Pre-Wild Update

Published by KaidinOk on Mon, 04/11/2022 - 22:33
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Downloads:
36
Upvotes: 2
Project status
Alpha
Modification type
Latest supported Minecraft version
1.17.1

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Version: V1.1

A new update has released, check the changelog for more details on V1.1.

 

This mod, like the actual wild update (....mild update), updates biomes and mobs. This one does the same but with biomes that probably won't be updated/added.

As of now there is only two biomes: Maple Forest and Mushroom Island.

PWU has been updated, check the changelog to see what's changed.

Recommended to use JEI with this mod!

V1.2 Beta known issues: Chiseled autumnstone brick texture missing (fixed), EVERYTHING with the mushroom fields generation (i think unfixable), maple trees spawning on the outskirts of the biome

V2: Cherry Blossom Forest (maybe, i want original ideas), Forest/Plains update

Biomes

-Mushroom Fields-

Two new mushroom types: Purple and yellow, yellow is the biggest mushroom, sometimes towering up to 20+ blocks tall.

Purple is the rarest mushroom, but if it does spawn it spawns in many groups. They also come in their plant variants.

 

Two new plants: Cordyceps and Mycelistems.

Cordyceps spawn mostly in the island, and are used for decoration. Pretty underwhelming, I know.

Giant cordyceps can also spawn.

Mycelistems spawn in clusters around the island and can't be climbed yet since they're plants :'(

One new wood type: Sere

Sere is a grayscale wood type that uncommonly spawns in the island.

It can also be painted, more info on that down below

You get the idea already.

 

Four new mobs: Shroombie, Infected Spider, Funglin, and Disinfected Spider

Shroombies are passive mobs that spawn in the island and are used to get Red Cloth, and Shroomshards.

Infected Spiders are passive mobs that spawn on the island and are used for getting infected spider eyes. (Can also drop slimeballs and cordyceps.)

Disinfected Spiders are passive ridable mobs that must be spawned by a player, the spider is fast, but it can still take fall damage, be warned!

Funglins are passive mobs that can be bartered with, you can get a majority of items from them using copper as your currency, you can also trade 2 iron for one copper. You can also kill them for loot, but uh...

Eleven new items: Maroon Cloth, Shroomshard, Infected Spider Eye, Cepdough, Cepbread, Covered Shroomshard, Shroomsword, Totem Of Remedy, Forgotten Shard, and Power Shard.

Maroon cloth (formally red cloth) are dropped by shroombies and can be used to make covered shroomshards.

 

Shroomshards are dropped by shroombies and can be used to make covered shroomshards, and the shroomsword.

 

Infected Spider Eyes are dropped by infected spiders and can be used to make cepdough.

 

Cepdough is crafted by combining 4 infected spider eyes in a crafting table, and can be used to make cepbread.

 

Cepbread is crafted by coming 6 cepdough in a crafting table, and restores 4 hunger points, and takes half the time to eat than most food.

 

Covered Shroomshards are made by combining red cloth and a shroomshard in a crafting table, and is used to make Totems Of Remedys.

 

Shroomswords are swords that can be crafting by surrounding a netherite sword in shroomshards. it does 7.8 damage, 2035 durability, and has a 2.2 attack speed.

When you hit an entity with a shroomsword you will gain a temporary regeneration III effect.

If you right click you can dash horizontally, and can even be used as a elytra boost! (this took way too long to implement)

 

Totem Of Remedys (formally shroomheals) are made using diamonds, covered shroomshards, and an infected spider eye in the middle. 

It is used to disinfect infected spiders and turn them into disinfected spiders.

 

Forgotten Shards are items that can be obtained through bartering with a funglin. It can be used to make Power Shards

 

Power Shards, ???

 

Twelve new advancements: Shroomhanced, Mushed, Tasty Whats In This, Even More Disgusting, Don't Take Drugs, Best Bugs Forever, Hidden In The Shrooms, We've got you covered, Shroompower, Tradeoff, Forgotten, and Powered Up.

Shroomhanced: Find a mushroom fields biome.

Mushed: Create cepdough.

Tasty Whats In This: Create cepbread.

Even More Disgusting: Collect an infected spider eye.

Don't Take Drugs: Craft a shroomheal.

Best Bugs Forever: Heal an infected spider.

Hidden In The Shrooms: Collect a shroomshard.

We've got you covered: Craft a covered shroomshard.

Shroompower: Craft a shroomsword.

Tradeoff: Barter with a funglin.

Forgotten: Obtain a forgotten shard from bartering with a funglin.

Powered Up: ???

 

PAINTABLE PLANKS!

Mojang said that they won't add paintable planks, and this mod is supposed to be vanilla-based, but come on, grayscale wood type? It would be a missed opportunity to not inculde it. But it does come with limitations though.

Paintable Planks comes in all dye types except for black, gray, and light gray.

Any paintable plank can be crafted by putting sere planks and a dye of your type in a crafting table.

Limitations: Only comes in full block form (no stairs, slabs, you get it), Doesn't look like natural planks, 

-Maple Forest-

Be warned, maple forests are an unfinished feature in itself, but in the future there will be maple syrup, deer, and more!

Five new plants: Leaf Piles, 3 Fallen apple variants, and Maple Bushes.

Leaf Piles spawn all the time in maple forests, and is used for decoration.

Fallen apples and its variants spawn in the maple forest commonly and spawn in these three variants: Red Fallen Apples, Green Fallen Apples, and Yellow Fallen Apples.

Fallen apples can be picked up and drop the regular apple and its variants.

Maple Bushes spawn sometimes in the forest and is used for decoration.

 

One new wood type: Maple

Maple logs are a gray colored logs that spawn in the forest, while maple planks are a light-yellowish-brownish color.

and yes, its a combination of the two worst wood types, birch and acacia.

 

Three new items: Green and Yellow Apple, and Autumn (Music Disc)

Green and yellow apples are harvested by breaking the fallen apples.

Green restores 2 hunger points, but takes shorter to eat (24 ticks). Yellow restores 6 hunger points, but takes longer to eat (42 ticks).

The Music Disc is currently unobtainable in survival, but can be heard when exploring the maple forest.

 

 

Even though theres not alot to them, I tried to make the maple forest interesting.

Theres unfinished buggy blocks and items only accessed through commands for the maple syrup making, but you can't make maple syrup yet.

Thats all from me for now, see you in Desert Update V2!

lets hope i didn't miss anything

Modification files
Pre-Wild Update V1.jar - The First Version (will always be here)Uploaded on: 04/11/2022 - 23:45   File size: 428.99 KB
Pre-Wild Update V1.1.jarUploaded on: 04/21/2022 - 20:52   File size: 4.13 MB
Pre Wild Update V1.2 BETA.jar - Beta, please tell me if there are any bugs before release.Uploaded on: 05/31/2022 - 20:23   File size: 4.68 MB
Changelog

V1: 

This mod, like the actual wild update, updates biomes and mobs. This one does the same but with biomes that probably won't be updated/added.

As of now there is only two biomes: Maple Forest and Mushroom Island.

Recommended to use JEI with this mod!

 

 

Biomes

-Mushroom Fields-

Two new mushroom types: Purple and yellow, yellow is the biggest mushroom, sometimes towering up to 20+ blocks tall.

Purple is the rarest mushroom, but if it does spawn it spawns in many groups. They also come in their plant variants.

 

One new plant: Cordyceps

Cordyceps spawn mostly in the island, and are used for decoration. Pretty underwhelming, I know.

 

One new wood type: Sere

Sere is a grayscale wood type that uncommonly spawns in the island.

You get the idea already.

 

Three new mobs: Shroombie, Infected Spider, and Disinfected Spider

Shroombies are passive mobs that spawn in the island and are used to get Red Cloth, and Shroomshards.

Infected Spiders are passive mobs that spawn on the island and are used for getting infected spider eyes. (Can also drop slimeballs and cordyceps.)

Disinfected Spiders are passive ridable mobs that must be spawned by a player, the spider is fast, but it can still take fall damage, be warned!

 

Eight new items: Red Cloth, Shroomshards, Infected Spider Eye, Cepdough, Cepbread, Covered Shroomshard, Shroomsword, Shroomheal

Red cloth are dropped by shroombies and can be used to make covered shroomshards.

Shroomshards are dropped by shroombies and can be used to make covered shroomshards, and the shroomsword.

Infected Spider Eyes are dropped by infected spiders and can be used to make cepdough.

Cepdough is crafted by combining 4 infected spider eyes in a crafting table, and can be used to make cepbread.

Cepbread is crafted by coming 6 cepdough in a crafting table, and restores 4 hunger points, and takes half the time to eat than most food.

Covered Shroomshards are made by combining red cloth and a shroomshard in a crafting table, and is used to make shroomheals.

Shroomswords are swords that can be crafting by surrounding a netherite sword in shroomshards. it does 7.8 damage, 2035 durability, and has a 2.2 attack speed.

When you hit an entity with a shroomsword you will gain a temporary regeneration III effect.

If you right click you can dash horizontally, and can even be used as a elytra boost! (this took way too long to implement)

Shroomheals are made using diamonds, covered shroomshards, and an infected spider eye in the middle. 

It is used to disinfect infected spiders and turn them into disinfected spiders.

Nine new advancements: Shroomhanced, Mushed, Tasty Whats In This, Even More Disgusting, Don't Take Drugs, Best Bugs Forever, Hidden In The Shrooms, We've got you covered, and Shroompower.

Shroomhanced: Find a mushroom fields biome.

Mushed: Create cepdough.

Tasty Whats In This: Create cepbread.

Even More Disgusting: Collect an infected spider eye.

Don't Take Drugs: Craft a shroomheal.

Best Bugs Forever: Heal an infected spider.

Hidden In The Shrooms: Collect a shroomshard.

We've got you covered: Craft a covered shroomshard.

Shroompower: Craft a shroomsword.

 

-Maple Forest-

Be warned, maple forests are an unfinished feature in itself, but in the future there will be maple syrup, deer, and more!

Five new plants: Leaf Piles, 3 Fallen apple variants, and Maple Bushes.

Leaf Piles spawn all the time in maple forests, and is used for decoration.

Fallen apples and its variants spawn in the maple forest commonly and spawn in these three variants: Red Fallen Apples, Green Fallen Apples, and Yellow Fallen Apples.

Fallen apples can be picked up and drop the regular apple and its variants.

Maple Bushes spawn sometimes in the forest and is used for decoration.

 

One new wood type: Maple

Maple logs are a gray colored logs that spawn in the forest, while maple planks are a light-yellowish-brownish color.

and yes, its a combination of the two worst wood types, birch and acacia.

 

Two new items: Green and Yellow Apple

Green and yellow apples are harvested by breaking the fallen apples.

Green restores 2 hunger points, but takes shorter to eat (24 ticks). Yellow restores 6 hunger points, but takes longer to eat (42 ticks).

 

Even though theres not alot to them, I tried to make the maple forest interesting.

Theres unfinished buggy blocks and items only accessed through commands for the maple syrup making, but you can't make maple syrup yet.

Thats all from me for now, see you in Desert Update V2! Yeah, I copied and pasted this, what're you gonna do about it?

 

 

V1.01: Main changes: Added stripped versions of the wood types, added giant cordyceps structures, added new Funglin mob, (going to be used to trading soon.), Added giant mushrooms in maple forests.

Small changes: Shroombie spawn egg color changed, title name changed because version numbers are not allowed in the title.

V1.1: You can now trade with funglins, added new items: Forgotten Shard, Power Shard. Changed textures and names of items: Shroomshard, Red Cloth (now Maroon Cloth), Covered Shroomshard, Shroomheal (Now Totem Of Remedy) Added New Shroomhome structure, one funglin will now always spawn in it. Added new music disc (Kaidin - Autumn) Dash sound now plays when dashing with a shroomsword.

 

I have put out a beta for pre-wild update V1.2, please tell me if there is any bugs