Topic category: Minecraft mod ideas exchange
I've already mentioned this on the Modular Expansion topic, but now I want to make a separate topic for it.
After the upcoming RaolCraft Omega update (2.2, which will add new structures, minibosses, totems, gems, decorative blocks and more), there won't be another cycle of updates. Instead, a long series of Hodge-Podge III will begin.
Hodge-Podge III is the sequel of a mod by Eonaut. Right now it only includes 3 dimensions and one boss, while the original mod was a lot bigger. I decided to focus on Hodge-Podge for a bit so I will quickly add all the missing dimensions and bosses (and a lot of bonus content). Like in the times when there only was RaolCraft, except now there will only be Hodge-Podge.
I want to quickly add the missing content because it's kinda sad to see it in this state, and also because I want to integrate the lore from Hodge-Podge with the one from RaolCraft, but I can't really until it's complete.
This doesn't mean the other mods are discontinued though. At the end of the Hodge-Podge age, all my other mods will get a huge update (and, if MCreator 1.9.1 is released in the Hodge-Podge age, I will do a bonus update for RaolCraft just for the ore dictionary XD). This series of updates actually won't be too long, maybe it will just consist of something like 4 updates.
Actually, there also is another reason: I want to release new mods. And before start working on them, I want all the others to be complete.
And what are those new mods?
Well, the first one will be a sci-fi mod. Yes, after all those magic or mining mods, finally a futuristic mod XD. It won't be a "tech" mod though. There already is Pyromancy for automation. It will be a futuristic adventure mod (and yes, I got the idea for it from Trailblazer, but it will be different).
It will be a mod about space, antimatter, alternate universes, genetics, clones, time travel and much more. It will have many references from my other mods and its lore will be integrated with them.
It will actually mainly focus on space exploration and on another alternate universe made of antimatter, which is very similar to the regular minecraft universe except for some differences (the war between light and darkness never happened there for example).
There will be meteorites, armors that adapt to your playstyle, spaceships, alien invasions, jetpacks, helpful AIs and much more!
Here's an image of what could the villains look like (this is just a concept and these characters may or may not be in the mod):
(by me)
(by Dansamy)
From left to right, they are:
- An alien sciencist
- Your clone
- A mysterious time traveler
- An evil alien colonizer from an antimatter universe
- The son of the antimatter alternative of a familiar face
- A space pirate
- An evil AI (it's the creeper hologram on the table)
Each of these villains would have his goals and interests, and some might even betray their leader or eventually team up with the player. It's not that solid of an alliance after all ¯\_(ツ)_/¯.
I have many ideas for it, but I still have to decide its name (what about Event Horizon)?
I also want to release a littler mod (littler than Pyromancy). I won't tell you its theme, bit I will let you guess it. It will be called "The Ultimate Plan". If you are minecrafty enough, you'll know ;)
EDIT (01/01/2020): The Ultimate Plan isn't going to be released soon. For those of you who want to try an early alpha of it, here is the download: https://mcreator.net/forum/55916/ultimate-plan-official-topic-early-download
EDIT (04/28/2020): The Ultimate Plan is now officially released!! Link here: https://mcreator.net/modification/58658/ultimate-plan
EDIT (12/28/2020): Event Horizon got its own topic, all future announcements will be there: https://mcreator.net/forum/69316/event-horizon-official-topic
EDIT (12/31/2020): Event Horizon is now released, check it out: https://mcreator.net/modification/69495/event-horizon
Thank you Klemen :D
Pyromancy was just updated to 1.14.4, now it's time to finally make dragons rideable in The Ultimate Plan and to add new modules to Modular Expansion :)
RaolCraft and Hodge-Podge will probably directly be updated to 1.15.2 though, since I don't want to rebuild their structures twice :P
Here are the remaining plans right now (the order might be different but these are the updates):
Nice to see another of your mods getting moved towards new versions. Moving from 1.14.4 to 1.15.2 is practically painless compared to moving from 1.12.2 to higher versions ;)
Nice to see you finally update your mods to 1.14.4 and 1.15.2, after many months. XD
Thank you both XD
@Klemen would structures have to be rebuilt by switching from 1.14.4 to 1.15.2 or would MCreator automatically port them? Because I don't want to rebuild everything twice 😅
Technically they should work, but don't take my word for sure.
If they don't work, maybe place them in 1.12.2 world using say procedures, then update the world to 1.14.4 and extract them using structure block again. Not really optimal but faster than rebuilding :P
I've already tried while updating Pyromancy, but it doesn't load modded blocks :(
I mean trying to import 1.12.2 structures, I haven't tried switching from 1.14.4 to 1.15.2 yet
Then it won't work unfortunatelly out of the box, try doing the way I suggested
I meant I've tried to import a 1.12.2 world which had the structures built (the world I used to build the structures) and I've also tried to reload the structures with a structure block while in 1.14.4, I'm sorry if my comments weren't clearer 😅
Anyway rebuilding the structures once isn't a problem since I want to remake them anyway because they are bad or overflown by monsters (and this way I can also add loot table chests to them). I just hope that I won't have to rebuild them once again when updating to 1.15.2 :)
1.14.4 and 1.15.2 are very similar so I am quite sure this won't be needed ;)
Means I won't skip 1.14.4 then :D
For the evil AI, you could make a structure that is a room with a lot of screens. The AI keeps changing from screen to screen and depending on what screen the AI is it's habilities change. Maybe the only way to kill it is destroying some blocks that give energy to the screens.
Nice