Cavecraft: Cave Update

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Intro to Cavecraft: Cave Update:

Cavecraft: Cave Update is a Minecraft 1.12.2 mod that exists to update caves and other parts of Minecraft. Cavecraft: Cave Update. I will end up updating to 1.15 since 1.12 is no longer supported.

New Mobs and Bosses:

Karakoains: jungle mobs that attack whatever attacks them. And they have a leader Karako the Jungle chief.  They are now called Korokains as of Cavecraft 1.1 pre-release 2. Also there is a new Korokain the Korokain Royal Guard

Dragons, they are going to be neutral in the full Cavecraft 1.4 release. Also they spawn sometimes. They don't have animations yet. I’ll add animations soon.

Cavemen: the villagers of the caves. In Cavecraft 1.4 they will attack anything that attacks them. Upon loading a world you get a guide book to tell you there trades.

Trading with Cavemen:

Upon loading the world you get a guide book right click with it and it will show the trades


-Mojang's new piglin trading in Minecraft 1.16 as it inspired my new trading system for cavemen in my mod.

- Al114 suggested some ideas and they made it in the mod.

-Ocey suggested heated iron which will come in Cavecraft: Cave Update 1.4

- All of you that downloaded and/or upvoted Cavecraft: cave update!!!!

Confirmed Updates:

- Cavecraft 1.4 In development. Adds the Cyclops and more to Cavecraft: Cave Update also might add new dragon types and possibly dragon caves. This will update to 1.15 and it isn’t out yet because I am making models for 2 mods. I have ported the Korokain models to 1.15 and added new ones for the second 1.4 pre release.

- Cavecraft 1.5 the update that will be chosen by the most popular update ideas in the forum if I can figure how to do it. 

-Cavecraft 1.6.4 the world update. Will add a lot of content to the world of Cavecraft: Cave Update.

- Cavecraft 1.7 also will be decided my the most popular update ideas in the forum, my custom Minecraft mod cavecraft although I am thinking about overhauling the dragons

- Cavecraft 1.8 by cavecraft 1.4 I will know what to add for cavecraft 1.8 also I will keep it a secret until I know for sure in case I have more ideas from checking the forum.

- Cavecraft 1.9 by cavecraft 1.5 I will know what to add for and 1.9  also I will keep it a secret until I know for sure in case I get more ideas from the forum.

- Cavecraft 1.9.2 will add more stuff to add on to cavecraft 1.9

- Cavecraft 1.9.7 this will add on to cavecraft 1.9.2

- Cavecraft 1.10 an update I will decide later with possibly ideas from the forum.

- Cavecraft 1.11 will make Cavecraft better than ever before!


The Forum:

Modpacks and More:

Also feel free to use cavecraft: cave update in a modpack if you want, have fun! Also I develop my mods by myself so updates won't be done in a day.    If you want you can make videos of my mods. I also wouldn’t mind if anyone showcased my mod I would like it if someone showcased my mod so more people could find out about it. :)


Project members
Lead developer
Project status
Modification type
Minecraft Forge mod
Latest supported Minecraft version
Modification files
cavecraft1.4pre1.jar - Cavecraft 1.4 is the update to add cyclops and more.2.19 MB

Cavecraft 1.4:

cavecraft 1.4 pre release:

- Cyclops boss spawns in a custom island in jungles for now. 

- Cyclops eye and block: Don't function properly yet. 

- Karakains are now slightly more common to spawn in raiding parties. 

- Caves will change soon.

- Bugfixes:

Caveroot plants spawn on flat worlds for some reason. (Fixed and is no longer an issue.)

nice idea adding the diorite, andesite, end stone, and obsidian gear| I don't think anyone has done that before

Thanks and soon I’ll and more to the mod. And to me it made since to get powerful gear in the end since it’s endgame. Also I’m going to add animations soon

If you have any cavecraft update ideas you could post any and I might add any that I can figure out how to add. Like a trident or ores/ new stone types

Soon I’ll add a new mod to update the nether. I work on three mods at once which isn’t that easy for me. The nether upgrade mod will the nether life expansion

Cavecraft: Cave Update is here!!!!!! It was not easy adding new structures in a 32x32 area so in the structure overhaul I will use the infinite structure blocks mod so I can make structure 256x256 blocks.

The only reason I am thinking about 1.14 and 1.15 is I really miss water logging. And also I could upgrade the aquatic update. I would now but I need to know if more people use 1.15 than 1.12.2 for mods. So should I switch to 1.15 or not