Started by
Goldorion
on
Topic category: Plugins and third-party tools
This plugin adds a new Fabric Generator to your MCreator.
Hi, I know you are all waiting for the 2023.4 port, but my motivation was very low for a long time. It's still not at its top, but I had enough of it to fix several reported bugs. I hope you'll enjoy it until I do the full 2023.4 update (it's a big update).
Important Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Biomes now require TerraBlender to generate in the Overworld and the Nether.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.20.1-1.9.11:
* [Bugfix] Player right clicks on entity global trigger was called twice
* [Bugfix #480] GUI labels had a shadow
* [Bugfix #483] GUI tooltips gave a build error
* [Bugfix #493] Double plants could not be used
* [Bugfix #496] Player right-clicks on a block failed to build
* [Bugfix #503] Custom End biomes had multiple problems
The plugin's page https://mcreator.net/plugin/64512/mcreator-fabric-generator
Edited by Goldorion on Tue, 01/30/2024 - 02:18
sos i deleted the file from the link
Is there any way I can help with this project?
Make any progress recently?
I worked on the custom armors about two weeks ago, but I don't know how to change a specific file to be bale to use the repair items for the tools nd the armor and be able too use the custom fuels.
@Jadeitow, you can go on the GittHub page, and if yo9u know how to code in FAbric(so in Java too) and in FreeMarker, make pull request with your code for something, and I will check to dd them (if they work).
Hey, I'm having some problems with the block creation in the 1.16 20w21a version of this plugin. I keep getting errors no matter what I do. Even when I only change what the Github page says I can change, the console always says, "error: package net.fabricmc.fabric.api.blocks does not exist". Could you please help me out? I would really appreciate it!
I don't really test this version, so you can get errors. For your problem, as it s a snapshot, they have maybe not added everything for the moment.
This is perfect. Once 1.16 arrives we will have nether biomes!!!!!!!!!!!!!!
Also I cannot wait for armour and procedures! Then I can use 1.16 and have a separate version of Cavecraft: Cave Update for Fabric I started it. Its doing good. But there is one issue: when you add tools it says that the code won’t compile. Until thats fixed I will use items as tools.
Also do you know when we could get biomes?? There is a 1.16 version so nether biomes would actually generate
maybe...possibly....not now
Okay.
I'm working on the armours. I have only to finish to fix one problem and I will be able to release the update (for 1.15.2). I just don't know how to change the code of what I have to do.
1.16 pre 1 now supports upgrade recipes!!