I have halted the development of Kunzen Galaxy Wars for the current moment. I want to work on another mod called Kaki, Kaki is going to be a vanilla expansion mod. My though process for this. Kaki will help me learn more about mcreator. and thus will allow me to develop Galaxy Wars more efficiently. I'll update this version of Galaxy Wars every now and then. if you are wanting the latest builds of any of the mods please head over to my mods discord where you can find links to all releases of the mods that I will do. I hope you understand. Thanks for all the nice comments about this mod. I will restart development when I feel more acclimated towards mcreator.
I would highly recommend to check the change log as well as the trello to see features from versions further in the future. I constantly update the change log to show version progression and what you could expect from each version.
Versions this mod will try to support:
1.12.2 (Stable, But missing content), 1.15.2 (Released), 1.16.4 (Unstable, Missing Content)
Unlikely Version Support:
1.14.4 (Unless requested this one will not be in the works)
Kunzen's Galaxy Wars is a side project mod that I wanted to work on in my free time, This is my first full mod project, if you find any bugs please let me know. I know there will probably be a lot of them!
I started this project December 20th 2020.
Kunzen's Galaxy Wars will hopefully have Space travel and custom "villages" spread throughout the galaxy. I want to try and give players of this mod a good star wars-esq experience.
Currently this mod is unplayable in survival as it is heavily in development. If you have any suggestions for this mod please let me know!
To see soon to be added features head to the changelog!
Indev Release 2 (Released: 12/23/20)
+ Added Phase 2 Clone Armor
+ Added 3 more lightsaber types (60 lightsabers total)
+ Added the Training saber to the saber list
+ Added New Dewback model
+ Added Banthas
+ Added Bantha Meat
+ Added Beskar (Currently unobtainable)
+ Added Beskar Armor (Textures will change in the future)
+ Added 2 more blasters (WESTAR-35 and the DL-44)
+ Fixed the Blaster Bolt appearing up while moving straight
+ Phase 1 Clone Armor modeled
+ Renamed the Legacy lightsaber tab to just Legacy
+ Made Plastoid Craftable (2 Scute, 2 Iron)
To be added:
Indev Release 3 (Release date: N/A)
+ 1.12.2 Port released ( May contain more bugs than the 1.15 build )
+ Add 3 more lightsaber types ( Vader, Anakin Episode 2, Mace Windu ) this will bring us up to 96 lightsabers
+ Add Phase 3 Clone Armor ( Designed from Star Wars the force unleashed one intro )
+ Add Dewback Leather
+ Add Backpacks made of Dewback Leather (Dewback Leather Sack) **
+ Make Dewback Leather Backpacks reinforceable by Plastoid **
** IMPORTANT: The 1.12.2 version when released will not have backpacks as MCreator does not support use of item storage on items for the 1.12.2 generator. I will be looking for a work around for this however. If worst comes to worst you will most likely have a cheap leather chest
+ Add in credits
+ attempt to add in "space travel"
+ Add Mandalorian Armor
+ Finish Phase 2 Clone Armor (3D Models)
Indev Release 4 (Release date: N/A)
- Blasters not needing ammunition
+ Blaster Ammunition (Red Gas Ammo = Cheapest (Can find in chests), Blue Gas Ammo = Pricey (cannot find in chests have to buy from a trader), Yellow Gas Ammo = Pricey (cannot find in chests have to buy from a mandalorian trader), Green Gas Ammo = Cheaper (can find in chest however it is rare, have to purchase from an Imperial Trader)
+ Add Tuskan Raiders
+ Add Tuskan Villages
+ Add Landspeeders
+ Add Cantina Villages
+ Add Tatooinians
Indev Release 1 (Relased: 12/22/20)
+ Added Phase 1 Clone Armor
+ Added 24 Lightsabers
+ Added Dewbacks
+ Added Dewback meat
+ Added Plastoid
+ Added Blaster ( DC-15 Blaster Carbine )
+ Added X-Wing ( This model is a place holder for now )
+ Added the start of Tatooine