Modular Expansion Official Topic

Started by RaolTheBest on

Topic category: Mod showcase and discussion

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Modular Expansion Official Topic

This is the official topic for Modular Expansion.

Here you can discuss about the mod, suggest an update or a new module, etc.

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I planned to release the…
Wed, 02/27/2019 - 06:55

I planned to release the Caves module yesterday, however I hadn't very much time so I wasn't able to add all the dungeons.

Here is what have I added at the moment:

+Block of Glowing Crystals

Spawns in the Overworld in uncommon big patches. Drops 2 Glowing Crystals (if you haven't a Silk Touch Pickaxe)

+Glowing Crystal

You can combine 4 of them to make a Block of Glowing Crystals. You can also use it for crafting a few things.

+Glowing Crystals Bricks

+Glowing Crystal Lantern

It has the same model but a different blockstate, so it doesn't work like the 1.14 one :(

+Some Cave Dungeons

+Depths Spider

An hostile spider that spawns in dungeons. Its poison makes you slow and tired.

+Cave Mummy

It doesn't spawn currently because I haven't built the Desert cave dungeons yet...

+Ancient Sword

A sword that can be found in a dungeon (yes, it is inspired on Craft-Horizons mod)

+Lucent Pickaxe

A pickaxe that can be found in a dungeon. It has little durability (about 200, less than a Iron Pickaxe), but when it's at least 25% damaged, it will automatically consume a Glowing Crystal to repair itself.

This way you don't have to worry if you Pickaxe is getting damage, just have some Crystals in your inventory!

 

I hope you will like it:)

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Seems amazing! :o Can't wait…
Wed, 02/27/2019 - 16:57

Seems amazing! :o

Can't wait to see that new cave module. :)

If you accept suggestions... Maybe you could use the crystals to make invisible torches... or something... :l

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Thank you I released it :) I…
Thu, 02/28/2019 - 07:05

Thank you

I released it :)

I initially thought of making crystal torches, however I wasn't able to make them rotate like in vanilla.

What should the invisible torches look like? Should they look transparent or completely invisible?

Anyways, thanks for the suggestion :)

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Today I will release an…
Thu, 02/28/2019 - 07:08

Today I will release an update for the Cave module because I want to change something

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idea!!! redstone LAntern …
Thu, 02/28/2019 - 16:49

idea!!!

redstone LAntern {like he 1.14 lantern but in red}

Mesa Husks {Like Husks but in Mesa and do poison}

 

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The crystal lanterns would…
Thu, 02/28/2019 - 19:58

The crystal lanterns would be like small rectangular prisms or globs that you can only place if they have a block above them and are barely any wider than a fence posts top and are transparent though still very visible... (they'd also have a texture similar to the redstone lamps)

To make them VERY hard to see you'd need to make them with a pure crystal instead (just a crystal you smelt.)

You could optionally also combine them with an iron nugget to make dangling crystal lamps (with a chain).

(I had many other ideas but I'll keep them for me... Seriously this cave update module has way too much potential... oof :P)

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Nice suggestions I think I…
Fri, 03/01/2019 - 19:13

Nice suggestions

I think I will add the Mesa Husk in the Mesa module

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Nice suggestion :) I think…
Fri, 03/01/2019 - 19:15

Nice suggestion :)

I think the Caves Module, unlike other modules, will get some updates (maybe after the Pyromancy update)

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Yay! Can't wait to see the…
Sat, 03/02/2019 - 02:11

Yay! Can't wait to see the Cave Module Update #2

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And whats with the Redstone…
Wed, 03/20/2019 - 17:06

And whats with the Redstone lantern :)

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I think I will add it in…
Wed, 03/20/2019 - 18:46

I think I will add it in Hodge-Podge III

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Cool! I love hodge podge xD
Thu, 03/21/2019 - 14:18

Cool! I love hodge podge xD

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After releasing the…
Thu, 04/18/2019 - 07:52

After releasing the Pyromancy update, I think I will release an update for the Caves module, a patch for the Easy Ores one (it seems the Enderpearl ore doesn't generate) and then a new module.

I think it will be about changing a bit how the progression works in minecraft. It think it will be something like this: when you complete a main task (find diamonds, defeat a boss, etc.), new monsters will start to spawn. These monsters are hard to fight but drop a lot of stuff!

What do you think?

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Its like Harmode in terraria…
Thu, 04/18/2019 - 10:47

Its like Harmode in terraria xD But cool idea! How does that work?

 

{Im making my remake soo xD}