Extra-Perpalians Mod

Downloads:
229
Upvotes: 2
Share this:
Project status
Stable
Modification type
Supported Minecraft versions
1.16.5

Jump to downloads

This new mod adds the Extra-Perpalians, aliens who explore new worlds in search of new life!

But be careful! They aren't as friendly as they seem! If you encounter them, make sure you're geared up! They possess advanced weaponry that can vaporize you in an instant!

But you can also obtain that weaponry yourself! Find the perpal fragments underground (and a bunch of redstone and slimeballs) and give them a taste of their own medicine!

 

 

 

Credits to NorthWestTreesGaming for his helpful tutorials

Modification files
Extra-Perpalians_Mod_Stable_1.5.1.jar - Latest Version Uploaded on: 08/12/2021 - 20:41   File size: 314.15 KB
Extra-Perpalians_Mod.jar - Oldest Version Uploaded on: 08/09/2021 - 00:50   File size: 105.73 KB
Changelog

Stable 1.5.1

-Added Perpal Teleporter block (made with 8 perpal fragments and 1 ender eye, needs perpal fragments to be used)

-Changed some textures

-Fixed problem with ore not dropping xp

-Changed some other things

 

Stable 1.4.0

-Added Advanced Perpal Smoother (made with 4 perpal fragments, 1 redstone block and 4 iron blocks, makes Smooth Perpal Blocks, is powered with redstone blocks)

-Added Smooth Perpal Block (extremely slippery)

-Added Accelerator Block (made with 1 slime block and 1 smooth perpal block)

 

Stable 1.3.0

-Added Perpal Block

-Added Advanced Perpal Shotgun (has 150 uses, uses perpal gun bullets as ammo, crafted with a perpal gun, a perpal block, 2 perpal fragments and a redstone dust,USE WITH CAUTION)

 

Stable 1.2.0

-Added Perpal Spaceship (crafted with 2 netherite blocks, 3 diamond blocks and 4 perpal fragments, has 400 health, when destroyed it creates a powerful explosion)

 

Stable 1.1.0

-Added Perpal Jetpack (lots of durability, 6 perpal fragments and 2 redstone dust)

 

Stable 1.0.0

-Added Extra-Perpalians

-Added Advanced Perpal Gun (has 700 uses, deals 16 damage, 3 perpal fragments and 1 redstone dust)

-Added Perpal Gun Bullet (3 redstone dust, 1 slimeball)

-Added Extra-Perpalian Drone

-Added Perpal Fragment ore/item

-Added weird tablet (1 perpal fragment and 8 andesite)

Thanks for the useful advice! Also, I wanted to thank you for your tutorials, because they really helped me making new mods and pushed me to experiment on new "mod mechanics"

If you are referring to the spaceship, yep, that one will change in a future update, because it's kinda messed up.
I've just recently learned how to make textures on custom models, but I'm sure these textures will be improved in the future.

Feel free to give feedback and suggestions for future updates if you so desire!

I will give you some useful advice.
This site is filled with mods that use high contrast and saturation, try your best to make it work with Minecraft the end is one thing but non of the end blocks really work with the rest of the game outside of the end. Avoid making tool packs, there are fare to many packs that just add tools and armor, I am not say don't make them at all but make sure that its important enough to make them and not just focused around for your development.

And the last and most important thing is take your time when working on textures, models, and procedures. I see so many people rush at development and end up burning out and discontinuing their mod, or worse making a new mod then discontinuing that one. Nothing is wrong with using the same post and making a new version that's that the left digit is used for in the build 1.X.X so you could always do 2.X.X, the right number is used for patches / fixes, so if something is broken and you push out a fix after then just update the right number so 1.3.1, the center one is your major builds aka regular releases, if you push out a big update or any new feature not a bug fix this number would be the one you update, the left one can also be used for build stages.
Dev being 0, Alpha being 1 Beta being 2, and Release being 3.

Its up to you how you want to develop your mod but I thought I would point those tips because many people rush to much at development here and not finish the mod. I see a lot of advanced feature which is a great start, don't be afraid to go back and update the resources like models and textures and make improvements.