Welcome to my Weapons Mod. This mod adds new melee weapons, new materials and alloys and ores.
This mod is inspired by my old project Klsts' Adventure Mod, adding some of the materials/weapons of the mod and creating new ones to spice up gameplay. There is a Guide in game which explatins briefly the materials/weapons.
New weapons: -Maces: deal more damage to armored foes
- Spears: have extra range and hit multiple times
- Daggers: deal bonus damage when sneaking while not being targeted
- Greathammers: have increased knockback and lands airborne foes
The Ores: - Tin: can be found in the Overworld and the End (needs tier 1 to mine)
- Platinum: can be found in the Overworld and the Nether (needs tier 2 to mine)
- High Carbon: only found in the Overworld. Mining it drops coal and Raw Iron (needs tier 2 to mine)
- Copper Sulfide: only found in the Nether. Acts exactly as Raw Copper (needs tier 1 to mine)
- Sunstone: only found in the Nether, inside Obsidian Blobs (needs tier 3 to mine)
I hope you like it!! I have planned some more updates to the mod. Give me feedback if you found bugs please~~
hi!
I made use of the [For each entity as Entity Iterator] to simulate hits using the trigger [Entity Swings item].
But, I'm remading this mod to include much (and better) content, and I'm using the
Attributes pluging by Azzier (https://mcreator.net/plugin/88645/azziers-tools), wich literally allows you to change tools attribute modifiers, such as Attack Reach
How to do the +extra range for a weapon?