DISCORD SERVER (LIKE A WIKI) AVAILABLE NOW!
https://discord.gg/bXA2cVVnPx
🏰YASD IS A MOD IN BETA STATUS, THIS MOD AIMS TO INCREASE THE EXPLORING EXPERIENCE OF THE PLAYER🏰
💀DISCOVER NEW GROUPS OF ENEMIES, EACH ONE WITH A NEW COMBAT STYLE💀
There're 4 types of new mob groups: Desert Pillagers, Mucus Creatures, Gloomy Skeletons and Light Creatures. Each group has its own special thing. For example all the mucus creatures cannot spawn naturally until you activate the Despair Cluster block with the Reality Modifier
⚔️🐉SOME GROUPS HAVE IT'S OWN LEADER, A LEADER THAT REACHS THE DIVINE POWER⚔️🐉
Light Creatures, gloomy skeletons (and the mucus creatures) have its own leader that reaches the divinity!
🧱DISCOVER NEW ITEMS THAT MAKES THE ADVENTURE BETTER AND THE COMBATES MORER BALANCED🧱
The mobs in this mod aren't easy to defeat, so you have to use the modded items to kill them easier!
🗡️UPGRADE WEAPONS USING PURE ELEMENTS🗡️
You can upgrade some weapons with pure elements in order to get a stronger and more useful weapon!
🌀BREAK THE DIMENSIONAL MARBLE🌀
Be careful, when a spell fails the reality marble will be damaged and the mucus creatures will appear from a dimensional rift, defeat it in order to close it!
(This is disabled by default, set to true the gamerule DoSpellsFail to activate this feature)
💰TRADE WITH VILLAGERS💰
You can get some items by trading with the villagers!
🧿UNIFY THE REALITY🧿
Find the altar and put the Reality Modifier in it, the reality will be unified again and the mucus creatures will spawn naturally
⚜️BUILD THE STRONGEST TURRET AGAINST DARK CREATURES, THE DIVINA GUARDIAN⚜️
SUGGESTIONS
➰I RECOMMEND TO USE THE SETTING ''ENTITY DISTANCE'' ON +350%
➰USE JEI IN ORDER TO SEE RECIPES
⚠️THIS MOD IS IN BETA STATUS THIS MEANS SOME THINGS⚠️
⛔SOME ENTITIES, ITEMS AND BLOCKS AREN'T ABLE TO GET IN SURVIVAL
⛔THE STRUCTURES MAY HAVE STRANGE GENERATION
⛔ITEMS THAT DO NOT WORK PROPERLY
⛔SOMETIMES YOU CAN EXPERIENCE SOME LAG
⛔BUGS AND GLITCHES
⚠️KNOWN BUGS/PROBLEMS⚠️
THIS WILL BE FIXED IN NEXT UPDATES
⛔THE SUMMONER-TYPE ENTITIES CAN SUMMON INDEFINITELY AND IT CAN CAUSE CRASHES
⛔A LOT OF LAG IN SOME FIGHTS
⛔HEART TOKEN'S BOOST STACKS TO ALL PLAYERS IN ONLINE SERVERS (ALMOST FIXED)
⛔LACK OF WIKI (WIP DISCORD)
⛔FORGOTTEN ITEM FAMILIES (AMULETS)
⛔IK THAT THE STRUCTURE GENERATION ISN'T THE BEST
📕GUIDE AND TIPS📕
📹VIDEOS📹
If you upload a video of my mod leave it in the comments to watch it. Also with this videos I can improve the mod's quality ^^
🏰This project is a long-term one, the updates are not going to be as followed as those of the other mods. I just want to ask for your patience please :D🏰
✅MY OTHER MODS✅
BETA 1.1
-Added Despair Block
-Added ''The attractor'' a low health entity that flies around the (-) and inflicts dark look. After a few seconds
it will despawn by it's own
-Reduced Hearth Token's Cooldown
-Reduced chance to get Hearth Token
-Increased base damage and max health of the grief creature
-Increased health of morbid creature
-Now this creatures can drop a wither skull when dead:
-Grief Creature
-Eaged Creature
-Desastrous Creature
-Morbid Creature
-Added New structure called: Sky Temple where's the new boss
-Reworked Light Critter, It is now an important boss for the progression
-Added heatwave effect, an effect that gives nausea, weakness and sets
the entity randomly, this chance can be increased if the entity has armor on it
-Increased the amount of though rocks spell recieved for the recipe
-Added the elemental container, an item that can contain pure elements
-Added divina cubes the base material for the imbued weapons
-Added Imbued Unreal Dagger
-Added Cloud block and condensed cloud block: Walk on the cloud block and it will break, but if you walk on it with frost
walker it wil become a condensed one, use a bucket to get water by right-clicking the condensed one
-Added recipe for hellmetium
-Added recipe for the soulcatcher sickle
-Changed texture of the soulcatcher sickle
-Changed durability of the soulcatcher sickle
-Added dark essence
-Added soul melter sickle, a imbued version of the soul catcher sickle with new effects
-Added 4 New Advancements (Optional, but recommended Advancements)
-Trying to backport to 1.16.5 (I'm doing my best and it always crashes (java models problem) but I'm not giving up D:)
BETA 1.1a
-Added despair brick and Cracked despair brick
-Added Dark Portal Key
-Added the mucus ticket, an item that allows to the player to come back to the overworld
-Added gloomy wrench, an item that allows to extract the portal key of the cluster
-Added the despair dimension (WIP)
-Added dark spawner structure
-Now emanciated creatures can applyy dark look effect
-Now morbid creature and Grief Creature can leap on the target
-Silverfish hives can now spawn naturally in dripstone caves and lush caves
-Changed some spawners' position in the gloomy ruins
-Added description to some tools
-Updated to 1.18.2
BETA 1.2
This update is experimenting with features some things are not going to be very polished!
-Reduced spawnrate of structures
-Added new advancements
-Added Villager Trades with mod elements (You can get pure elements from that trades)
-Changed Recipe of the Mucus ticket
-Fixed Morbid creature's (yofri's) Model
-Added dark portal key recipe
-Added Despair Block, Bricks, Cracked Bricks Recipe
-Added Mucus Blocks, a block that spawns in negative height, this block applies the same effect as the mucus but if an endermite or a silverfish walks on it, the entity will become into an emanciated creature
-Added new advancements
-Mucus ticket cannot be used in overworld now
-Changed Epitaph Creature's Model
-Reworked Hatred Creature, now it isn't a snowman he's now a death machine that can climb walls an attack
at insane speeds
-Changed Epitaph Creature's Abilities
-Removed glow of cloud blocks
-Added the rotation effect, included in the new epitaph creature's abilities
-Added desert pillager patrols
-Changed the combat system against the light critter, now it spawns 2 runes that make it invencible, you will need to break them in order to deal damage to the light critter, also its health got reducede to only 130 and lastly the thunderstrike attack removed
-Fixed some item's name errors
-Buffed Eager Creature, Now can spawn attractors and grief creatures, the minimun distance to the player for boosting himself was increased, but every time it uses a spell it will recieve damage (Dark spells!?!?!?!?!) and lastly it is now immunne to lightnings, fire and explosions
-Added a sound when the light critter spawns
-Fixed a bug with the elemental container
-Added custom sounds for some entities
-Morbid creatures attacks faster
-Epitaph creature has a neww ability, this ability allows to teleport the player to it to prevent them from running away
-Epitaph creature cannot disable the target's shield now
-Loot tokens now have a chance to grant experience instead of items
-Fixed that epitaph creature's falling attack despawns items nearby
-Changed epitaph arm's model
BETA 1.2a
-Improved structure generation
-Removed Despair Dimension due to the errors that this has caused to some players
-Removed related despair dimension advancements
-The Dark look Effect instead of applying cooldown to the object in the off-hand now it won't let the entity recover hp
-Added divina staff, a staff that summons spectral arrows when the projectile collides with a block or with an entity
-Changed despair peaks biome generation
-Added dimensional rift, an unkwon object that summons entities from another reality, this boss fight can be summenod when a spell
BETA 1.2.1
-Nerfed the dimensional rift and the lying creature (reduced applied dark look effect time and area)
-Increased cooldowns of the divina staff
-Added more area of spawning for the arrows of the divina staff attack
-Increased damage of the soul melter sickle
-Despair Cluster now has the utility to enable spawn of the mucus entities in the overworld (monster spawning type)
-Now the mucus will dissapear after a few seconds
-Despair Blocks can now spawn in overworld deepest caves
-Added new advancements
-Now the gloomy rod cannot shoot constantly
-Now if an entitiy has the Hellmetium on and gets attacked the hellmetium will set on fire all entities around
-Added emanciated creature eggs
-Now when an emanciated creature kills anything it will place eggs instead of spawning another emanciated creature
-Now in order to use any staff/rod you need to have dungeons explorer achievement
-Added the ancient pebble an item that attracts all the experience orbs nearby
-Added a new attack to the soulmelter sickle
-Upgraded structure generation
-Fixed pig spawners in some structures
-Added a new structure where's the despair cluster
-Changed recipe for the Reality Modifier (Before Dark Portal key)
The development will be paused for a while after this update for some personal issues, Hope you understand it.
breaks the dimensional barrier
-Increased the frequency of spells of the tamer pillager
-Now potion effects cannot deal damage to the tamer pillager
BETA 1.2b: I make this panic update due the mucus creature spawning bug sorry for not realizing it sooner
-Fixed bug that mucus creatures spawns naturally
-Added the despair dimension epitaph
-Improved the texture of the genesis apple
-Added and changed some villager trades
-Changed the spawns of the dimensional rift
BETA 1.3
-Nerfed stats of the mucus creatures
-Removed shooting attack of the hatred creature
-Morbid Creature is no longer immune to explosions
-Reduced spawn amount of the eaged creature's minions
-Attractors are no longer immune to arrows/projectiles
-Added Dark Shield Effect for the mucus creatures, this effect is similar to the god's shield effect, all
the mucus creatures (except the attrractors and emanciated creatures) spawn with this effect, so if you want to hurt them you will
need a new item called the celestial lantern.
-Celestial Lantern: This item is like a light beam that removes dark shield effect and sets on fire targets
-Celestial Flames Enchantment: Allows to do a more powerful attack to the celestial lantern
-Reworked Epitaph Creature and Lying Creature (No longer bosses)
-Now epitaph creature can spawn naturally
-Now The real gloomy skeleton and the dimensional rift despawn periodically the summoned mobs
-Added rotational despair bricks, the intimidating despair bricks and the despair levitator, new blocks for the Helpless Castle
-Now Mucus creatures attack golems by default
-Now non-undead mobs can break emanciated creature eggs
-Now the divina staff summons lightnings too
-Horned Skeletons are now immune to fall damage
-Fixed crashes with divina staff
-Added new gamerules: DoDarkEntitiesSpawnWithDarkShield (Default:True); MoreSounds (Default:False)
-Added a new drop for the morbid creatures
-Added the despair creature
-Removed particles from the attractor
-Added the despair trophy
-Added achievements "Dungeons Conqueror" and "The dark Quest"
-Elemental Container (PLANT) is now the elemental container for the dark
-Added mucus grub, dark gloomy rod, Spear Of Longinus, Despair Shortsword
-Changed Despair Summoner Block
-Added the Helpless Castle
-Changed Mucus Grub proposite and recipe
-Changed recipe of the dimensional cracker spell
-Reduced hp points of the dimensaional rift (250----->120)
Beta 1.3.1
-Changed and added some recipes
-Added the game rule: DoSpellsAffectPlayers (Default:False)
-Fixed magical blood achievement bug
-Added a Max Health limit, this can be changed with a gamerule (MaxBoostedHealth) (Default:120)
-Added Heart Reset, An only-command item that resets the max health of the player
-Added unreal armor
-Fixed some bugs
-Fixed crash with the epitaph creature
-Improved Hitbox of emanciated creatures
-Now the darklook effect will be only applied if you are playing on hard difficulty
-Now divina staff needs ammo
-Nerfed divina staff
-Added recipe for the elemental container (Electricity)
-Changed despair levitator
-Now you can get ender pearls in loot tokens
-Increased chance of getting loot tokens
-reduced chance of failing of the Invisibility Hood
-Increased durability of the Invisibility hood
-Now you can repair the invisibility hood with magical rags
-Changed light critter's texture
-Changed light critter boss fight
-Added custom rotation to trophies blocks
-Addedd sword of damocles,divina pickaxe and Cursed gloomy bone
-Changed recipes from: soulcatcher sickle, piercer of gods, end of undead spell
-Fixed null character from some items' name
-Increased durability of celestial lantern
-Call him "Jofri"
BETA 1.3.2
-Added new recipes
-Now you have to shift-right click to use the ability of the soulmelter sickle
-Added range of the soulmelter sickle special attack
-Now if you have the soulmelter on hand it will give you fire resistance
-Now epitaph creatures are slower
-Fixed mucus bugs
-Mucus gives wither I instead of Wither II now
-Dark entities cannot spawn in other dimensions (except of the overworld) if you have modified the reality.
-Supreme unreal sword is now immune to fire/lava
-Updated some models of weapons
-Optimizied file (cleaning unused content as unused mobs, unused textures, old unused blocks etc...)
-To get the elemental container (fire) now you have to right-click on a magma block in the nether
-Fixed special attack of the soulmelter sickle destroying items and xp
-Increased durability of the electricity dagger
-Now you have to shift-right click to use the special of the electricity dagger
-Increased durability of supreme ender eye
-Now emanciated creatures are immune to fall damage
-Changed some villager trades
BETA 1.3.3-
-Added Divina Guardian and the divina core
-Increased durability of ancient anchor
-Fixed insta kill of the owner bug by using the despair rod
-Improved generation of some dungeons
-Now loot tokens can grant xp and items
-Fixed heart token bug in multiplayer servers
-Increased damage of the dark gloomy staff
-Fixed despair rod destroying items and xp
-Reduced cooldown of the despair rod
-Added emanciated meat: a new drop for the emanciated creatures
-Changed event when the reality unifies (not much a little tweak)
-Minor changes to the model of the hatred creature
-Reduced speed of the hatred creature
-Changed hitbox of the hatred creature
-Now when you unlocks the first achievement it will unlock all the mod's recipes
-Reworked Divina Staff
-Added weapon affinity effect, increases the attack speed of the player
-Added weapon affinity effect to the random buffes of the sickles
-Added weapon mastery spell
-Reduced xp consumed by the despair rod
-Reworked heatwave effect (deals true damage)
-Changed fire spells (t1,t2)
-Added limit of boosted health (80 default, can be changed with a gamerule)
-Reduced chance of getting special items from the maze loot box
-Increased chance of getting special items from the quartz loot box
-Added minion summoner spell, a spell that summons minions
-Disastrous creatures no longer spawns with dark shield
-Increased cooldown of the soulmelter sickle's special
-Fixed divina staff summoning electric charges issue
-Now petrified hermit skeleton drops cursed gloomy bones by default
-Fixed keeping of the sword affinity effect when uses it
-Reworked dark gloomy rod now with new abilities and a new recipe
-Now dark crystals can be dropped by the dark entities
-Increased the damage of the despair rod
-Improved particles of the Soul Melter Sickle's special attack
-Reduced spawnrate of the reality collapser structure
-Now the full set of unreal gold makes you immune to poison
-Dimensional Rift now spawns with dark shield for a few seconds
-Added ancient monument, a new method to spawn the dimensional rift
-Changed Dimensional Cracker Spell, now its use to summon the dimensional rift by right clicking the ancient monument
BETA 1.3.4 QoL Changes
-Dark entities can only spawn at night
-Reduced the spawnrate of the dark entities
-Changed physics of some particles
-Fixed that the divina guardian can kill the despair creature
-Now the despair creature will get a few seconds resistance every time it gets hit
-Added new creative tabs
-Now you can ride the summoned horned skeletons
-Now the gloomy ruins and the despair castle are more common
-The explosion of the despair creature heads now cooldowns the items on hand of the nearby entities
-Added the gamerules:
-Boosted Healt Modifier, a parameter that changes the amount of hp boosted by the heart token
-Do Dark Entities Attack Animals:This will allow or deny the Dark creatures' AI goal of killing animals
-Reduced spawnrate of the tamer villager's abilities
-Replaced fake chiseled hideout blocks with muddy hideout blocks, a block with high slipperiness (id wasn't change)
-Increased chance of losing the minion summoner spell (40%----->60%)
-Increased hp of minions
-Added creative-only debug items
-Reduced speed and hp of rough skeletons
-Improved structure generation
-Increased spawnrate of the gloomy ruins
-Improved essence drops
-The fight against the light critter is more challenging now
-Celestial Lantern, dark gloomy rod and soulmelter sickle can no longer deal damage to the despair creature
-Fire immune entities now are immune to heatwave
-When light critter rings die they will summon sparks
-Light critter rings and sparks will die by themself in a 45 seconds treshold
-Added the mucus armor, the mucus armor has the capability of absorbing damage sometimes
-Added the dark pickaxe, every time you mine a block it has the chance to grant you some xp
-Now the sword of damocles does not have a 100% chance of applying dark look to the target (now 30%)
-Now you can get the boss advancements by killing the boss and by getting the trophy
-Changed some textures
-Now the reality marble and contrition advancements are granted to all players when the event happens
-Added new advancements
-Added cursed heart token, an item that reduces the max hp of the player
-Fixed mucus grub ultra fast item damage
-Buffed Despair Creature
BETA 1.3.5
-Fixed sparks in peaceful
-Fixed Despair Cluster bug
-Fixed Dark entities spawning in the end
-Improved the mucus armor
-Changed loot given by the despair's creature lootbox
-Updated some textures
-Changed the despair boss lootbox spawn
-Elemental containers are now stackable
-Fixed spear of longinus bug with the special attack
-Improved spear of longinus special attack
-Increased damage of the despair rod
-Reworked grief creature
-Changed hellmetium's texture
-Now dark gloomy rod has an increasing damage mechanic, each time you shoot it, the rod will have a chance to deal +0.333' damage to the provided target until
it gets cooldown (stackable to 10 times)
-Dark Gloomy rod breaks faster now
-Changed texture of some tools
-Changed name of the Supreme unreal sword
-Added unreal gold tools
-Improved the spear of longinus' ability, now when the target dies the spear will summon emanciated creature minions
-Now the cursed heart token gives xp when you use it
-Now the mucus ticket and seeker spell will change its name to the coordinates of the provided located structure
-Nerfed Piercer of gods spell
-Now the runed despair block spawns mutated attractors
-Now the dark creatures can only spawn in light level <4
-The dark creatures will get weakness if there is too much light
-Added gamerule: DoMinionsDespawn (Default:False)
-Improved regeneration of the divina guardian
-Now to use the special abilities you have to shift.right-click
-Improved trades
-Improved divina staff
-Improved cooldowns in weapons
-Added divina and dark toolset
-Fixed desastrous creatures spawning in other dimensions
-Added and changed some recipes
-Buffed the attractor (mutated)
-Changed spawn position of the despair creature heads
-Changed keeper enchantment's name to Staff Mastery
-Now staff mastery also affects the dark gloomy rod and the despair rod
PD: I'm looking for ideas of the despair creature's rework if you have any ideas leave them on the discord ^^
BETA 1.3.6
-Fixed some weapons not showing if are enchanted
-Buffed Magic Towel
-Buffed dark gloomy staff, now the chance of getting cooldown was reduced and now staff mastery enchantment will increase the base damage of the staff (0.5 per level)
-Added Fiery staff a new weapon made from the fire elemental container
-Added the gloomy staff a new pre-gloomy ruins staff-like weapon
-Minor tweaks to the divina staff
-Now the hermit skeleton and the real gloomy skeleton have a chance to get cooldown on its abilities so that's the perfect moment to attack them
-Fixed the attractor mutated infinite damage bug
-Nerfed mobs of the gloomy ruins
-Fixed sword of damocles crash
-Fixed divina golem not giving hired help 2.0 advancement
-Changed loot of the lootboxes
-Essence can be used as fuel (smelts 1.5 items)
-Changed supreme ender eye's recipe and abilities
-Added in-game tutorial notes
-Added divina sickle
-Reworked tales of sand book, now this is item a guide book
-Added new blocks!
-Improved the helpless castle with new stuff as rooms, mechanics, etc
-Added despair coin a new item that allows to unlock the summoner block
-Added cooldown to the dimensional rift
-Dimensional Rift now despawns if there's no player nearby (64 blocks diameter)
-Dimensional Rift no longer kills all undeads when dies
-Added mucus totem
-Now 1 in 5 Dark Creatures will spawn with shield (If Gamerule is True)
-When the despair creature is hurt it will boost nearby undeads
This is probably the last update made by me before I give the lead of this mod to someone who can improve it ^^
Congratulations for winning Mod of the Week :)
Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Facebook page (https://www.facebook.com/MCreatorModMaker/).