Started by
bananarang_mods
on
Topic category: Advanced modding
I'm making a new mod that uses textures that are being used right now, but I want to know, how do I use the texture of a single block, like Crayfish did (like stone furniture using the texture of stone in the texture pack you're using, same with other stone types)? Also I want to make my mod compatible with WildCraft, my other mod (like use blocks from my mod for drops from blocks in my new mod)
sorry if its duplicate
Edited by bananarang_mods on Tue, 09/29/2020 - 05:00
https://mcreator.net/tracker/issue/57087
First comment was a duplicate issue. These links are the original issue.
https://mcreator.net/tracker/issue/47344
https://github.com/MCreator/MCreator/issues/121
..............
Regarding texture compatible, it isn't possible right now, but you can upvote that ticket Smakced mentioned so developers might consider adding it in the next update (or someone might add that feature in a plugin)
Regarding compatibility between mods, it depends on what you want to do exactly. You can add tags to blocks and items in a mod so they can be referenced in other mods by checking the same tag (look at the wiki for a guide). You can use tags for recipes too (like ore dictionary).
An nbt variable added by a mod can also be checked by another one, to create even more complex mod compatibility
Does it work with models. I mean, how can i create a texturepack, wich edit the model of a modded block? /assets/mymodid/models/? or how can i do this? :)
I already done it ;)