Comes with planes, trucks and lots of other things. More specifically a early prototype plane, an A10, an F4, an A4b, a Harrier, a Tornado, a Mirage 3, a B57b,an EF 2000 Typhoon, a Cropduster, a prototype Helicopter, three trucks with either an Inventory, an AA gun or a missile launcher. Furthermore a pistol, a shotgun, an SMG, an LMG and several rifles have been implemented. The aircraft all have different armament presets from one another and it is specified on the according item. The aircraft all have a HUD which makes navigation quite easy. The mod has a player-inventory based fuel and ammunition system. All vehicles and bombs can be removed with the wrench. Airfield-lamps, go/no-go lamps and steam catapults require a redstone signal in order to function. The Aircraft have Radar. The arresting wires work without redstone. I have also added a variety of guns covering all needs Enjoy!
I have fixed the problem of everything being vtol, new parachutes and a propellerplane was added, cropduster plane can now cropdust and all the chutes work properly
Added a missile launcher and gave planes a takeoff run distance. VTOL is now a keybound feature. Guns have been fixed
New plane, new gun, aircraftweapons smoothed out, crafting recipies added after the fact
New guns and ammo, HUD for aircraft
added radar
Fixed weapons and minor fixes
Nwe Guns, ammo, new and updated HUDs, Bugfixes, overall improvements
Have you encountered any problems with entity head pitch not working properly? Like resetting to 0 in certain situations? If so, how did you overcome them?