The Dead Forests

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Project status
Stable
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.19.2
1.20.1
1.21.4

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AS OF 1.4 REQUIRES GECKOLIB TO BE INSTALLED

 

The Dead Forests adds 6 new Biomes, New mobs, blocks, wood types, tools and more!

More info on each biome can be found below

 

Modpack Permissions

 

Feel free to distribute The Dead Forest in a Modpack but please credit me as this mod's creator on your page.

If you want to support the mod and see some spoilers for new updates here is my Patreon: www.patreon.com/TheDeadForests



Burnt forests house enemies aptly named the Burnt in addition to Ashgazes, a passive mob.

Burnts can rarely drop a Radient Ruby which can be smithed together with an unpowered firestarter to create a scolding hot blade.

 

    

 

 

Frosty forests are home to snow foxes and frostbitten skeletons that'll send shivers down your spine. You may also find some shiverlilies while exploring this frozen wasteland.

Frostbitten skeletons rarely drop Subzero Sapphires, which can be smithed together with an empty crown to create the *ahem* "coolest" fashion trend.

 

     

 

 

This desert somehow mutated into a little oasis, if you like cacti that is... Vinelifes may look pretty but you'd better be careful because these pack hunters have thorns.

While exploring this deceptively humid jungle you may come along a tree house with an arid emerald inside. Use this gem to smith a powerful multitool able to slice through vines with ease; Ironically it's called the vineslice.

 

    

 

 


 

These petrified plains have been adopted by mossy plants galore, as well as some peculiar statues. They're not weeping and they're definitiely not angels, these living statues are quite deadly especially given that they're immune to melee attacks.

There isn't any unique items in this biome yet but there will be.

 

These spectral woods are home to some vaporous enemies: clouds. You may also find some rainbow crystals around that are excellent for decoration.

Clouds can rarely drop a lightning bolt that requires lightning charges to be used. Once you have this ammunition it makes an excellent ranged weapon, striking fear into the hearts of your enemies.

 

 

In addition to the lightning bolt, you may find some spectral ore in pearl cobblestone. Use this gem to smith your very own spectral gauntlets, giving the wearer spectral strength.

 

    

 

This atomic wasteland is home to the hardiest of creatures, cockroaches. They've infested everything; the trees, that abandoned house, that nuclear bunker...

If you manage to stumble across a uranium crystal you can create a sabre made of light! That's right your very own beam-sword. Holding this weapon will give you speed and right clicking will give you a temporary jump boost.

 

      

 

If you enjoy the mod, consider supporting my Patreon!

 

Minecraft mod files
the_dead_forest-V1.3.jar - Version 1.3 of Dead Forests - 1.19.4 Uploaded on: 12/29/2023 - 14:39   File size: 3.04 MB
the_dead_forest-1.3-1.20.1.jar - Version 1.3 of Dead Forests - 1.20.1 Uploaded on: 12/29/2023 - 15:38   File size: 3.04 MB
the_dead_forest-1.4-release-forge-1.20.1.jar - Version 1.4 of Dead Forests - Forge 1.20.1 [Requires GeckoLib] Uploaded on: 03/01/2025 - 10:35   File size: 3.95 MB
the_dead_forest-1.4-release-neoforge-1.21.1.jar - Version 1.4 of Dead Forests - Neoforge 1.21.1 [Requires GeckoLib] Uploaded on: 03/01/2025 - 10:36   File size: 3.95 MB
Changelog

IMPORTANT - NOW REQUIRES GECKOLIB TO BE INSTALLED

  • Added dependency - Geckolib (see above)

     
  • Frosty Forest Remaster
    • Increased Tree height
    • Coldstone is now much more common within the forest
    • Added Frost Crown
    • Added Shiverlily flowers
    • Should now generate in regions.
  • Burnt Forest Remaster
    • More tree varients
    • Less floating trees and underwater trees
    • Should now generate near to dark forests
    • Added smooth blackstone to caves under burnt forests
    • Added rock features with blackstone, magma and deepslate.
    • Added fire patches
    • Burnts now drop ash which can be used in some recipes (JEI or any alternative reccomended)
  • Completely Overhauled Overgrown Desert
    • Renamed Thickwood to Overgrown Cactus wood
    • Added new textures to almost blocks within the overgrown desert
    • Added cactus patches
    • Added more dead bushes
    • Overgrown cactus trees are now based on mangrove trees
    • Should now spawn near deserts
    • Retextured vineslice
    • Vineslice replaced by Arid Emerald in treehouse loot (see Unique Item changes)
  • Lush Cave Savannah Changes
    • Added more tree varients
    • Added more lush cave vegetation
    • Added Dripstone
    • Statues actually spawn now (yay!)
    • Added Mossy dripstone
    • Should now spawn close to savannahs
  • NEW BIOME 1 - Rainbow forest
    • Added cloud mob
    • Added mist blocks
    • Added Lightning bolt
    • Added Spectral Gauntlets
    • Added Spectral Gem
    • Added Pearlstone and cobbled varient
    • Added new unique wood type, rainbow wood
    • Added new effect, spectral strength (currently only obtainable through spectral gauntlets or cheats)
    • Added Rainbow Crystals (Like amethyst crystals but rainbow)
    • Added Lightning Charges
  • NEW BIOME 2 - Nuclear Forest
    • Added new wood type Wastewood
    • Added Bunker structure
    • Added Abandoned House structure
    • Added cockroach
    • Added Uranium Crystal
    • Added Atomic Beam Sabre (hold for speed, right click for jump boost)
    • Added some minor lore
    • Added Waste Barrels (only obtainable from bunkers)
    • Added Fission Cores (only obtainable from bunkers)

Major Mob Reworks:

 

  • Vinelife
    • Completely remodeled and animated
    • Now actually spawns
  • Burnt
    • Added animations
    • Now drops radient ruby instead of firestarter (see Unique Item changes)
    • Now drops ash
    • New SFX
    • Now spawns properly
  • Ashgaze
    • Completely remodeled and animated
    • Now actually stares
    • Spawns more commonly
  • Frostbite Skeleton
    • Minor remodel/retexture and new animations
    • Now spawns more commonly
    • Now drops Subzero sapphire with about 1/300 chance (see Unique Item changes)
  • Statue
    • Minor Remodel/retexture and added much needed animations
    • Complete AI rework
    • Will now spawn more commonly but further away from each other
    • Added some tasty sound effects (seriously the death sound is amazing)
    • Still doesnt take damage from melee, requires ranged to be killed.

Unique Item Changes

  • Almost all unique items have a new route for obtaining them, and require netherite.
  • To obtain a unique item e.g. Firestarter, you must craft the unpowered varient and use a smithing table with its respective gem along with a netherite template to power it. This balances the overpowered weapons to the late game.
  • All gems now spawn where its respective item previously were.
  • In addition the 3 gems from the original biomes (Burnt, Frosty, Overgrown) have block varients (crafted with 4 gems) which are powerful alternative uses for the gems.
    • Radient ruby block, deals damage when stepped on and makes for a very powerful fuel source.
    • Subzero sapphire block, more slippery than blue ice, may seem minor but can be useful in some scenarios.
    • Arid Emerald, increases movement speed while stepped on.

There may be more minor changes that aren't listed here