Started by
hitnrun66
on
Topic category: Feature requests and ideas for MCreator
Hello, does anyone have any Idea on how to trigger specific animations using procedures(if its possible). Or if not, are there any hacky workarounds(preferably using procedures or even blockbench if possible)?
Edited by hitnrun66 on Mon, 10/18/2021 - 00:07
wacky workaround: rotation
animations: code or gecko
So, in other words what I wanted to do was add a "recoil animation," for my repeater gun. I also made it a normal item, instead of a ranged item(because you can't pick the arrow/ammo up once you shoot it.) Upon doing so, It would show this "swing of the hand" as well which I didn't intend. So making it an item kind of got rid of these limitations. Do you know of any procedure workarounds that I could do, to maybe trigger the animation one the arrow is shot? I also don't know alot about code, so I usually just stick to the procedures lol.
this seems to work: https://mcreator.net/forum/73504/tutorial-custom-model-data-dynamically…
and it can be triggered with procedures like you said
Thank you!
yw