Luminous Depths

Published by LandMines on
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Downloads:
59
Upvotes: 4
Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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*GeckoLib is required+-                                    

 

Delve into the mysterious underground world with the Luminous Depths mod! This mod introduces new mobs, items, biomes, and even a brand-new dimension for you to explore.

 

Key Features:

 

New Dimension:

 

Luminous Depths: A glowing underground realm filled with wonders and dangers. 

 

New Biomes:

 

Sculky Plains: Dark and eerie plains covered in sculk blocks. 

 

 

Indigo Forest: A mystical forest filled with glowing indigo trees, crystals and wildlife.

 

 

Coalshaped Caverns: Deep caves filled with deepslate.

 

Golden Bleams: Biome that contains new type of tree, shard, geode and new mob. Also this biome has only Gold Ore.

 

 

New Mobs:

 

Sculky: A mysterious creature lurking in the dark.

Sculky Bat: A flying entity with a sculk theme. 

Deepslate Warithfish: A menacing aquatic mob found in the deepslate areas. 

Indigo Bat: A unique bat with indigo hues.

Sculkheep: A sheep-like creature infused with sculk. 

 

New Ore: 

 

Blulith Ore: A rare, glowing ore used to craft some of the most powerful tools and armor.

 

New Items:

 

Blulith Tools & Weapons: Harness the power of the new Blulith Ore to craft powerful tools, including the Blulith Pickaxe, Blulith Axe, Blulith Shovel, Blulith Sword, and Blulith Hoe.

Blulith Armor: Protect yourself with Blulith Helmet, Chestplate, Leggings, and Boots.

 

Uncover hidden secrets, fight new foes, and gather valuable resources in the Luminous Depths. Get ready for an adventure unlike any other!

 - 


A mod that adds a new dimension, 4 biomes, a new ore,

 tools, upgrades and more!

 

                                                                               DiscordModrinthCurseForge

Modification files
luminous_depths-0.2.1-forge-1.20.1.jar - Big Update! New biomes, new mobs, new features and more!Uploaded on: 09/14/2024 - 20:23   File size: 8.74 MB
luminous_depths-0.1.3-forge-1.20.1.jar - Remaked wood textures, simple bug fixes. *GeckoLib is requiredUploaded on: 09/08/2024 - 20:01   File size: 5.08 MB
luminous_depths-0.1.2-forge-1.20.1.jar - *GeckoLib is requiredUploaded on: 09/08/2024 - 08:34   File size: 5.05 MB
luminous_depths-0.1.1-forge-1.20.1.jar - *GeckoLib is requiredUploaded on: 09/08/2024 - 07:49   File size: 5.05 MB

Hi! I have a technical question, if I may. I was looking for someone who seems to have successfully solved this issue, as no one on the forum could provide an answer.

I have a very basic problem: when I try to generate a custom tree, in many cases, two trees grow next to each other. During the generation process, the leaves of one tree destroy the trunk of the other, or if it generates next to a wall, it overwrites that as well.

It's not about the lack of a Structure Void; rather, I want the generated tree's leaves not to destroy anything but instead break themselves if they come into contact with something.

Can u help me please 🥲