Wild superfluity

Published by Riki_ on
Share this on:
Downloads:
98
Upvotes: 4
Project status
In development
Modification type
Supported Minecraft versions
1.19.2

Jump to downloads

a modification that adds various wild plants and unique different uses for them

the main goal was to create a lot of plants that will help and hinder travel, this modification has a lot of flaws and roughness, but you can already get acquainted with quite a few innovations that will be a nice addition to a regular game
the current version includes fairly obvious and simple recipes and applications with rare exceptions that are worth explaining here
now with advanced item descriptions by pressing shift!
 

 - Essential oils and their creation from herbs, a whole new system with its effects based on vanilla

 - Wooden mango armor gives 40% chance to not spend throwable potions when wearing full set of armor

 -  Mango trees can be grown from empty mangoes which can be found in the new structure and also drop from bats

 - The book of distortion distorts the effects of potions currently applied to the player, fusing two into a new one. Current combinations are strength + resistance and fire resistance + resistance

 - Rage effect grants bonuses on critical hits

 - Bleeding is applied when taking damage from an axe, sword and arrows, the chance of receiving is reduced by the amount of armor player has

 - Fairy dust and withered dust apply a unique effect on swords. To use, hold sword in primary and dust in secondary hands and use the dust for a unique enchantment effect. Enchantment level can be increased by applying more dust

 - Supply crates spawn as replacements for grass, and have multiple drop lists, the first list is constant and doesn't differ from biome, the second list changes based on the biome where the block was broken

 - Tinctures you can add ingredients in the same way as effects on swords, holding a mug in one hand and an ingredient in the other. There are 8 ingredients in the mod that make their unique effects not only by imposing effects on the player, but also without giving effects, but only improving existing ones. These ingredients are: rosehip (gives a new warming effect that increases health regeneration) cinnamon (gives haste) tea additives (gives saturation) bergamot (gives strength) chocolate (gives a new effect that gives weak health regeneration) coffee (gives a new existing effect) honey sugar ( double the duration of effects) marshmallow (increases the quality of each effect)

 - golden wild tomato source of obtaining a new effect of a potion that gives gold after the death of the wearer

 

in conclusion, I want to say that the mod does not include showing the recipes of things when raising the ingredients and it is necessary to have a mod to show the recipes

Modification files
Wild superfluity 1.2.3.jar - 1.19.2Uploaded on: 12/03/2022 - 17:32   File size: 831.97 KB
Wild superfluity 1.3.0.jar - 1.19.2Uploaded on: 01/01/2023 - 20:45   File size: 910.21 KB
Changelog

1.1.0
-support 1.19.2

-fixed missing animations for items

-fixed incorrect block transparency

-minor fixes of single elements

-added supply crates

1.1.1
-minor fixes

1.2.0

-new textures

-system for creating your own tinctures

-new items for creating tinctures, and for new plants

-new plants

-new effects

-weird looking mix and variations for decorative effects on weapons

-minor fixes

1.2.1-1.2.3

-minor fixes

1.3.0

-added in-game item description

-removed some items and weapons to avoid "mod about random things"

-adjusting many aspects of the mod

-essential oils and their creation from herbs, a whole new system with its effects based on vanilla

-minor fixes