Farm Adventure II

Published by Goldorion on
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Beta
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Lead developer
Texture designer
Texture designer
Model designer
Texture designer
Model designer
Translator
Translator
Modification type
Supported Minecraft versions
1.16.5

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Welcome in the world of Farm Adventure, an adventure into a new world.

What is Farm Adventure?

Farm Adventure is a mod about adventure and exploration and the elements. You will discover several new biomes and dimensions, meet a lot of new creatures and monsters and have one of the best adventures of your life on Minecraft.

Some information:

  1. The mod supports English, French (Canada and France), Dutch (Dutch) and Italian (Italia)

  2. A Getting Started Guide is available here. https://mcreator.net/forum/59405/farm-adventure-ii-getting-started-guide

  3. Watch a small trailer https://www.youtube.com/watch?v=KJCI4nki0f0

 

Biomes

A small preview of some of the biomes

Canadian Boreal Forest

Canadian Boreal Forest

Linden Forest

Linden Forest

Syenite Mountains

Syenite Mountains

Himalayan Mountains

Himalayan Mountains

Larch Forest with its house

larch Forest

Inside the house (Each house has a different inside.)

Inside the house

 

Sugar Maple Forest

Sugar Maple Forest

Ash Forest

Ash Forest

Basalt Mountains

Basalt Mountains

Dacite Mountains

Dacite Montains

Meadows

meadows

Badlands Desert

Badland Desert

Mushroom Plains

Mushroom Plains

And even more beautiful biomes!

The Curse Forge page: https://www.curseforge.com/minecraft/mc-mods/farm-adventure

Enjoy and I hope you will like it!

Modification files
farm_adventure_2 1.16.5-1.0.0-beta1.jar - Farm Adventure II - 1.16.5-1.0-beta-1 Uploaded on: 05/01/2021 - 03:31   File size: 3.1 MB
Changelog

Hi,

1.16.5-1.0-beta-1:

// This is not a complete changelog because I started to work on a new version several months ago, but I did not continue it.

- Updated to Minecraft Forge 1.16.5 - 31.1.0

- Improve a lot the performances

- Added several generation features to biomes

// Biomes look much better now :)

- Fixed all tag errors

- Fixed all recipes using tags that could not be used


1.15.2-1.0.0-alpha10 (August 4th, 2020 - 896 mod elements):
- Deleted dimensions
//Everything will now be in the Overworld, Nether or the End (not totally sure for the moment)
- Added the Yeti and whales
//The Yeti is the first boss you will need to fight for the Earth element.
- The Wither, the Ender Dragon and the Elder Guardian are now the first boss for the fire, air and water element.
- Added the Western Cedar and Eastern Hemlock Forests, Sahara Desert
- Added Western Cedar and Eastern Hemlock wood types
- Added the tomato plant
- Added wooden fence gates
- Added Mineshafts, Pillager Outposts and Vanilla Villages in biomes
- Added more Italian translations (Thank you to Domakingo)
- Improve the Aquamarine Hammer to mine in all direction (above and under the player too)
- Texture changes
// New texture for the Teleportation terminal,
//Change 32x32 textures for 16x16 textures and change some colours for the aquamarine stuff
- Aquamarine ores now spawn in biomes tagged with WATER, OCEAN or RIVER.
- [Bugfix] Some Sugar Maple blocks were named Larch
- [Bugfix] Minors bug fixes and changes


1.15.2-1.0.0-alpha9 (June 22nd, 2020 - 832 elements)
- Updated to Forge 1.15.2-31.2.0
- Added Autumn Birch Forest, Rhyolite Mountains, Trachyte Mountains, Syenite Mountains, Shale Collins, Marble Collins, Fir Forest, Snowy Fir Forest, Pine Forest, Snowy Pine Forest, Snowy Ash Forest, Linden Forest, Canadian Boreal Forest Wooded Savannah, Wooded Savannah Plateau, Rocky Sea, Rocky Desert biomes
- Added the rhyolite, shale, trachyte, marble, syenite stones
- Added Polished Netherrack and magma Brick blocks
- Added Fir Wood, Pine Wood, Palm Wood, Linden Wood types
- Added Bean, Corn crops
- Added Crabs, Snow Crabs, Starfish
- Added raw and cooked crab meat
- Added Crab claws and Starfish (Item)
- Added Red Crab, Snow Crab and Starfish in a Bucket
- Added a backpack
- Added Polished Himalayan Salt and Himalayan Salt Brick Walls
- Added a new item tag for custom mob loots (custom_mob_loot)
- New texture for the Spinel Block, Spinel Ore and Water Stone type
- Removed the Special Milk
- Remove the Savanna and Clear Forest biome (replaced by the Wooded Savannah)
- Reduce the height of the collins and mountains
- Reduce the frequency of the Stone Golem Temple
- Basalt Mountains, Rhyolite Mountains, Trachyte Mountains, Limestone Collins and Shale Collins are now spawning inside the Overworld.
- Changed nutritional and saturation values for all foods (to fit with the Vanilla values.)
- [Bugfix] Bed exploded in the Earth Dimension.
- [Bugfix] Sugar Maple leaves were named Larch Leaves.
- [Bugfix] The Aquamarine hammer didn't work properly.
- [Bugfix] Some bugfixes with advancements.
- [Bugfix] Some biomes spawned too often.
- [Bugfix] Some stones couldn't be mined with a stone pickaxe
- [Bugfix] Sugar Maple Wood was named Sugar Maple Log.
- [Bugfix] Player spawned outside custom dimension portal sometimes, portals could duplicate


1.15.2-1.0.0-alpha8 (May 3rd, 2020 - 492 elements)

- Update mod for Forge 1.15.2 - 31.1.63
- Added Himalayan Salt Powder
//You get Himalayan powder when you mine Himalayan salt block or when you put a water bucket into a furnace.
- Added Elemental Fragments
// You will receive one fragment when you kill each Elemental Boss
- Added 25 Advancements
- Added Blue, Green, Orange, Purple Amanita Muscaria, Lepista Nuda Mushrooms
- Added Tomato, Beans and Corn (Food)
- Added the Mushroom Plains
- Added the Grass Dinosaur Gem
- Added trades for the Explorer Dwarfs
// Right-click on them with a topaz gem to get ingots or gems
- Reintroduce the Fertilizer spell
//It applies a real bone meal effect 64 times.
- Himalayan Salt Block is no longer subject to gravity.
- The Grass Dinosaur is now the second boss for the Earth Dimension
// It now spawns only with a specific procedure. Check the Wiki for more information
- Reduce the number of trees in the Autumn Forest
- Increase the number of trees inside the Savanna and Clear Forest, Mushroom Forest
- Replace Grass blocks by mycelium blocks in the Big Mushroom Forest
- Change Magic cost for Spell
- Remove first stage of leaves with fruits and change leaves id (now unripe and ripe)
- Change generation of the mountain peaks
- Reduce Plantation biomes spawning
- Some minor changes
- [Bugfix] Dimensions had more and more caves each time entered
- [Bugfix] Slabs and stairs did not have proper light opacity behaviour
- [Bugfix] Other minor bug fixes


1.14.4-1.0.0-alpha7.2 (April 13th, 2020)
- [Bugfix] (IMPORTANT) The Stone Golem Temple had missing blocks. It was unusable.


1.14.4-1.0.0-alpha7.1 (April 13th, 2020)
- Added missing Deutsch translations
- Himalayan Salt Block is now breakable with a shovel.
- [Bugfix] There were no trees into the Snowy Sugar Maple Forest.
- [Bugfix] Sugar Maple Forest and the Snowy Sugar maple Forest spawned always next to plains.
- [Bugfix] Lime and Lemon had the wrong tick rate. They have now the tick rate of the server.
- [Bugfix] Lime and lemon leaves had the wrong harvest level.
- [Bugfix] Lime and Lemon didn't have transparency on their second stage.


1.14.4-1.0.0-alpha7 (April 12th, 2020 - 439 mod elements):
- New version format
- Added Farmer, Warrior and Explorer Dwarfs
// Right click on them with a topaz gem in your main hand and you will trade with them.
- Added houses into some custom new biomes
// Houses are only into new forest biomes
- Added new biomes: Great Lakes, Ash Forest
- Added Ash wood type
- Added bark version for all new wood types
- Added the aquamarine hammer
// Due to the Minecraft directions, it doesn't work when you look at the sky or the ground.
- Added new biomes to the Water Dimension
// All Vanilla oceans, river and beaches have been added with the Great Lakes

- Added a Wiki page
- Improved the Spell system
//To use spells, you need to have magic. This magic is different for each element. To get magic, right-click on the element.
//The system is currently only activated for the Earth spells. Other spells will work like before.
- Removed the Topaz Sword
- Increase Topaz Ore spawn
- Change the recipe of the World Change Block
- Change the generation of the sugar maple trees (They should spawn properly now.)
- Change the way that the Fertilizer spell work.
- Change the textures of the World Change Block and the Teleportation Terminal
- Sea Walker is now activated for 2,5 minutes.
- Reduce the spawn rate of biomes
- Some little changes with the World Change Block and the Teleportation Terminal
- Deactivated the Fertilizer spell
// I'm remaking it.
- Some other minor changes
- [Bugfix] Swords had the wrong attack speed.
- [Bugfix] Alpine Larch Forest, Larch Forest, Sugar Maple Forest and Snowy Sugar Maple Forest didn't have trees in the Leaf Dimension.
- [Bugfix] Larch logs didn't have rotation.
- [Bugfix] Sugar Maple blocks had the wrong textures.
- [Bugfix] Larch logs couldn't be break at the hand.
- [Bugfix] The attack speed of the aquamarine pickaxe, shovel and axe had not been changed.
- [Bugfix] Some French translations were missing or wrong.
- [Bugfix] We couldn't place blocks in right-clicking on sugar maple log without shifting.
- [Bugfix] The cobbled water stone had a black pixel on its texture.
- [Bugfix] Spell menus had the player inventory activated.
- [Bugfix] Buffet did the wrong thing.
- [Bugfix] Himalayan salt didn't generate into the Earth Dimension


Alpha 1.2.0 (March 22nd, 2020 - 402 elements):

This update can break your world.
- Added new wood types: Larch, Sugar Maple
- Added Himalayan Salt, Himalayan Salt Bricks
- Added new biomes: Alpine Larch Forest, Larch Forest, Sugar Maple Forest, Snowy Sugar Maple Forest, Himalayan Mountains, Mushroom Forest, Big Mushroom Forest
// All of these biomes spawn into the Overworld, but not all of these spawn in the Leaf Dimension.
- Added Maple Water and Maple Syrup
- Added recipes for limestone, overgrown stone blocks and all slabs
- Added support of the blast furnace, the smoking and the campfire for the crafts

- Removed the Guide Book (It will be re-added later.)
- New package name
- Change Basalt and Dacite Mountains generation
- Badland Desert and Savanna and Clear Forest now generate in the Overworld.
- Goats now spawn into the Alpine Larch Forest (Removed only Basalt and Dacite Mountains)
- Change stone crafts of the crafting table and the furnace for the stone cutter, the smoker, the campfire and the blast furnace
- Improved wood and leaves flammability
- [Bugfix] A recipe to craft the Special Milk with an Aquamarine Ore wasn't removed.
- [Bugfix] Change "Savana and CLear Forest" for "Savanna and Clear Forest" (ID too)
- [Bugfix] Change the weather with the World Change Block didn't work.
- [Bugfix] Dacite and limestone blocks spawned into the Overworld.
- Some other minor changes and bug fixes


Alpha 1.1.0 (March 3rd, 2020):
(This update can break your world. make sure to make a backup of your world before.)

Sorry for the late update. I didn't have time in the last month.

  • Added Basalt, Limestone, Dacite and Overgrown Stone slabs
  • Added Fall leaves
  • Added Meadows, Snowy Meadows, Flower Plains, Autumn Forest, Badlands Desert, Tundra

* Not all biomes spawn into the Leaf Dimensions. Some biomes are only into the Overworld, some others are only into the leaf Dimensions, and some into are into both dimensions.

  • Added some vanilla biomes into the Leaf Dimension (Badlands group)
  • Added leaves to the vanilla tags: leaves
  • Added slabs to the vanilla tags: slabs
  • Added stairs to the vanilla tags: stairs
  • Added support of French language (Canada and France for the moment)
  • Added new category for the spell controls
  • Added foods to breed Bettle (Fruits and berries), Goats (Wheat), Deer(Fruits, berries and Wheat) and Grass Dinosaur(Grass (Plants))
  • Change leaves for vanilla leave style
  • Change "Stone Golem Summoning Totem" for "Ancient Golem Summoning Totem"
  • Some item and block ID changes
  • Fruit bushes spawn now into specific biomes. (Savanna and Clear Forest, Meadows, Flower Plains and Autumn Forest)
  • Reduce spawn probability of fruit bushes
  • Remove the Evergreen Biome
  • [Bugfix] "pilliar" has been changed for "pillar"
  • [Bugfix] Custom dimension portal igniter worked on any block
  • [Bugfix] In some biomes, no entities spawned.
  • Some other minor changes and bugfixes

Alpha 1.0.0 (January 27th, 2020):
(This update can break your world.)

  • Added spells (Check Controls):

            - Added Earth Spells

            - Added Water Spells

  • Added crafts for Basalt and Dacite blocks and their variants
  • Added craft for Lemonade and Limeade
  • Added Spinel Block
  • Added Guide Book (Not complete)
  • Aquamarine ore now spawn in all ocean biomes.
  • Change nutritional values of Lemonade and Limeade to 3.
  • Remove Fertile Grass and Dirt
  • Remove Topaz and Spinel Armor
  • Remove the option to switch dimensions with Elements and their properties.
  • [Bug Fix] Evergreen forest has now a good tree type.
  • [Bug Fix] "Piliar" has been fixed for "Pilliar"
  • [Bug Fix] "Anciant Golem" has been changed for "Ancient Golem"
  • [Bug Fix] Special milk gave Instant Health instead of Regeneration.
  • [Bug Fix] Custom dimension portals did not work.
  • Some minor performance improvements, changes and bug fixes

Alpha 0.2.1 (January 19th, 2020):
- backberry_bush_3 is now blackberry_bush_3
- Bushes were placed on the wrong block.
- Some little minor changes on the placement of bushes
- Cream Goat's loot table didn't work.
- Goats now panics when attacked.

 

Alpha 0.2.0 (January 19th, 2020):

- Loot Tables support for mobs
- Added foods and plants: blackberry, strawberry, raw and cooked venison, Special Milk Bucket (Right-click on the Special Goat)
- Added Beetle Husk and Goat Horns (You can use them to make bone meals.)
- Added Goats!
- Some texture changes

 

Alpha 0.1.0 (December 23th, 2019):

First public version (Ores, element and dimension bases, leaf dimension features and some other things)

Ah, the great Goldorion. How does it make you feel to have taken down my mod for reasons that do not fit?

I took a break of modding, but as I added new biome features, I will try to make a big update (if I have the time, I will update here too, otherwise, it will be only on CurseForge).

Could I use this in a modpack?? The modpack will be mostly mcreator mods. Also nice mod :)