We are back. Back again
After another long break, we declare that we are alive (once more). And we are back with big changes in development. First change: This page! Looks pretty neat to me!
Months ago, we decided that we want to port the main project to Minecraft 1.16.5 so that EMD for 1.12.2 wouldn't recieve new updates besides bug fixes.
With newer versions of Minecraft (and newer versions of MCreator), we have a lot more possibilites in fixing bugs, creating new content and enhancing everything in general.
After a few long months, we announce that we want to change these plans: We want to port main development to Minecraft 1.20.(1). Everything from the 1.20 will pe ported to 1.19. 1.16.5 will be completly dropped, while the 1.12.2 will recieve bug fixes and smaller content updates.
The reasons are simple: With the newest version of MCreator and Minecraft, we have so many more possibilites to make a great mod. Also we want that EMD can be used in modpacks that aren't for 1.12.2.
These changes are going to be a lot of work: Minecraft 1.20 features elements like copper... One ore of our mod. Or amethyst... Also a part of our mod. We need to change some things to find a solution for this. Also, porting a mod is a lot of quality checking work. Every mod element has to be tested. So there won't be any new versions of EMD for the next weeks. Our plan for the 1.12.2 is that we firstly add our our new ideas to the 1.20 to check which of those we can include in 1.12.2 as well. After this, we try to fix every known bug for 1.12.2 to finally publish a release version and not only beta or pre-release. 1.20 and 1.19 will start with some betas at first. 1.16.5 will get a last experimental version which the latest bug-fixes.
We may port EMD to other Minecraft versions too. We are also planning to publish a version for modded servers. Please stay tuned for further news!
Playing EMD is a whole new experience for you when you go mining! Shortly after you went into a cave you will notice that there are so a lot of more ores then before! But not only caves have a lot of more content; there are also more ores in the Nether, in the End and in EMD's own dimensions
But there is much more stuff! New biomes (Magical forest, Mythical forest,...), New food and tools to make food (Frier, Fries, Chicken Nuggets, Popcorn,...), New recepies (Emerald Armor,...), Armor and tools (XP-Sword, Neko-Maid-Outfit,...), Mobs (Strong Zombie, Fast Zombie,...), Magical wands, guns, Structures,...! And we are planning to add boss mobs for dimensions and enchantmens! Check it out!
EMD currently features two different ways to obtain powerful armor, weapons and tools! Will you have a the super-powerful fusion-stone sword or do you choose the sparkling rainbow sword?
Understanding versioning:
ALPHA versions are very early versions of the mod. In versions marked as Alpha, we add new content without testing them for bugs. It's an early development phase were we try to fit in new content.
The first Alpha versions are currenlty unaviable.
EXP (EXPERIMENTAL) versions are, as the name says, experiments. An experiment could be porting the mod to a different game version. Porting is tough work, so we might upload experimental builds that aren't quality-checked. You shouldn't use this versions to play in a survival world.
BETA versions come after Alpha or Exp versions. It's when we have a clear path and a working foundation for our mod. In Betas, we fix bugs and add more content.
PRE(-RELEASE) means that we want to release a full version soon. It adds a bit of more content but mainly focuses on bug-fixing and completion (this didn't work for 1.12.2, oops).
RELEASE a finished build. Caution: Even Release builds can contain bugs!
For Minecraft 1.12.2
Forge 14.23.5.2855 or higher
For Minecraft 1.16.5
Forge 36.2.26 or higher
For Minecraft 1.19
Coming soon!
For Minecraft 1.20
Coming soon!
Mainly, we are two persons working on EMD
I am Leon! The lead dev. I am from Germany and love games, cats, anime, manga, football and f1 (sometimes). There really isn't much more to say about me. You can find me on Twitter (or X or whatever you wanna call it, Instagram and YouTube).
A full list of contributers to this mod is on MCreator (https://mcreator.net/modification/55596/extra-stuff-mod)
Q: What's new in the Every Miner's Dream Mod
A: The Modification brings a bit of everything. The main focus of this mod is definitely to give the player a whole new experience in terms of mining since there are over 30 new ores. But there's more! New Biomes, new Dimensions, new Monsters, new Food, new Tools, new Armor, Guns, Dungeons & new Blocks!
Q: Why did you name this modification "Every Miner's Dream"?
A: Actually, we changed names with version "Pre-Release 1". The previous name "Extra Stuff" should signal, that the mod has loads of new additional, useful stuff. But we changed to "Every Miner's Dream" because we think, it describes the content best.
Q: Is there a Wiki where I can see recepies or other instructions?
A: No, not yet. But most recipes for tools are just like in vanilla Minecraft. I recommend you to use "JustEnoughItems" to easily view recipes. For portals to dimensions: Just build a nether portal like portal out of purple, yellow, green or blue stone. It also works with alpha cobblestone. And than right-click it with an igniter.
Q: Am I allowed to play this Mod in a modpack?
A: Yes, you are. If you upload your modpack, you have to give credit to this mod by pasting it's link somewhere where it's easy to find.
Q: Is the Mod compatible to other Mods?
A: I don't know. We cannot promise, that it will work in your modpack.
Q: Can I use this mod on servers?
A: Yes, that should work.
Q: My game crashes when I enter new dimensions! How can I fix it?
A: You need to disable OptiFine.
- The Blaze Bow is complety Work in Progess, it's not working properly in any way.
- Mob spawning might be weird in some biomes.
- There is unused content in the mod.
- Using OptiFine might crash the game.
- Dungeons spawn in weird places
- Textures are unfinished
- Balancing problems
- (Maybe) Wrong version number displayed in Minecraft Mod Options
Changes from version Alpha1 to version Alpha2:
-Added Bedrock Ore
-Removed unused objects
-Minor bug fixes
Changes from version Alpha2 to version Alpha3:
-Added Blue Grass Biome
-Added Purple Grass Biome
-Added Netherranium Ore & Tools
-Added new food (Chicken Nuggets)
-Added some new items & blocks (Breadcrumbs, Netherranium Block, Coal Stone)
-Texture changes
-Minor bug fixes
-Balance Updates
Changes from version Alpha3 to version Alpha3.1:
The version "Alpha3", which was released only yesterday, unfortunately contained some bugs, which we have now fixed, besides the many new changes:
-We removed the desert dimension because it was unplayable due to lag
-We removed the purple-grass biome just like the biome wasn't purple. Unfortunately, there was no way to improve on that.
-We added a Blue-Grass dimension (build a portal with Blue Wool, and light it with the Igniter)
-We adapted the Moldy Cheese
-We gave the Netherranium block a crafting recipe
-We have adapted the rarity of some biomes
-We have added some individual achievements to the game
-We renamed the block "Coal Stone" to "Coal Heap"
-We've added an Emerald Nugget to the game
-Balance Updates
Changes from version Alpha3.1 to version AlphaCompleterelease:
-We have removed all previous versions, you can only download this version
-We have added achievements
-We have added Blueranium ore
-We have added a Troll Stone Brick
-We have added some new crafting recipes
-Balance updates
-Minor bug fixes
Changes form version AlphaCompleterelease to version Beta1:
-Biom height variations adjusted
-biomes beautified, and improved
-Another biome added (Plains+)
-Rarity and spawn heights adapted for Stone Nugget Ore, Wood Nugget Ore, Copper Ore, Silver Ore, Tin Ore, Blueranium and Golden Gravel
- Punching with the blaze bow now only deals as much damage as hitting with your hand (0.5hp)
-The Coal Heap now spawns in the Overworld and the Nether
-Strawberry bushes, dirty strawberry bushes and strawberries added
- "Forbidden Potion" added
-Strawberry armor and tools added
-Cactus tools and armor added
-Corn can now be found on bushes
-Added a new archivement and created a separate tab for all archivements added by this mod
-Adjusted the saturation of the cheeseburger
-Mud block added
-Other small fixes
-Balancing updates
Changes from version Beta1 to version Beta2:
-Added a new biome (Minecraft Alpha Biome)
-Added a dungeon in six different variations
-Added two new swords (XP Sword, Piston Sword)
-Added a new achivement
-Adjusted rarities of biomes
-Added cobblestone in all colors (except gray, the reason is obvious)
-Added a new plant (Blue Rose)
-Added more new blocks
-Added coffee and cups
-Added magma armor and tools
-Fixed stability issues
Changes from version Beta2 to version Beta2-100Anniversary:
To celebrate, just for THIS version, there is now:
-An 100 item
-An 100 block
-An 100 dimension with portal igniter
-An 100 achivement
Changes from version Beta2-100Anniversary to version Pre-Release 1:
-Removed the celebration content from the Anniversary version
-Changed the mod's name to "Every Miner's Dream (EMD)"
-Overall texture, balancing, and stability enhancements
-Added, changed and removed some biomes
-Replaced the dungeons by other and better dungeons
-Added plenty of new ores, materiales, food, blocks, recepies and dimensions
-Added a few achievements
-Added new monsters
[EMD "Pre1": The "Back at it" update. Highlights are the new ores, and a rainbow dimension, for which you have to visit all the different "Color Dimensions". Every dimension has it's special traits, so check it out!]
Changes from version PreRelease 1 to version Pre-Release 1.1:
-Fixed a bug that prevents certain ores from smelting
Changes from version PreRelease 1.1 to version Pre-Release 1.2:
-Balancing updates
-Fixed a bug that made that some recepies won't work
Changes from version PreRelease 1.2 to version Pre-Release 1.3:
-Fixed missing textures from the previous version
Changes from version PreRelease 1.3 to version Pre-Release 2:
-Fixed bugs in the rainbow dimension
[EMD "Pre2": The "Rainbow" update, which gives the rainbow dimension a whole new look by changing it's traits and fixing most of it's bugs]
Changes from version PreRelease 2 to version Pre-Release 3:
I'm REALLY sorry for all the problems of previous mod versions.
This time we fixed:
-Colored stones now spawn in their biomes
-A problem that the new dimensions are not enterable
-Corrected spelling mistakes
-Wrong recepies
-That the gun doesn't need ammo
-Balance issues of the guns
-Wrong mob drops
-A bug that crashed the game while creating a new world
[EMD "Pre3": The "Huge bug fixing" Update. Due to the new content (and failure of MCreator software) many bugs occured, which have been fixed with this version]
Changes from version PreRelease 3 to version Pre-Release 4:
Woah, magic!
Wands are now featured in EMD! Just a few, but there will be more, I am sure!
So, we
-Added Wands, their recepies, a magical flower and a magical biome.
-Fixed that the mudball can be thrown infinitely (nevertheless the bug might still occur, we have to figure out how to change that)
-Did some balancing updates again
[EMD "Pre4": The "Wands" update, which includes magical wands]
Changes from version PreRelease 4 to version Pre-Release 4.1:
Woah, magic!
Wands are now featured in EMD! Just a few, but there will be more, I am sure!
So, we
-Added Wands, their recepies, a magical flower and a magical biome.
-Fixed that the mudball can be thrown infinitely (nevertheless the bug might still occur, we have to figure out how to change that)
-Did some balancing updates again
(Changes from Pre4 to Pre4.1: Little bug fixes)
Changes from version PreRelease 4.1 to version Pre-Release 4.2:
Woah, magic!
Wands are now featured in EMD! Just a few, but there will be more, I am sure!
So, we
-Added Wands, their recepies, a magical flower and a magical biome.
-Fixed that the mudball can be thrown infinitely (nevertheless the bug might still occur, we have to figure out how to change that)
-Did some balancing updates again
(Changes from Pre4.1 to Pre4.2: Fixed missing textures & the right version should now be displayed in Mod Settings Menu)
Version "Exp1 1.16.5" release notes:
YO! EMD's coming to 1.16.5!
This is our first attempt to port Every Miner's Dream to newer Minecraft versions! Stay tuned for new updates.
Note: This is experimental. This version might be really buggy, unstable, unfinished and might not work correctly. Worlds you create in this version might corrupt while playing. USE WITH CAUTION!
Changes from version PreRelease 4.2 to version Pre-Release 4.3:
Woah, magic!
Wands are now featured in EMD! Just a few, but there will be more, I am sure!
So, we
-Added Wands, their recepies, a magical flower and a magical biome.
-Fixed that the mudball can be thrown infinitely (nevertheless the bug might still occur, we have to figure out how to change that)
-Did some balancing updates again
(Changes from Pre4.2 to Pre4.3: The right Mod version should now be displayed (yeah, we said that in the version before too, but this time it should work) + Balancing updates + There was a recipe problem again, which we fixed too).
Version "Exp2 1.16.5" release notes:
EMD's second 1.16.5 version!
But nothing special happened. We have ported the changes for the 1.12.2 version to 1.16.5. We didn't have time yet to look for issues in the 1.16.5 version. The only thing I saw is that the corn plant doesn't seem to spawn - I tried to fix it, but I'm not sure if it worked. So if you counter an issue, please tell us!!!!!!
A bigger update waits just for you!
Changes from version PreRelease 4.3 to version Pre-Release 5:
This updates focuses on the wands from the last few versions. More magical stuff coming up! Yeah!!
-We've added two more Wands
-We've updated the Magical Forest Biome
-We've added a Dark Magical Forest Biome with a flower which drops Dark Essence
-We've added structures for the Dark Magical Forest Biome
-We've added a witched Zomibe and a witched Chest
-We've added a battery
-We've removed the Cactus Land Biome
-We've fixed missing texture bugs (again)
-We've changed textures of the Portal Igniters
-We've fixed that one mudball is throwable without losing it (infinit). We know that now the mudball isn't stackable anymore: We will fix that in the next version.
This version also features:
-Balancing updates
As always :D
and A GERMAN TRANSLATION!!!
[EMD "Pre5": The "Further Magic" update]
Also read the announcement on the mod's main page!
This updates focuses on the wands from the last few versions. More magical stuff coming up! Yeah!!
-We've added two more Wands
-We've updated the Magical Forest Biome
-We've added a Dark Magical Forest Biome with a flower which drops Dark Essence
-We've added structures for the Dark Magical Forest Biome
-We've added a witched Zomibe and a witched Chest
-We've added a battery
-We've removed the Cactus Land Biome
-We've fixed missing texture bugs (again)
-We've changed textures of the Portal Igniters
-We've fixed that one mudball is throwable without losing it (infinit). We know that now the mudball isn't stackable anymore: We will fix that in the next version.
-We've added A GERMAN TRANSLATION!!!
This version also features:
-Balancing updates
As always :D
[EMD "Pre5": The "Further Magic" update]
(Changes from Pre5 to Pre5.1: Corrected spelling errors in german language, fixed wrong attack damage of some tools, changend some crafting recepies and added the missing uranium leggings recepie, fixed wrong sounds of the strong zombie, fixed a bug that titanium can spawn in plains & balancing updates).
Also read the announcement on the mod's main page!
Changes from Pre5.1 to Pre6:
Are you ready for the newest content?!
-We've added more mobs to the world (not all are finished tough)
-We've added new blocks
-We've added a flashlight
-We've added new armor
-We've done some more balancing updates
[EMD "Pre6": The Allrounder update]
Also read the announcement on the Mod's main page!
Changes from Pre6 to Pre6.1:
A pretty necessary balancing update:
-Fixed an error that prevented Yellowrite to spawn
-Reduced damage dealt by Gun, Knife-Gun and Flamethrower
-Balanced speed from certain mobs
-Changed weight of some biomes
-Updated balancing of mob-spawning
-Removed unused elements
-Reduced armor points of the Neko-Maid armor
Changes from Pre6.1 to Pre6.1.B:
An update which only makes the strawberry helmet less OP.
Version "Exp3 1.16.5" release notes:
This is a port of the mod's updates since October 2022. Please take note that this there were no bug fixes for this version. This will take time.
Changes from Pre6.1.B to Pre6.2
Hey there! We are still alive! With this version we fixed an error that prevents Blueranium from spawning.
Sowwy that this error existet for so long >.<
Hi! I appreciate your feedback, thank you. These Ingots aren't Emerald, Diamond and Redstone, these are Mythril, Cobalt and Platinum. Textures in this mod aren't finished, it's a beta, so if it's to similar to other ores, I'll change it.
About things that don't make sense, no offence but you're playing Minecraft.
Please feel free to tell us about other suggestions you have.
Sounds good! But don't you want to use your ideas (blocks, textures,...) for your own mod then?
If you don't mind sharing this stuff, then feel free to give your suggestions down below.
For further contact, we could text on social media, but just if you want.
Thank you for your feedback too!
Great mod 10/10 definitely download