Topic category: Minecraft mod ideas exchange
Alloy: The Fusion--- A vanilla style Tech + Magic + Adventure Mod!
This is the official page for my mod Alloy: The Fusion, a vanilla style adventure/tech/magic mod. I will post update spoilers and news here. Feel free to report bugs and make suggestions here too :D
Alternatively, you can also join my discord server to get development screenshots more frequently :)
Old stuff:
Hi! It's your (new)old (noob)pal crispy chips again. I am discontinuing ruby extension and fff for my new mod, Alloy.
It is going to be a big mod(with OVER 250 elements), and It will add lots of tech into vanilla, but without taking out the feeling of vanilla. Comment down below to give me ideas and suggestions(and help me with textures and models because I am still confused about it) YOU WILL BE IN THE CREDITS!
umm and...
remake will be released after the new year probably
Credits:
RaolTheBest- Machine Textures, Ore block textures
RockStarBonnet- Flamewood and Biome stuff textures
Content progress of next update:
Textures:60%
Remake content progress compared to the snapshot saga edition:
Ores:60%
Biomes:100%
Machines:50%
Weapons/tools:90%
Blocks:75%
Structures:100%
Mobs:40%
Foods: 100%
Alloys:50%
Dimensions: 100%
Cool, but can you add some spikes or flames that look like spikes?
And can you make spike ball texture and beastly mace texture too(if you have time, no need to rush,)
beastly maces are made from spike balls are made from hedgehog spikes. I also am very bad at making armor textures, so can you make beastly armor textures(made from hedgehog spikes, tough leather, and spike ball)
Ok, but today it's late, I will tomorrow :)
Okay :D
Sorry if I am not posting pictures or my progress on my remake version of this mod, because I am very busy and it is Christmas...
Anyways I sort of finished the structures and the biomes in volcanic ruins, pictures are coming this afternoon.
I still have to do the ores, the progression and the boss though. Right now there are 3 mobs and the fourth requires a texture that someone is making for me, so maybe I will not add it in the release version yet.
And should I release the mod when the first dimension is done, or when 2 dimensions are done?
Current progress on first dimension: 60%
Current progress on basic ores: (Pyrite, Chromium, Aluminum, Blazing ore, Dragon ore, etc.): 40%
Current progress on second dimension: 0%(lol)
Okay so maybe not today afternoon, maybe tonight bc my mom is forcing me to play piano again
Release the mod when you feel it's ready :)
Okay! 3D flames would be good but 2D is not bad :)
Here are the improved volcanic ruins!
And
More structures and ores are coming soon!
Anyways, today I reached
Today's plans: add silver, add more structures(Underground mostly), and add more types of stone too make the dimension less boring. Then if I have time, I will work on more ores, and even start working on the boss!
I changed his name from flaming raider to inferno spirit because that sounds way cooler.
I think I will just finish the basic progression of this dimension and the next one, but then spend more time polishing them when I finish releasing the mod for the second update!
Okay. Yesterady I finished making silver and related items. Today I will add more volcanic ruins ores and structures, and if I have time I will work on new bosses. Unfortunately, I may not have time for underground dungeons for the first release.