
High CMD
A mod that adds four new weapons and in the future, some glitched entities.
Have you ever thought of Minecraft being way stronger than it should? Maybe you think TSM is way too weak and you just want a mod that has swords with abilities that can kill all mobs in TSM and other T2-T3 mods? No? Well I don't care because this mod adds exactly that with four new swords (and some upcoming entities in the next update) that has abilities able to kill any mob you'd like. (TSM uses a boolean value to check when the Transcendent God dies and when the Transcendent God dies it respawns based off of the boolean value. This mod counters that by cancelling out the respawn mechanism with some code, erasing the Transcendent God just requires some custom code
This mod uses the Kooler system to rank its swords.
CMD Sword
- INF STATS
- Discard (Uses the discard function which is a despawn)
- T1
- Can kill almost any mob in TSM
CMD Sword LVL2
- INF STATS
- Remove (Uses the remove function which is you guessed it, a higher level of erasure but it can still be overriden)
- T1
- Can kill almost any mob in TSM
CMD Sword LVL3
- INF STATS
- setRemoved (Uses the setRemoved function which cannot be overriden making it way stronger than CMD Sword LVL2)
- T2
- Can kill almost any mob in TSM
Death Terminal
- INF STATS
- setRemoved
- Ban (Global, EVENTBUS, This means that this ban is global and it uses an eventbus so mods can unregister the eventbus using reflection [reflection is when you access private fields when Java is running so you can do what you like to that private field])
- T3
- Can kill any mob in TSM
Global Bans are when you cancel spawning for all entities so that they can't respawn.
It might not seem like Transcendent God dies but the text and overlay isn't part of the entity so killing TTG will not stop the overlay or the messages and giant mobs WILL lag the game so if you swing a sword in this mod and no messages appear on chat, means the sword attack hasn't registered yet.
You can check entities that are alive by /say @e
K to turn the Ban off.
1.18.2 doesn't can't turn the ban off as I didn't add that function yet.
V1
Published the mod
I'll be able to stop the yap by TTG once I know how to unregister statically defined eventbusses