Place structure with rotation procedure block

Status
Migrated
Issue description

Simple thing,

A procedure block like "Place at X Y Z Schematic with Rotation[ Here you can add something like east, west, north,south or something like TriggerDirectionFace]"

What do you say?

Issue comments

Is it also possible to get the rotation of the structures? If it's possible, it will be usefull in some cases.

I don't think this is currently possible.

in the code for spawning structure via procedure, there's the line:
if (template != null) {
                template.addBlocksToWorldChunk(world, new BlockPos((int) x, (int) y, (int) z),
                        new PlacementSettings().setRotation(Rotation.NONE).setMirror(Mirror.NONE).setChunk((ChunkPos) null).setIgnoreEntities(false));

where you can see rotation and mirroring options
maybe make those accessible in the procedure block?