Iluminite Mod

Published by centa on Thu, 01/04/2018 - 01:13
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Downloads:
165
Upvotes: 3
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Project status
Stable
Modification type
Minecraft Forge mod
Latest supported Minecraft version
1.12.2

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♦Iluminite Mod♦

Mod - Iluminite Mod

Main update - Standar Expansion -Update- (SEU)

Small Updates - System Update

Others Updates - Second Bug Fix Patch (FBP)

Version - 1.2.3.3

Date - 04/20/2020

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Description

<Iluminite Mod>

This is a mod that adds new blocks, enemies, weapons, tools, structures, dimensions, biomes, etc. to the game, it is a mod that increases its difficulty as you go, the recipes of the articles become more expensive and complicated. , the enemies do more damage and have more life, but the mod is responsible for putting you in line with the threats that this mod brings.
The mod will add the system of fusion tables, energy tables and foundries, to make it a little harder to get what you want. There are several ways to move around the mod, one easier than the other, but they all take you to the same place and to the same end.
The mod brings many items, weapons, tools, which gives you the freedom to take different options when creating a new beak or armor, because the level they bring is completely different, because some armor brings less protection but some special effects, some weapons . They have less damage but have some effect that will help you kill some enemy. The mod is complicated, because it will take you a few hours to complete it, since here the enemies are strong and will have no mercy when attacking.

When you reach a new dimension, you will realize that the enemies do a lot of damage, so it is better that you go to one of them when you are very well equipped and prepared for any situation, use the most effective armor or the only that you have available , it would be better to have a good armor and sword in case you want to have a close combat, or a good bow if you want to have a distance fight.

The mod concentrates on the collection of materials, the hunting of enemies and the exploration of the world, in this way it ensures that it is an experience a little closer to the minecraft, because the mod does not seek to bring fantasy experiences or something like that. that. entertain users with new things to do, new minerals to obtain, new enemies to eliminate, new dimensions to explore and new structures to plunder. The mod will be somewhat complicated over time, so it is better to prepare for a good adventure.

Extra Description

Iluminite mod, this is a model focused on combat, mining and some exploration, based on a progress system where little by little you will get better tools, having a table system and a basic mechanism to activate some.

This mod is in charge of matching the player with all the existing threats as it progresses, the mod is divided into several parts but all will take you to the same point, as you progress you can get better weapons, defense and more effective tools, some Swords have special abilities that will help you against enemies giving you an advantage over them but never an assured victory, so it is better to go carefully and outwit enemies ... Enemies are very strong but can be dodged if you are more cunning, some are slow, others fast and very few are extremely fast, the latter for their strength, speed and endurance are the most dangerous so it is recommended to use a bow of great power or thrust.

sword skills play an important role in easily killing enemies of a certain type, these abilities are activated when certain requirements are met and will increase with a specific enchantment, and some of these abilities will be deactivated when fulfilling another requirement.

The enemies are very strong, resistant and dangerous, some of them will carry different types of tools and others will have a shield, which on several occasions will block a physical attack.

I hope and enjoy :)
(Sorry for my bad English)

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<Standar Expansion>

Procedure error in melter and energy table
Fix on how to achieve achievements
Bug fixes
Texture remastering
Modification in the loots of the enemies
Enemy generation modification
Modification in the code of some elements
Removal of energy armor
Change in the guides of the book of revelations
Change in the dungeon loot
Change in the generation of biomes
Change in weapon, tool and bow damage
Change in armor protection value
Change in armor effects
Change in durability of tools, weapons, armor, bows, ect
Change in block hardness
Changes in dimensions
The amount of life of the entities has been modified
Changes in some effects of enemies
Zombie entities were removedThe Guardians of Light has no texture
The light archer had no texture
The spider type entities did not jump (an error of mine hehe)
Some entities attacked the dark guardians
The defense, life and attack of the spider type entities were modified
The size of the darkness light forest biome has been modified
The energy table does not work properly
Don day and Solar Power abilities did not work properly
Correction of names in achievements and items
Adjustment in generation of the entity golem aquar
(ect)

(News)New items, weapons, armor, bows, tools, biomes, etc. were added.
Added a system for energy tables.
Added a new procedure system for merge tables.
The tick rate of the merge tables has changed.
Added a new potion effect, exclusive to sword skills.
Changes in entity models.
Added a new balance
There are new enemies
The recipes changed a little
Sword Skill Base added
A new table system was added, one without much error
The mining system was improved
Item drop minerals can now drop more if the peak is enchanted with fortune
The loot system in the structures was changed
Basic enemies have more defense and base attack
Guardian-type enemies can spawn with different tools or weapons (just a few)
Guardian-type enemies can appear with a shield
The Guardian-type enemieswith shield can block the player's attack by 50%, nullifying the damage completely, deactivating if the entity has a potion effect such as poison or decomposition
however they can block fall damage and for instant damage, it can also block special abilities
Some items can only be obtained on hard difficulty
New achievements added
Founders item model works fine
Correction in textures
Attack speed fix
Added a new simple operating system for the power table
Added a new biome for the overworld (Darkness Light Forest)
A new mineral has been added to the Darkness Light Forest biome, the mega mineral
Entities (Aquar mini golem and Sereles) will now appear in the Darkness Light Forest biome
New entities added, Darkness Taurus for dimension zero and Dark Explorer Guardian for Darkness Light Forest biome
Mod difficulty was affected and increased
The resistance of minerals was modified

(ect)

<System  Update>

(New)

During these updates we seek to improve the mod gemplay, as well as improve everything related to its procedures, to give it a little more gameplay, maybe new mod elements will be added, but for now this is a small update to improve the tables of energy and melters, it will be a time of updates

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Iluminite Mod

<Elements>

16 ores
74 blocks - (1 block fuel) - 8 tables - 2 supports tables
156 items (1 fuel)
191 tools - 25 bows
29 armors - 4 piece of armors
2 dimensions
8 biomes - 12 variants
8 swords skills
1 fluid
56 enemies - 1 boss - 1 mini boss
49 advancement
551 recipes

Approximate

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credits:

Techne (Zeux)
Model Creator (MrCrayfish)
Blockbench (Themeisle)
Pain.Net (dotPDN LLC)
Minecraft (Mojang)
Mcreator (Pylo)

Notepad++ (Don Ho)

Adobe Photoshop (Thomas Knoll)

Mod  Development

by: Centa (independent creator)

Consult recipes with "JEI"
Consult recipes of work tables with "Revelations Book" (of the mod)

If you find an error or bug, I would appreciate it if you would report it on some page of the mod.

To be able to play the mod 100% it is recommended to play in: hard or extreme mode

Changelog

Standar Expansion

Bug fixes
Texture remastering
Modification in the loots of the enemies
Enemy generation modification
Modification in the code of some elements
Removal of energy armor
Change in the guides of the book of revelations
Change in the dungeon loot
Change in the generation of biomes
Change in weapon, tool and bow damage
Change in armor protection value
Change in armor effects
Change in durability of tools, weapons, armor, bows, ect
Change in block hardness
Changes in dimensions
The amount of life of the entities has been modified
Changes in some effects of enemies

Zombie entities were removed

The Guardians of Light has no texture
The light archer had no texture
The spider type entities did not jump (an error of mine hehe)
Some entities attacked the dark guardians

The defense, life and attack of the spider type entities were modified
The size of the darkness light forest biome has been modified

The energy table does not work properly
Don day and Solar Power abilities did not work properly
Correction of names in achievements and items
Adjustment in generation of the entity golem aquar
(ect)

(News)New items, weapons, armor, bows, tools, biomes, etc. were added.
Added a system for energy tables.
Added a new procedure system for merge tables.
The tick rate of the merge tables has changed.
Added a new potion effect, exclusive to sword skills.
Changes in entity models.
Added a new balance
There are new enemies
The recipes changed a little
Sword Skill Base added
A new table system was added, one without much error
The mining system was improved
Item drop minerals can now drop more if the peak is enchanted with fortune
The loot system in the structures was changed
Basic enemies have more defense and base attack
Guardian-type enemies can spawn with different tools or weapons (just a few)
Guardian-type enemies can appear with a shield
The Guardian-type enemieswith shield can block the player's attack by 50%, nullifying the damage completely, deactivating if the entity has a potion effect such as poison or decomposition
however they can block fall damage and for instant damage, it can also block special abilities
Some items can only be obtained on hard difficulty
New achievements added
Founders item model works fine
Correction in textures
Attack speed fix
Added a new simple operating system for the power table
Added a new biome for the overworld (Darkness Light Forest)
A new mineral has been added to the Darkness Light Forest biome, the mega mineral
Entities (Aquar mini golem and Sereles) will now appear in the Darkness Light Forest biome
New entities added, Darkness Taurus for dimension zero and Dark Explorer Guardian for Darkness Light Forest biome
Mod difficulty was affected and increased
The resistance of minerals was modified

(ect)

Thank you for reading

 

thanks eee am I new if the mod is nice? mm it does not matter I want you to dream up your new development bro mmm I do not know if you read this xd and by the way ablo spanish

thanks eee am I new if the mod is nice? mm it does not matter I want you to dream up your new development bro mmm I do not know if you read this xd and by the way ablo spanish

Cool mod :D
(I would suggest to reduce the length of the description a bit - maybe move it to a separate topic - because few people are going to read all of it)