File Manager is a plugin adding new procedure blocks allowing you to create and read your files!
Adding support for JSON files, this plugin allows you to create a config file or files to save data for your mod. This plugin has also more usage, but this is up to you to find them! :)
File Types
- JSON
- TXT (simple file reader/writer)
- ZIP (5.7+)
Important Information
- This version supports Forge 1.18.2, 1.19.2, 1.19.4 and 1.20.1 and Fabric 1.19.2 and 1.20.1
The 2 following examples require File Manager 5.0 or after.
Create a JSON file
Read a JSON file
I made a tutorial covering this here.
Credits/License
Tutorial on sub-JSON objects by NorthWestTrees
Icon by Tobi-Wan#0482
Licensed under the GNU Lesser General Public License, version 2.1
- Appropriate credit must be provided to the creators and maintainers of this plugin.
- Forked versions of this plugin must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances you can state that the original creator endorses modified works.
Changelog
To see a complete changelog of the plugin, check this file.
5.7.3
* Added Forge 1.20.1 support
5.7
* Added new ZIP related procedure blocks: ZIP a single file, ZIP multiple files from a list (Require ArrayLists), ZIP a folder and Unzip a file
* Procedure blocks are now grouped depending on their usage
* Note: This only work if "Smart sorting" is enabled in the preferences
* Added new general file procedure blocks: Get file parent's path, Get file's path, Get temp directory, Is directory and Is file
* Added 2 new categories: File Manager data and File Manager utils
* [#32] Added a "Get current world's name" procedure block (Forge only)
* [Bugfix] Add a new line for TXT files didn't work
* [Bugfix] Path separator block wasn't inside a category
Attachment | Size |
---|---|
File Manager 5.7.3100.34 KB | 100.34 KB |
Comments
you could try to add .toml support.
it's indeed possible with the Blocky system MCreator uses.
Since Players use NBTTags/Capabilities to make configs with your plugin this causes way to much issues on Client/Server side modpacks. i really recommend to add this so CurseForge is not Cursed anymore by MCreator mod which doesn't support anything. i'll probably make a post on request forum .. since there a few things which really needs to be changed.
Greetings, I am trying to use it but it gives me this error: https://i.postimg.cc/qRFxM0Mm/0.png, the problem is that it is not referring to the project, the variables are named as local. Can you tell me how I can refer to the project please? I know how to do it manually but I don't want to have to do it manually every time I do a procedure. (Google translator)
https://i.postimg.cc/qRFxM0Mm/0.png
https://i.postimg.cc/T2yZj3m3/1.png
https://i.postimg.cc/15w2T7vx/2.png
I don't mean to bother, but when I attempt to use the "Write text in the file and add a new line" I get an error about an unknown symbol for both the written part and the attempt at doing .newLine();
Any suggestions or fixes I can do to manually fix this temporarily if this is a bug, or am I misunderstanding something?
Hello, I'm not sure if this is a bug or if I'm just too stupid.
In any case, I use the (
MCreator 2022.1) version and I have the problem that no selection is given in the fields (local: file) which unfortunately causes an error every time.
Did I do something wrong?
You cannot get any selection shown in the variables until you add a variable in the right panel of MCreator. Once you add the Local Variable, save the procedure and then look at the Custom Variables and you should see they are there. If you add more than one variable of the same type, once you select the get/set you can click on the down arrow to choose which variable you want to use.
No, i won't support outdated and unsupported generators.