Cavecraft: Cave Update! (Tons of Cave Biomes!)

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Downloads:
402
Upvotes: 20
Project status
Stable
License
All Rights Reserved
Project members
Lead developer
Modification type
Supported Minecraft versions
1.16.5

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Cavecraft: Cave Update is a Minecraft 1.16.4 mod that exists to update caves and other parts of Minecraft. Cavecraft: Cave Update.

New Mobs and Bosses:

Cavemen: the villagers of the caves. As of 1.5 they have professions and have cave villages and guards.

Credits:

- NorthWestTrees Gaming for the trading system tutorial without the tutorial the trading update wouldn't be here since I don't understand gui procedures. I figured a way out myself. less random but it still works in 1.5+

- Al114 suggested some ideas and they made it in the mod such as the mushrooms. Some of the ideas are still being added.

-Ocey suggested heated iron which arrived in 1.5.

- All of you that downloaded and/or upvoted Cavecraft: cave update!!!!

Confirmed Updates:

- v 1.6 the world update. Will add a lot of content to Cavecraft cave update

- v 1.7 will add stone types for every biome hopefully or new caves per biome. either one or both

 

Modpacks and More:

showcasing my mod is allowed along with making videos with my mod. also currently there are no translations since English is the only language I know.

Also feel free to use cavecraft: cave update in a modpack if you want, have fun! Also I develop my mods by myself so updates won't be done in a day :)

Cavecraft: Cave Update - Mods - Minecraft - CurseForge is the curseforge link

Modification files
Cavecraft 1.5.1.jar - V 1.5.1 adds the cave biomes so its not just beta snapshots and it also adds the jungle tribes and cyclops backUploaded on: 06/15/2021 - 22:16   File size: 1.14 MB
Changelog

Cavecraft 1.4:

cavecraft 1.4 pre release:

- Cyclops boss spawns in a custom island in jungles for now. 

- Cyclops eye and block: Don't function properly yet. 

- Karakains are now slightly more common to spawn in raiding parties. 

- Caves will change soon.

- Bugfixes:

Caveroot plants spawn on flat worlds for some reason. (Fixed and is no longer an issue.

- 1.16/ 1.4: added caveman variants and more.

- beta 1.6 test

a beta build for v 1.5 that adds more blocks, stalactites that generate and 5ish cave biomes

Cavecraft 1.5 pre 2:
- Adds more cave biomes

- rebalanced cave village generation (now they arent everywhere and are somewhat rare)

- added poison caves biome

- cave biomes now can generate up to y 80 if there are caves that high up

- Added 4 new weapon types: halberd, dagger, sickles, and clubs.

- Heated irons now useful

 

Also when the trading overhaul comes out the structures will be redone also and when the update comes out it’s going to be amazing. New blocks will be added along with a jungle zombie

Cavecraft: Cave Update is here!!!!!! It was not easy adding new structures in a 32x32 area so in the structure overhaul I will use the infinite structure blocks mod so I can make structure 256x256 blocks.

The only reason I am thinking about 1.14 and 1.15 is I really miss water logging. And also I could upgrade the aquatic update. I would now but I need to know if more people use 1.15 than 1.12.2 for mods. So should I switch to 1.15 or not

Soon I’ll add a new mod to update the nether. I work on three mods at once which isn’t that easy for me. The nether upgrade mod will the nether life expansion

If you have any cavecraft update ideas you could post any and I might add any that I can figure out how to add. Like a trident or ores/ new stone types

Thanks and soon I’ll and more to the mod. And to me it made since to get powerful gear in the end since it’s endgame. Also I’m going to add animations soon

nice idea adding the diorite, andesite, end stone, and obsidian gear| I don't think anyone has done that before