Thebugger4 on
Downloads:
869
Upvotes: 11
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Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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Movement arrows is a Movement Mod inspired by MANY Movement-Based Games movement mechanics.
  This mod adds a lot of different mechanics from a lot of different games so it is ok to feel like some are out of place or dont fit the experience you want!, Obviously You Can Fully Customize Each One of them Using The Config! However, Pay Attention To What You Modify, Since most Mechanics are Made to work With Each others, Disabling Or modifying One might change how the others feel and play out like!
 
Here's a quick list of Most Abilities the mod adds:
- Walljump
- ''Smash'' (GroundPound)
- Slide (yes you can slidejump/bulletjump)
- Wallrun (you run.. but on walls!)
Note: Wallrun is UnBound By Default





                                                     i know the description is kinda bland rn, 
             but im working on little gifs to showcase all of the vfx's and animations this mod adds!,
                     Don't Worry tho! as you can use your ✨imagination✨ To see them right now! 
                                      (imagine cool gif of a guy doing a frontflip mid air here)
                                (imagine a less cool but still cool gif of a guy walljumping here)
                                                                                                      
                                   you can also join my lil discord server here if you feel like it!
                                        
if you want a specific config to get added just for you just ask in the comments or discord and i'll add it!

Minecraft mod files
movement_arrows-2.2R-forge-1.20.1.jar - 2.2 (patchnotes too big) Uploaded on: 12/04/2024 - 22:17   File size: 930.08 KB
movement_arrows-2.3R-forge-1.20.1.jar - 2.3 (patchnotes too big) Uploaded on: 12/08/2024 - 01:14   File size: 939.67 KB
movement_arrows-2.4R-forge-1.20.1.jar - -fixed how smash detects the ground again reworked how smashjumps are handled since the height gain felt pretty random Uploaded on: 12/08/2024 - 21:48   File size: 938.07 KB
movement_arrows-2.5-forge-1.20.1.jar Uploaded on: 12/23/2024 - 17:34   File size: 974.46 KB
movement_arrows-2.6-forge-1.20.1.jar Uploaded on: 12/29/2024 - 18:13   File size: 982.05 KB
Changelog

If your smashjump height would result in a lower height than your base jump height, you will perform a normal jump instead of a smashjump upon clicking the space key.

Some optimizations.

Added a new config that, when toggled to true, will display a red "!" symbol on top of the head of any player with an open parry window.

You now just need to have a speedometer in your hotbar to make it display your speed instead of having it in one of your hands.

Changed the speedometer texture.

Added configs to change how high you need to be to trigger each smash tier.

You can now add piercing of any level to projectile-boosted arrows using the config.

You can now add knockback of any level to projectile-boosted arrows using the config.

You can now make projectile-boosted arrows always crit through the config.

Projectile-boosted projectiles' physics have been reworked: the speed can no longer be set in the config because it’s not a static number. Instead, it will be the current speed of the projectile multiplied by the "Projectile Parry Speed Multiplier" configuration number.

You can now ride a projectile-parried/boosted projectile if you somehow manage to make it hit yourself.

Changed the way physics work when you bounce on water while sliding... again.

Fixed some desync issues with projectile boosts on servers with low TPS (this is the third time I’ve added this to a changelog; I just keep finding tiny problems).

The slidejump, smashjump, and air movement keys have been removed. These abilities now trigger based on your jump or movement keybinds.

Fixed a bug that made controlling any ability with WASD impossible if you had Enhanced Air Movement disabled.

Changed the way the yellow double-jump particles look since they made me want to vomit.

Changed the slidejump sound.

You can now edit some sound volumes and more in a new config called "SFX Config." Smash tier is now based on fall distance and not on how far you were from the ground before clicking the smash key.

Smashjump height is now FULLY based on fall distance. There’s no cap, so you can technically bounce for 8,000+ blocks if you fall from about 16,730.

Changed the smash texture to a pink arrow to make it fit more with the mod's theme.

reworked the way walljump direction is handled to make it feel less clunky

added 3 new projectile parry animations that play based on what items the player is holding

now projectileparried projectiles spawn a particle ''explosion'' when hitting a block or entity, you can configure spread, amount of particles, speed, and more

fixed a bunch of errors caused by unfinished scripts and broken textures

Optimized how wallrun checks for walls

Changed how Smash Detects the ground since it was causing a lot of issues with many other mods (might revert it later since it could be laggy)

You can now DashJump (ultrakill mechanic)

Changed Dash Sound When On the ground

Finally added proper magic circles to ReDdash

added a new slide animation that plays when sliding sideways
 

Dev Note: if you readt this thing all the way u're a hero and you deserve a cookie, i probably forgor to add some stuff just because i added/changed SO MUCH STUFF i couldn't even distinguish what was already in the previous version of the mod and what wasn't, so sorry for that, (it's not like someone reads changelogs anyways, lmao)

I saw all of your showcases on reddit, this mod is awesome. You deserved the win

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

Oh and I also combined both your pictures to make the front image a bit more attractive, but I suggest you make your own better logo in the near future, because I think it would be a shame to not attract more people as it's a great mod with a sub-optimal representation ;)

i used functions to spawn them in and a tool to convert images into particle holograms to make them
here's the tool:
https://github.com/kemo14331/Particle-Converter/blob/main/README_EN.md
you need python to run this so make sure to install it

its an amazing mod. However the one thing you could change is that you can "waterleap" while submerged, which takes away the feeling of jumping over water. The uppercut is also confusing to use when you haven't read the description, and a lot of people will not do that, so maybe make it more noticable what a uppercut can do ingame.