Hostile civilization

Published by Szymoooo on
Downloads:
161
Upvotes: 5
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Project status
Stable
Modification type
Supported Minecraft versions
1.20.1

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1.  

These are masked guerrillas, their faces are invisible hidden behind masks or scarves. They attack from hiding primarily targeting villages, killing and robbing villagers. Masked attacks anyone who gets in their way. They primarily use bows, swords, grenades, flashbangs, and Molotovs, also masters at creating traps, employing a lot of land mines and false blocks. They primarily reside in the End, which is interesting because every other faction fears the End and never enters it...

 

2.

The most dangerous of them all. They rule the overworld and the nether. Huge bases, a powerful army, Leaders, incredible robotic technologies, TNT, grenades, AGNAR! (ultra powerful TNT), night patrols, the best ores and items in the game and that's just the beginning... They raid your base, and they have a particular hatred for player factions. They will do anything to be the best. Who will stop them? They are terrified of the end dimension. They have their own language to communicate with and are also skilled at securing documents and reports from others fractions.

 

3.

Burrowers are miners. They live underground in tunnels and trenches. They are treated as brothers to the Castaways. They once belonged to the Castaways but left that group and formed their own. They are not very advanced, but very skilled in ore mining. They even know a way to find ores in the world beyond bedrock, ores previously unknown to anyone! Furthermore, they can create land mines, traps, mazes and robots which despite their limited access to resources are highly technologically advanced.

 

4.

The fourth faction is the players. That's you! They start from scratch but evolve very quickly. They must survive finding deep water in a world full of aggression and attacks. The goal is to find shelter and food. Castaways especially dislike you. Masked and Burrowers as long as you don't get in their way or harm them on their turf (neutral). You also receive help in the form of an amulet shops. Buy better items, upgrade yourself and your base, create robots, defenses, grenades, and don't give up so easily!

 

    - SHOP AMULET (BASIC)

 

 - END SHOP AMULET (UPGRADED SHOP!)

They will help you survive!

RECIPE FOR END SHOP AMULET:

 

 

1.  

Smasheraus is a robot created by the Castaways. It is primarily used to defend their bases from enemies. There are two versions of Smasher: the basic version and the Stage 2 version. They differ in HP, damage dealt, and additional abilities. It is a very difficult opponent especially in this upgraded version.

2.

Another of the Castaways robots. This one is primarily used for attacking, but it can also be used to defend the base. It's only available in the basic version, as the Stage 2 version isn't yet fully developed by castaways, but maybe you will be able to craft it? It's a very tough opponent, designed for the most important and challenging battles. It has many skills and always fights to the end.

 

 

1.

A special drone for special tasks. Used in large raids and important operations, it won't be used to rob poor villagers with a technologically backward iron golem. But in large battles, on their own turf the Masked will definitely use it! Looks harmless but it can be the player worst nightmare. What does a Drommer do? It doesn't attack but it flies close to the player (often when the player isn't looking) and steals their sword, pickaxe, shield and other tools from their inventory. A single Drommer can take up to seven tools! After stealing your items Drommer accelerates and flies specifically to a high Y-block above 150 preventing you from reaching it and retrieving your items. Good luck with it...

 

2.

 

An improved version of the Drommer. It's bigger, faster and has red eyes. It's real nightmare for players! This drone doesn't steal items but he will kidnapp you! It grabs you with its arms and lifts you very high only to drop you from a height. Once it grabs you there's no escape unless you prepare a "Plan B." Be careful. This robot is designed to defend Masked bases and it does it brilliantly.

 

 

1.    [RETEXTURED]

 

 

The only Burrowers robot. It was created to protect the temple safe. It doesn't walk, it jumps, it doesn't hit, it crushes. Slammer has a different combat system than the previous robots. Here the player's skill and cunning matter, not the quality of the sword. Quite demanding, but the risk is always worth it for the amazing wealth and high-quality items, right?

From update 1.4 you can repair Machete in anvil!

 

Update 1.1 added a config file that allows you to edit the health and damage dealt by mobs.

The Config file can be found in:

FOR FORGE 1.20.1 :

.minecraft\saves\YOUR_WORLD_NAME\serverconfig\hostile-civilization-mob-config

FOR NEOFORGE 1.21.1 :

.minecraft\config\hostile-civilization-mob-config

NOTICE: TO SET HP MORE THAN 1024 ATTRIBUTE FIX IS REQUIRED!

 

SPOILER ALERT!

(DON'T WATCH IF YOU WANT TO EXPLORE EVERYTHING BY YOURSELF!)

 

SOME MOD VIDEOS:

0.5 UPDATE!

https://www.youtube.com/watch?v=_YB7ah1NkEw

0.7 UPDATE!

https://www.youtube.com/watch?v=JfDglb8zhCs

1.3 UPDATE!

https://www.youtube.com/watch?v=pLFPPOVvOTU

1. Why I can't sleep sometimes?

If you can't sleep, it's because of the difficulty setting. At the beginning of the game (after joining a world) you will receive a note saying "Change settings." You must  open it and select: LITE version to disable the random sleep block. If you drop the note away immediately after starting the game and don't change anything the game will automatically revert to normal mode, which will randomly block sleep.

2. Why is there even a sleep block?

At night Castaways can raid your base. This is part of the mod mechanics. If someone goes straight to sleep at the beginning of the night the raids might never happen. Raids take place on difficulty: TERROR, NORMAL, and to a limited extent Easy. On LITE mode there are no raids or sleep blocks. Everyone can set whatever they want! 

3. Why is my game lagging?

This mod is quite demanding especially in large Castaways bases, which can have over 100 enemies in one place. This is partially due to Minecraft poor optimization. In such cases I recommend downloading a mod that boosts FPS and optimizes your game like Rubidium, or reducing the render distance and other game graphic intensive settings.

4. Will this mod work on multiplayer?

Absolutely! Playing multiplayer can greatly enhance the game. More people in a faction = better faction and a lot of fun! Mod supports multiplayer and is ready for it.

5. The structures are torn/incomplete/holey/built-up interior why?

This is an old problem in Minecraft when structures are huge (over 40x40). Unfortunately, there is nothing I can do about it. Fixing it would require creating my own unique custom structure spawning system, which is very difficult, time consuming and there is no guarantee it will work properly.

6. Can I use modifications in a modpack?

Yes, you can use this mod in modpack! Hostile Civilization should be compatible with most mods and won't cause any issues. However it may conflict when there is too much structures mods active.

7. Why mobs are very strong and some of them one shot me?

Most bosses in Minecraft work like this: you grab a sword, next go in easy solo run and kill everyone... That's not the case in Hostile Civilization. Imagine playing on multiplayer survival PVP server and wanting to attack a castle with 100 defending players. Would you also go solo run with a sword there? No. It works the same way here: factions like Castaways, Masked, or Burrowers act like real players defending their bases! You need a plan. Maybe shop amulet will help?

8. What mods are worth adding?

I think it's worth downloading mods that add new defenders, weapons or fractions. I recommend MineColonies, Guard Villagers and some weapons mods (even my other mod: "Legendares Weapons" will be very good but it may be overkill)

9. Are there any plans for this modification?

Yes, I will be keep developing factions, structures, events, bosses, and systems. It's also possible that a new faction will appear in the future! Faction that will be more player-friendly and allow for trade. VERSION 2.0 will be amazing for sure!

10. Why are there so few showcase videos?

Unfortunately I don't have time to record a showcase for every update. There are a few showcases I recorded when I had time. To experience the entire modification it's best to play it yourself without spoilers!

11. The modification isn't working. What should I do?

The most common problem is that the mod loader version is too old. For example, Hostile Civilization won't work on Forge [47.2.0] because it's too old. Use at least [47.4.0] version of Forge. If it's a different problem send me a message with the crash log. I'm always happy to help ;)

12. I have an idea for something to add! Where can I write it?

Write in a comment under this mod or in a private message to me!

MOD IS FOR FORGE 1.20.1 AND NEOFORGE 1.21.1!

ACTUAL VERSION: 1.6 

Some photos:

 

 

 

Tags: RPG, RTS, Adventure, Combat, Survival, Strategy, Base Building, Custom Mobs, Hardcore, Technology

Good luck!

 

 

Minecraft mod files
HostileCivilization1.6Forge1.20.1.jar Uploaded on: 11/10/2025 - 22:38   File size: 47.81 MB
HostileCivilization1.6NeoForge1.21.1.jar Uploaded on: 11/11/2025 - 18:54   File size: 47.84 MB
Changelog

BETA 0.6
- Added difficulty levels
- Reduced attacks chance
- Added 2 new structures
- Added new TNT

BETA 0.7
- Added new raid system
- Added new mobs
- Added new structures
- Improved Shop Amulet
- Added new bombs

BETA 0.8
- Nerfed boombers attacks
- Added new items to shop
- Added new structure
- Some bugfixes

BETA 0.9

- Added new items to shop
- Added new shop
- Added new potion
- Bugfixes
- Added TERROR difficulty

1.0 UPDATE!

- Added new mob Raideraus

- Improved mod

- Added new items to shop

- Added new recipes

1.1 UPDATE!

- Added config file

1.2 UPDATE!

  • Added new items
  • Added new weapons
  • Added new block
  • Added new structure in END
  • Added 2 new mobs

POTION BUG FIX UPDATE FOR NEOFORGE 1.21.1

- There was a bug in the AmuletShop. Potion purchasing wasn't working, now its fixed! (BUG WAS ONLY IN NEOFORGE, FORGE IS FINE)

1.3 UPDATE!

  • Added new boss
  • Added new faction
  • Added new structures
  • Added new items
  • Added new tools

1.4 UPDATE!

  • Added new Masked Raid
  • Added mini game
  • Added new items to shop
  • Added new mobs to Config file
  • Added new mobs

1.5 UPDATE!

  • Bugfix for Castaway6
  • Bugfix for Grenades
  • Bugfix for Burrower4
  • Bugfix for CastawayLeaders
  • Added 2 new mobs
  • Added 2 new mobs to Config
  • Added new structure
  • Added new block "Heart Block"
  • Added new weapon "Bola"
  • Added new items to shop
  • Reduced chances to some events

1.6 UPDATE!

  • Added new mobs
  • Retexture for Slammer
  • Added new structure
  • Added new mob to Config file
  • Improved structure spawning system
  • Added 2 new blocks

"Hostile civilization (hostile_civilization) has failed to load correctly" :c im trying to play in the tlauncher

Are you using Forge or Neoforge? The problem could be that your (for example) Forge version is too old. Check if you have Forge version minimum 47.4.0 or higher. A similar situation may occur on Neoforge. It's possible that Tlauncher simply isn't updating the mod loader version. If that still doesn't help do you have any other mods installed? Or can you send a crash log of the crash that appears?

This looks so cool I almost want to download it! (But that is a compliment seeing as I have not downloaded any mods yet.)

Thanks! You can create an add-on additional mods always add something cool. In future versions I plan to add the ability to form an alliance with the Villager faction allowing you to create better iron golems, new robots, and new weapons with them.

(sorry if I sent this twice I deleted the first one but that might only apply to me.) My weapon of choice that I might use in this mod is flint and steel because who doesn't like just setting you enemies on fire?

Yes, it's a good tactic. I've played this mod for a while and noticed that dropping TNT from above or from a built TNT cannon on enemies is also a good option. As for robots, there's already a system. You can create robots like Castaways but you just need to figure out the parts for robots. They also have good features for example Raideraus Stage 2 has damage reduction and takes 50% less damage from Castaways, Masked and Burrowers. It's very good at attacking. Smasheraus Stage 2 also has special abilities such as healing the player. I also plan to add more robots and there will also be more structures and some cool systems or new bosses in the future versions. I plan to expand this mod quite a bit even to 100mb Currently it's around 48mb.