StexCraft

Published by LajteR on
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Upvotes: 6
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Category
Project status
In development
Modification type
Supported Minecraft versions
1.12.2

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--------------------------------------Update 1.7 is out--------------------------------------

 Mod Elements 842

Update includes 2 new Structures

+Tavern with mercenaries who can be hired and fight for you.

+Krug Nest with krugs(ant like creatures). They drop krug teeths from which you can craft new Horror Sword: that deals 8 damage after 4s it resets each time you attack 

 Spiky Chestplate with 2 x V Thorns enchantment

+Meteor falls from the sky and than can be mined with diamond pickaxe and smelted into meteorite ingots from which you can craft a meteorite armor and meteorite sword Armor protects from burning dot and regenerates hp upon exiting flame when meteorite sword is in a main hand it gives strength effect Both for 10s.

 

few new mobs

+Succubus

+Giant jumping spider

+Shadow creep

+Mercenary

 

New equipment

"Webber" Sets enemies in cobweb upon hitting for 5s

"Warhorn" Gives Speed, Haste, Strength every player around 5 blocks for 28s

 

New mats from creatures that are required for crafting

Bunch of bug fixes and few texture replacment

 

In game:

☼Blowgun - cheap crafting recipe, low damage, low velocity, poison and slow on hit.

☼Repeating Crossbow - 2 fire modes, high velocity, ~17 damage on hit.

☼Splitter Slingshot - deals additional damage against heavy armored units and 12.5% of enemy current health.

☼3 Tool sets - Platinum, Underworld, Enchanted Glass.

☼Treasure Chests - Can be found on the beaches by using normal minecraft maps. Can be sold to Treasure Trader on a Merchant Ship

☼Universal Keening - Multi purpose tool.

☼Wooden Lance - Very useful weapon while being on a mount grants high damage in very slow attack speed and has low durability.

☼Healing Orbs - Gives regeneration on a hitted entity grants additional effect that depends on a variant of a healing orb.

☼Abyssal Katar - High damage melee weapon with use ability to launch a disc that pushes entities away.

☼ClockWork Drill - Very high mining efficiency, tool overheats and needs to cooldown for a little bit in your inventory.

☼ClockWork Carbine - High velocity and fire rate range weapon that needs reloading every 20 shots.

☼2 Overworld Biomes - Abundance Land which contains bananas and beautiful sand patches around lakes. Wild Plains Full of dry grass, rabbits and buffalos.

☼~15 water structures - From small boats that can be found in rivers to big Nordic or Pirate ships. Ships contain loot that is protected by sailors.

☼2 New Dimensions (W.I.P) - They are part of progressing in my mod in order to get a better equipment.

☼Daggers - Fast melee weapon that also inflicts wither effect on targets stacks twice.

☼Unique Potions - Bunch of potions that give you different effects.

☼5 Armor sets and few unique parts - From very cheap "Dry Grass Armor" to Expensive and effective "Enchanted Glass Armor".

And a lot more Weapons, Food, Creatures, Ores and other.

 

Most of the ships are made by: "SirBlake_"

 

My mod Still needs texture replacements. Some of the textures are not fully mine and other one are undone.

 

Next update is prob going to be about retexturing and new structures maybe some big ass dungeon idk

and finally updating dimenions.

 

 

I would appreciate bug reports and opinions. 

Mod doesn't work with eather mod for some reason. 

 

Modification files
StexCraft_1.8.jar - 1.8 1.12.2 08.12.2020 Uploaded on: 08/12/2020 - 11:25   File size: 3.33 MB
StexCraft_beta1.7.1.jar - 1.7 1.12.2 05.02.2020 Uploaded on: 05/02/2020 - 02:22   File size: 3.11 MB
StexCraft_1.6.jar - 1.6 1.12.2 03.01.2020 Uploaded on: 03/01/2020 - 19:21   File size: 2.63 MB
StexCraft 1.5.jar - 1.5 1.12.2 07.08.2019 Uploaded on: 07/08/2019 - 16:43   File size: 1.22 MB
Changelog

______|1.3|____|06.27.2019|_____|1.12.2|______________________________________

+Crossbow

+5 Daggers

+6 Structures |Beta|

+Few bug fixed

+10 Potions

______|1.4|____|07.01.2019|_____|1.12.2|______________________________________

+Precision Rifle with 3 color variants and 2 ammo variants(Standard 7.92 x 54mm deals 57dmg and armor-piercing deals 49)|high velocity

+ClockWork Carbine(Test version) 17dmg per shot and 9 rnd magazine|high velocity

+Blade Dispensers(Wooden 6-9dmg, Hardened 7-10) Very fast fire rate and|low velocity

+New mob ScareCrow 32hp very fast 7dmg

317 mod elements

______|1.5|____|07.08.2019|_____|1.12.2|______________________________________

+A lot of bug fixes

+Huge texture revamp

+Balancing changes

+Charging weapons:Sunsaber, Thunder Fury, Enchanted Glass Gunblade, Clockwork Gunblade.

+2 Crossbows

362 mod elements

 

______|1.6|____|03.01.2020|_____|1.12.2|______________________________________

+Ships

+Armor sets

and bunch bunch more stuff that i don't even remember.

 

720 mod elements

______|1.7|____|05.02.2020|_____|1.12.2|______________________________________

Update includes 2 new Structures

+Tavern with mercenaries who can be hired and fight for you.

+Krug Nest with krugs(ant like creatures). They drop krug teeths from which you can craft new Horror Sword: that deals 8 damage after 4s it resets each time you attack 

 Spiky Chestplate with 2 x V Thorns enchantment

+Meteor falls from the sky and than can be mined with diamond pickaxe and smelted into meteorite ingots from which you can craft a meteorite armor and meteorite sword Armor protects from burning dot and regenerates hp upon exiting flame when meteorite sword is in a main hand it gives strength effect Both for 10s.

few new mobs

+Succubus

+Giant jumping spider

+Shadow creep

+Mercenary

New equipment

"Webber" Sets enemies in cobweb upon hitting for 5s

"Warhorn" Gives Speed, Haste, Strength every player around 5 blocks for 28s

New mats from creatures that are required for crafting

Bunch of bug fixes and few texture replacements

824 mod elements

 

______|1.8|____|08.12.2020|_____|1.12.2|______________________________________

+Golden Treasure Chest

+Ghost Treasure Chest that can be open to obtain following loot

\

+Cloud Forming Chakram   Hybrid between range and range weapon

+Deep Sea Anchor              Pickaxe with slow high damage weapon and efficiency and harvest level of diamond pickaxe

+Flame Breather                  Range weapon the more you hit burning target the more damage he takes stacks reset when you hit not burning target.  0.8x  x cant be higher than 45

+Collaborated Feast            Sword that restores 4 hunger by pressing rmb and consumes 200 charges out of 400. Gain 4 charges every time you attack values are affected by unbreaking enchantment

+Harpoon                             Range weapon effective underwater in ocean biomes deals percentage damage of enemy current health.

 

900 mod elements

+Full Golden Shovel            Get bonus reward by right clicking treasure chests

+Tide Cutter                         Gives bonus stats while being near water. Deals 13 damage to targets near water the more target is in water the higher chance for effect to proc

+Water Sceptre                    Range wand that splashes players and heals them in aoe for 4hp 5s regeneration and extinguishes them.

 

Balancing changes and bug fixes

How did you make the carbine reload? Could you please send me the procedure (image)

Nice mod and textures :)
Although the one in the top right seems to be a MoCreatures Amulet, but with wings.

Hello, I am going to tell you a judgment on your mod.
I will install it and tell you my feedback of the test.