The second 2021.1 snapshot

Published by Klemen on
The second 2021.1 snapshot

The second 2021.1 snapshot is here. This snapshot fixes some bugs reported by the community and adds some very interesting new features. More in the article!

EAP 2021.1.03117 changelog

Major new features and bug fixes in this snapshot are highlighted with bold text.

  • Added a general wait/delay procedure block
  • Added option for custom blocks and plants to colorize with foliage, grass, or water
  • Added custom game rule mod element
  • Added explosion mode parameter to explode procedure block
  • Added new direction procedures tab and added some new direction-related procedures
  • Improved automated broken Gradle caches handling a bit more
  • Improved handling of references to deleted mod elements to avoid game crashes when this happens
  • Added entity type tag type to tag mod element
  • Added is provided entity tagged in tag group procedure block
  • Added missing item procedure triggers to the food mod element
  • Added brewing recipe type support to the recipe mod element
  • Improved workspace selector UI
  • Added markdown syntax highlighting in the code editor
  • Added fluid and block detection mode parameters to raytracing procedure blocks
  • Added new is the player looking at the block, and block face looking at raytracing procedure blocks
  • Added new block procedure blocks: can the block be fertilized with bonemeal, play break effect of a block, get enchant power bonus of block, get block opacity, check block plant type
  • [FG 1.16.4] Added maximal water depth parameter to the custom biome trees
  • [FG 1.16.4] Added support for custom biome ambient particles
  • [FG 1.16.4] Added support for custom biome sounds and music
  • [FG 1.16.4] Added support for custom items and tools that are immune to fire
  • [Bugfix, FG 1.16.4] Some custom biomes did not generate features properly when default features were specified
  • [Bugfix, FG 1.16.4] Specifying custom GUI tick procedure disabled most parts of the mod in the game
  • [Bugfix, FG 1.16.4] Is biome at location procedure block did not work properly in some cases
  • [Bugfix] Ranged items with default model did not render properly in off-hand
  • [Bugfix] Some procedure blocks caused build errors when used inside the switch-world procedure statement block
  • [Bugfix] Some other minor fixes and improvements

Release notes

  • [Plugins] Procedure block statement inputs can now declare incompatibility with local variables
  • [Plugins] Procedure blocks can now declare incompatibility with statement blocks

Minecraft 1.16.5

Minecraft 1.16.5 was released a few days ago. We plan to add support for this version in the third snapshot, after a recommended Minecraft Forge release for 1.16.5 is available. MCreator Link support for 1.16.5 is planned too. We are also working on some more features for this release. Translators are also welcome to join us and help translate MCreator to as many languages as possible.

Make sure to tell us what you think about the update in the comments, test out the snapshot, and report bugs (only by you reporting the bugs properly, we can assure a bug-free release) in the snapshot. Keep on modding!

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        Comments

        Hey, can you add support for a custom lake/ocean biome? Because I want the ability to spawn oceans, but with a different fluid block or a different sea-floor block.

        Lets gooooooo! Anyways. It would be nice to also have option to generate biomes in nether (and maybe in end too,but I dont wanna be picky) anyways. Even if we wont get it. It will still be amazing. Keep up the good work.(also that piston push type would be great)

        (Silent happy noises) Anyways sorry for bothering you with this like every time. Its just something I would love to see. But still, thanks to explaining my brain you already explained this earlier.



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