Homonculi

Published by Chares205 on
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Project status
In development
Modification type
Supported Minecraft versions
1.20.1

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Homonculi

(Requires Tetra Libs)

Bend the flesh to your will and shape it to serve you. Homonculi is a mod focused on creating your own homonculus.

 

Progression is simple

  • Get a "cooking" pot and combine 4 pices of meat (it can be the same type of meat) to get meat mush
  • Craft yourself some jars
  • Put meat mush into a jar and wait a bit. When it's ready take it out (you'll see clear difference from before) then click on it

     

From here you can go 2 ways:

How to make a small homonculi:

  • Put the ungrown homonculi (small) in lighted area (light level need to be at least 10, torch have 14) and wait
  • He should spawn by himself after a while, tame him with rotten flesh

 Unfortunately he only can carry 3 stack of items and fight for you but they are really weak (2 dmg)

How to make a normal homonculi:

  • Put the ungrown homonculi (small) in lighted area (light level need to be at least 10, torch have 14) and use growth hormone on it to get ungrown homonculi (normal) then place it in same conditions
  • He should spawn by himself after a while, tame him with rotten flesh

He can carry six stack of items and can get implants that makes him usefull in combat

How to make failed homonculi:

  • You don't really have a choice in this since it's random when homonculi gets born

Implants

Head implants: skeleton skull (2 armor increase), wither skeleton skull (4 armor increase) [you can't take off the skull after putting it on]

Offensive implants: Sharp bones (0.5 dmg increase each) [max 16 pieces]

Defensive implants: tied bones (0.5 armor increase each), iron plate (1 armor increase each) [max 8 pieces]

For head implant you just need to right click it with skull in hand

To put implants on just put scalpel in your main hand and click on tamed homonculi a button "Operate" should be visible then aftter putting implants in their slot and clicking a button a homonculi shuld get hurt then, if he didn't try clicking button agin but standing closer to him. You can put implants in slots but can't take them out without a scalpel in hand, they wont work if you put them like this either. Implants alongside inventory gets droped on homonculi death.

Minecraft mod files
homonculi-0.5-forge-1.20.1.jar Uploaded on: 04/22/2025 - 22:55   File size: 232.33 KB
homonculi-0.55-forge-1.20.1.jar Uploaded on: 05/14/2025 - 01:37   File size: 417.77 KB
Changelog

Homonculi: 0.55:

- Changed "Cooking" pot block sound
- Added syringes (empty, blood, growth hormone)
- Killing things (other than homoculi) with a hammer can drop brain bits (eatable for potion effect), usable to get growth hormon
- Added normal humanoid homonculi
- Added variant to failed homonculi
- Iron plate work as deffensive implant for normal homonculi types (1 armor each)
- Tied bones work as deffensive implant for normal homonculi types (0,5 armor each)
- Sharp bone work as offensive implant for normal homonculi types (0,5 dmg for each)
- Removed bone armor
- Skeleton and wither skeleton skull work as implant (Normal 2 armor, wither 4 armor)
- Skeleton skull is craftable
- Added scalpel for adding implants to homonculi
- Changed hammer recipie
- Ungrown homonculi don't need the sun to grow just some light (at least light level 10)

Homonculi 0.5:

-Added 1 failed and 1 successful homonculi type

-Added "Cooking" pot in which you make meat mush with 4 meats of any type from base minecraft

-Added meat mush that have 4 nutritional value and 2 saturation

-Added hammer that's one tap homunculi

-Added jar in which you preaper homonculi

-Added ungrown homonculi

-Added tied bones (can only make armor from them now)