Topic category: Plugins and third-party tools
This plugin adds a new Fabric Generator to your MCreator.
Hello š
It's been a while, right? Apparently, nobody could survive without my Fabric Generator. I know I said I would not continue it and I would leave the community. It's still technically the case, but in a different way. I won't go back to working full free time on MCreator or my plugins, but you'll see me from time to time. For this particular case of the Fabric Generator, NerdyPuzzle and Spectrall (+ Kleiders?) joined me to create a small team in order to continue keep alive the Fabric Generator, so it is no longer a one-man job like in the past. Having both of them is a real game changer as it's much less work for me... and enormously more features for you like this update proves it (and more is coming in a near feature! š). I will not continue to spend most of my time on MCreator projects. This era is truly over in my head for me. No longer the time, nor the motivation or the ideas. I simply want to help once in a while from now on, when I have the time, the motivation and the idea.
Hope you'll be happy of this (big) update š
Important Information
- Make sure you use MCreator 2025.3 first snapshot
- Back up your workspace before updating to a newer version of the plugin.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features. We are working on them.
Credits
- This generator re-uses a lot of the code used by the official NeoForge generators.
- Supporters on Ko-fi šā¤ļø
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
2.2 - The update that compiles
(We finally introduced automatic tests on the repository)
- Updated to Fabric API 0.133.0
- Add new global triggers: Entity blocks with shield, Entity drops experience, Entity falls, Entity picks up item, Entity jumps, Entity picks up experience
- Added wait procedure block
- Removed Get block's enchant power bonus procedure block (will be re-implemented later)
- Removed Get entity's submerged height (will be re-implemented later)
- [Bugfix] Entity heals trigger only worked for one procedure
- [Bugfix] Cancellable global triggers could not be cancelled
- [Bugfix] Player starts using item global trigger caused a build error
- [Bugfix] Custom multi tools caused a build error
- [Bugfix] When entity attacked Global trigger was causing a build error
- [Bugfix] Entity model components caused a build error
- [Bugfix] Custom Wandering Trader trades were causing a build error
- [Bugfix] Custom potion effects caused a build error when used
- [Bugfix] Tools caused a build error in some cases
- [Bugfix] Disabled armor pieces caused a build error if they were piglin neutral
- [Bugfix] Custom blocks could cause build errors in some cases
- [Bugfix] Custom plants caused build errors when Can be placed on was used
- [Bugfix] It was possible to move items into their own inventories
- [Bugfix] Shift clicking items into custom GUIs made them disappear
- [Bugfix] Block inventories did not store items when opened with right click
- [Bugfix] Custom attributes would cause build errors when used
- [Bugfix] Setting particles for custom potion effects would cause a build error
- [Bugfix] Block is tagged procedure caused a build error
- [Bugfix] Command ME caused a build error
- [Bugfix] Player respawns global trigger's world dependency caused a build error
- [Bugfix] Fixed some other events that caused a build error
- [Bugfix] Get item's fuel power procedure block caused a build error
- [Bugfix] Get block's light level caused a build error
- [Bugfix] Message sent in chat's text dependency caused a build error when used
- [Bugfix] Place feature and Place feature with result procedure blocks caused a build error
- [Bugfix] Damage source from source caused a build error
- [Bugfix] Get and Has enchantment level blocks caused a build error
- [Bugfix] Get number of players on server caused a build error
- [Bugfix] Close opened GUI block caused a build error
- [Bugfix] Convert bucket to fluid blockstate caused a build error
- [Bugfix] Potion effect projectile procedure block caused a build error
- [Bugfix] Open GUI for entity procedure block caused a build error
- [Bugfix] Fixed some other procedure blocks that caused a build error
2.1
- Add new global triggers: Block is placed, Block is multiplaced, Bonemeal is used, Bucket is filled, Command executed, Entity is healed
- Some events are now cancellable
- [Bugfix] Player right-clicked item trigger did not work
- [Bugfix #561] Equip sound on custom armors caused a build error
2.0
With the collaboration of Spectrall368 and NerdyPuzzle
- Updated to MCreator 2025.3 first snapshot
- Updated to Minecraft 1.21.8
- Unsupported procedure blocks and global triggers are (finally) marked back as unsupported
- Added support for the Attribute mod element
- Added support for the Banner mod element
- Added support for the Fluid mod element
- Added support for the Villager profession mod element
- Added support for built-in portal in custom dimensions (full dimension ME support)
- Added support for the custom tree vines and tree fruits in custom biomes
- Added support for the creative pick item parameter in custom plants
- Added is allowed on books support enchantment parameter support
- Added pressedms dependency support for custom key bindings
- Added support for the new parameters in mod elements since the last version
- Added support for 6 new global triggers: Minecraft loads and unloads a world, On player tick, Player starts using item, Player XP amount changes, Player XP level change
- Added custom Java models support for custom armors
- [#216] Added On Entity swings trigger support
- [Bugfix] Potion effects and potion items tried to be registered as an item causing an error
- [Bugfix] When entity dies global trigger caused a FTL error
- [Bugfix] Feature mod element didn't work
- [Bugfix] Some built-in entity models were missing
- [Bugfix] Custom Java model for projectiles caused a build error
- [Bugfix] GUIs could not be opened on servers
- [Bugfix] Random number in range procedure blocks crashed the game
- [Bugfix] The usage of tags for the spawning entity parameter crashed the game
- [Bugfix] Custom stairs crashed the game
- [Bugfix] Enabling the bone meal properties caused a build error
- [Bugfix] Custom item GUIs did not work
- [Bugfix] And surely much more :D
The plugin's page https://mcreator.net/plugin/64512/mcreator-fabric-generator
I released the first snapshot for the next update of the Fabric Generator. The reason for this snapshot is I almost completely implemented custom living entities, so I want to be sure the update is bug-free. The changelog seems pretty small, but I have already taken dozens of hours to implement custom entities. I will add much more features to the final update, so don't worry. :slight_smile:
You can use this snapshot to make mods as there are no major bugs, but back up your workspace before.
https://mcreator.net/plugin/64512/mcreator-fabric-generator
https://github.com/ClothCreators/Fabric-Generator-MCreator/releases
Nice to see entities properly supported for Fabric! :D
They took me quite a long time and entire evenings to implement. xD I think to finish the visual and spawning pages (the first and last pages), I took 15-20 hours.
how do i update the plugin? i downloaded 1.1 snapshot and tryed to upload it and its only says that i use 1.0.2
Make sure to only have the new plugin version. Remove the last one.
The new major update of the Fabric Generation is now available! This new version adds almost full support for custom entities (see notes below), the block & plant generation and some other features.
https://mcreator.net/plugin/64512/mcreator-fabric-generator
https://github.com/Goldorion/Fabric-Generator-MCreator/releases
when i ry to make a fabric workspace a have this error
Executing
Gradle task: tasks
Build
info: MCreator 2021.1.18117, fabric-1.16.5, 64-bit, 7116 MB, Windows 10,
JVM 1.8.0_275, JAVA_HOME: C:\Program Files\Pylo\MCreator\jdk
>
Configure project :
Fabric
Loom: 0.6.58 Build(release #58)
:remapping
45 mods (TinyRemapper, intermediary -> named)
:remapping
sources
FAILURE:
Build failed with an exception.
*
What went wrong:
A
problem occurred configuring root project 'q'.
>
Failed to notify project evaluation listener.
> org/eclipse/core/runtime/IAdaptable has been compiled by a more recent
version of the Java Runtime (class file version 55.0), this version of the
Java Runtime only recognizes class file versions up to 52.0
*
Try:
Run
with --stacktrace option to get the stack trace. Run with --info or
--debug option to get more log output. Run with --scan to get full
insights.
*
Get more help at https://help.gradle.org
BUILD
FAILED in 15s
BUILD
FAILED
Task
completed in 15 seconds
A new update just arrived! This smaller update fixes 2 major bugs, improves custom armors and adds a new mod element. Paintings! Check the complete changelog below to see everything added, changed and fixed in this update.
1.17
In the previous update, I said I wanted to start updating the generator to Minecraft 1.17.1. However, in order to develop with Minecraft 1.17, we need to use Java 16, but currently, MCreator only supports Java 11. I tried to add an option to use a custom JDK, but it doesn't work as the internal JVM is only with Java 11. So, as long MCreator doesn't have a JDK 16, I can't work on a 1.17.1 version.
Changelog
Next update
About the next major update, I already know features I want to implement, but it will require some time to add. However, I'm pretty sure most of you will love the update. :) If Mcreator 2021.2 is released before this new major update, I will include the support for MCR 2021.2 in this major update.
https://mcreator.net/plugin/64512/mcreator-fabric-generator
Hello Goldorion I made Fabric for 1.18 Experimental Snapshot. If you want to check it out, go to my GitHub repository.
Burnuts/Fabric-Generator-MCreator at 1.18 (github.com)
The new major update of the Fabric Generator is here! Originally, I also wanted to implement custom GUIs and inventories. However, the release of MCreator 2021.2 is near, it breaks generators and GUIs + inventories is a big fish.
Summary
So, even if this update is smaller than the other major updates, it implements two new mod elements. Custom structures and custom particles! As I'm doing since the 1.0, both of them already have all options implemented. Blocks now have the possibility to use the
Particle properties
panel. Finally, as usual, some more or less important bugs have been fixed. # Next update Except if a major issue is found, this update is the last one for MCreator 2021.1. MCreator 2021.2 breaks the generator due to 2 major changes I made during the development (custom variables and a complete rewrite of the mod element type creation). So, as the pre-release is coming in the following days, I will start to work on updating the generator for this version. Then, as variables will now be easier to make, I will try to implement global variables. In addition to this and smaller features, I will implement the fluid mod element with all new possibilities SomeoneElse added during snapshots. The 2021.2 is a major update for plugins due to everything I added, including for generators, so I will use the new feature to disable unsupported parameters, giving you a much better understanding of what you can use.Changelog
https://github.com/Goldorion/Fabric-Generator-MCreator/releases
https://mcreator.net/plugin/64512/mcreator-fabric-generator
Nice work! :)
Thank you ā¤ļø I hope I will be able to merge the plugin in MCreator before the end of the year. ;)
I mean, having the generator with enough features to be able to merge it. I don't want to force you (even if it would be good for the plugin).
When it is all green for the latest MC and tested, we surely can get it in the core if we do it right ;)