The first snapshot of the year is here, fully covering Minecraft 1.18 while still supporting 1.16. and 1.17 at the same time. Learn more in the article!
Snapshot changelog
Major new features alongside 1.18 support in this snapshot are highlighted with bold text.
- Updated bundled Java to version OpenJDK 17
- Added base support for Minecraft Forge 1.18.2
- [FG 1.18.2] Added support for mod elements: command, fuel, creative tab, ranged item, potion effect, tag, loot table, living entity, advancement, potion item, GUI, function, key binding, painting, game rule, food, armor, particle, fluid, biome, dimension, overlay, tool, structure spawn, block, plant, custom element, recipe, item, music disc, sounds, enchantments, and variables
- Added Minecraft add-on generator for 1.18.x
- Added Minecraft data pack generator for 1.18.x
- Added entity local variable type
- Improved list selectors for big lists in procedure blocks
- Added context menu to the workspace browser
- [Bugfix] Items and tools crashed multiplayer servers in some rare cases
- [Bugifx] Custom living entities sometimes had too big of a melee attack range
- [Bugfix] Vanilla structures did not generate in custom dimensions
- [Bugfix] Fight back attacker AI task call for help option did not work
- [Bugfix] Custom breeding items parameter did not work with custom living entities
- [Bugfix] Custom map colors of blocks did not work in some cases
- [Bugfix] Shoot ranged item procedure block did sometimes not shoot in the right direction
- [Bugfix] Some other minor fixes and improvements
Release notes
- Changed the format of ranged item projectile entity registry name
- Workspace encoding was changed from system default to UTF-8, so on some computers, non-standard characters may need to be re-entered where they broke
Make sure to install and test this snapshot, so we can get it to a stable release as soon as possible :) Leave a comment, feedback and stay awesome!
Comments
Hey, this is great! I have some questions/requests, though. Could you: 1) improve custom structures (especially pertaining to tree generation), mainly by allowing rotation with a custom centerpoint to make it easier to achieve a random effect with fewer structures having to be made, while avoiding problems of generation inside objects, and also allowing a black/whitelist of which blocks a structure is allowed to replace/be replaced by upon generation, 2) have a grass-spread procedure template to speed up the creation of custom foliage, 3) fix tall grass/flower placement so it doesn't show up in a grid pattern of foliage patches, and 4) allow for custom dimensions to take advantage of the new height limit and 1.18 generation?
Sorry this is so long, but if you've gotten this far, thanks for listening!
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