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All Rights Reserved
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Modification type
Latest supported Minecraft version

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Blast away with some wild west revolvers and rifles, or sell some tobacco for emeralds.

All weapons have an overlay showing the ammunition in the top left corner.

Reload one bullet at a time with R, and Unload all bulltes save with Y.

To avoid breaking your gun you have to clean or oil them on aregular basis.

to do so take the hopefully empty Gun (Y) in your off-hand and the cleaning rag or oilbottle ine main-hand.

Ammo is crafted in 4 parts. Bulletheads, casings, primer and powder stored in an animal horn.

Oil is gained by crafting flowers and empty bottles. Its use is extendet by soaking wool with oil.

You get a nice hat.

Bounty update:

Killing Villagers and innocent players will raise your Bounty until you get the Bounty potion effect.

If you get close to a Villager with the Bountyeffect active there is a good chance a Bountyhunter will spawn close by to get your Head.

Bountyhunters drop locked caskets when they die.

Killing Outlaws and Players with Bounty effect will lower your Bounty score.

Outlaws drop ammoboxes and rarely bountyletters, wich you can redeem at the selling crate by right clicking the box wit the Letter in Hand.

They also rarely drop keys for the caskets in their camps, wich contain their stolen goods, and sometimes bountyletters.

Outlaws will attack IronGolems, Villagers, and Players.

For bulletcasings use gold or copper(not included).

For cosmetic Modification of your Rifle use the gunsmithing table, the Rifle goes in the Bottom Slot the Item in the top.

Currently adds(1.16.5):

S&W Model 3

Single Actionrevolver

Doublebarreled Shotgun



Volcanic Pistol

Colt Navy Revolver

Springfield Trapdoorrifle

Pump action Shotgun

Sawed Off Shotgun

.22 Varmint Rifle

Spencer Carbine



Known issues:

tobacco has no use other than selling for now.

the selling crate and further its texture are temporally.

the ammo overlay can dislocate depending on resolution and gui-scale. smaller scale or bigger resolution move it toward screen center and vice versa.

theres probably more.


Modification files
WildWestGuns1.15.2_2.20.jar - Added Spencer Carbine, added modifaction options to some guns, reduced spawns of camps and reduced outlaw spawns to the camps.Uploaded on: 12/05/2020 - 23:02   File size: 1.32 MB
wildwestguns_1.16.5_4.jar - Added Musket and Saber. Fixed Bugs and changed some recipes.Uploaded on: 05/18/2021 - 20:11   File size: 1.37 MB
wildwestguns_1.16.5_15.jar - lots of fixes and improvementsUploaded on: 07/02/2021 - 20:08   File size: 1.81 MB

Older versions can be found at curseforge. (Wild West Guns)

2.13: Added .22 Varmintrifle

2.17: Added Bountystuff (see description)

2.18: Limited Outlaw spawning to night time, in previous version (2.17) they will overrun you at during the day

2.19: Limited Outlaw spawning to their camps.

Reduced spawnweight of Outlawcamps by half.

Added Spencer Carbine

Added cosmetic modifikations for most rifles.

Added modification Items to the loot list in caskets. 

Modification Items are Scopes, scrap Brass and Leather.


Added Musket and Saber.

Changed some recipes and other small things.


Dang, I made my mod just because I didn't see any good 'wild west-era' weapon mod, and now I see yours :D looks amazing! Will it be port for 1.16.4?

replace (entity.getLookAngle().x, entity.getLookAngle().y in your "item.entity" code with
(entity.getLookAngle().x + (Math.random() * 0.35) - 0.175, entity.getLookAngle().y + (Math.random() * 0.3) - 0.15, entity.getLookAngle().z + (Math.random() * 0.35) - 0.175, power * 2, 0);
and add a procedure on use that adds as many projectiles as you want it firing.