Check out the first official trailer here!
Stay updated on X: https://twitter.com/LuminousMod
Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod
PLEASE COMMENT ANY SUGGESTIONS DOWN BELOW, THIS IS A BIG WIP MOD, IM OPEN TO ANY AND ALL SUGGESTIONS!
Stay updated on X: https://twitter.com/LuminousMod
Get it on MODRINTH! https://modrinth.com/mod/the-luminous-mod
Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod
See the TRAILER here! - https://www.youtube.com/watch?v=AG8JrFkpcNw&t=3s&ab_channel=RipleysMods
LUMINOUS V1.4.82 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
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NEW FEATURES:
-added a condition when legendary beasts spawn, making it so that is LUMINOUS:Beasts is loaded, the original legendary beasts will not spawn and cause too many to appear
-added a new configuration variable "decorative_mushroom_spawns", which determines if the bigger decorative mushrooms will spawn or not
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BUG FIXES:
-Fixed a bug where rain could pass through all custom stair blocks
-Fixed a bug where rain could pass through all custom slab blocks
-Fixed a bug where the sunken and swamp skeleton would make a very loud extinguishing noise when it rained
-Fixed a bug where the fawns ear was disconnected from it's head when looking around
-Fixed a bug where attempting to capture a ringlet butterfly would result in losing up to an entire stack of jars
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RETEXTURES / MODEL CHANGES:
-Fixed a missing portion of the sea viper's glowing texture
-Fixed missing pixels on the decorative golden sword texture
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TECHNICAL CHANGES:
-All Ish Bricks can now be crafted using a stone cutter
-The disc dropped by the mummy needed to have it's ID changed for compatibility reasons, what was "Luminousworld:modulo" is now "Luminousworld:medievalsands" This means that anyone who has this disc will lose it. I am sorry for this inconvenience.
-"pebbles" are now an item rather than a plant, fixing the lack of a hand swing animation when placing them on the ground
-lowered the Vile Gator's image in the Bestiary book
-the totem of beasts now works via a forge tag: "Forge:legendarybeast", so that my other compatible mods will work with the beast totem!
-killing any legendary beast will now reward the player with 50 xp
-pebbles will now always place with the same model to avoid a visual bug. To re-orient them, a hammer is required
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KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
sorry to hear you didn't like it!