Check out the first official trailer here!
Stay updated on X: https://twitter.com/LuminousMod
Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod
PLEASE COMMENT ANY SUGGESTIONS DOWN BELOW, THIS IS A BIG WIP MOD, IM OPEN TO ANY AND ALL SUGGESTIONS!
Stay updated on X: https://twitter.com/LuminousMod
Get it on MODRINTH! https://modrinth.com/mod/the-luminous-mod
Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod
See the TRAILER here! - https://www.youtube.com/watch?v=AG8JrFkpcNw&t=3s&ab_channel=RipleysMods
-V1.3.5 changelog-
NEW FEATURES:
-Added saplings for all custom tree types
(Baobab trees require a 2x2 formation to grow)
-Added Baobab leaves, so that Baobab trees can drop their own saplings
-Added 14 new Decorative Brick Variants, each with their own unique texture
-Added basic drops to the Sunken
-Added basic drops to the hollow
-Added basic drops to the Miner Zombie and Skeleton
-Added basic drops to the frostbitten Zombie and Skeleton
-Added basic drops to the Swamp Zombie and Skeleton
-Added basic drops to the Savannah Zombie and Skeleton
-Added a new configuration file: "VariantSpawns" allowing the user to enable or disable variant monsters
-Added 3 new EXPERIMENTAL treasure enchantments:
These enchantments are not play tested or balanced fully. I'm including them in this update, but I'm not sure if they will stay. Use this opportunity to test them out, look for bugs, etc!
Headhunter - Has 1 level - applies to swords - cannot be combined with fire aspect
Attacks deal additional damage to legendary beasts
Launch - Has 4 levels - applies to shields
Lets you pull enemies who attack your shield while blocking towards you. Starts at 20% chance and increases by 20% with each level
Stun - Has 2 levels - applies to axes - cannot be combined with mending
Applies a stun affect briefly after dealing a critical strike, preventing the mob from moving. The stun affect can only be applied once every 20 seconds at level one, and every 15 seconds at level 2. Stun across both levels will last 3 seconds
BUG FIXES:
-Soft Birch trees are less likely to be found floating
-Removed excess spawn eggs for Tree ent, Hermit king, and Mummy from the creative inventory
-Fixed an issue with the Baobab config files where setting the value to 0 would not disable them
-Fixed a capitalization error in the "Light Blue Ish Bricks" description
-Fixed the spelling of "Phoenix"
-Fixed the spelling of "Tree Ent"
-Fixed the hand swing animation not playing when placing blueberry and blackberries
-Fixed blueberry and blackberries getting removed from inventory when placed in creative mode
-Fixed a bug where tall soul torches would break upon placement
-Removed Sunken burning when out of water
-Fixed a duplication glitch involving pebbles
-All Custom hostile mobs burn in daylight
-Config file for butterfly spawns now affects butterflies in the nether and end as well
-(AS OF V1.3.51) - fixed a bug where palm trees wouldn't spawn
RETEXTURES / MODEL CHANGES:
-Slightly adjusted Baobab trapdoor texture
-Brightened the Orange Ish Bricks
-Brightened the Yellow Ish Bricks
-Darkened the Brown Ish Bricks
-Retextured the White Oak planks
-Retextured the White Oak table and shelf
-Retextured the White Oak Door
-Retextured the White Oak Trapdoor
-Retextured the Auburn Door
-Retextured the Auburn Trapdoor
-Retextured the Palm Door
-Retextured the Palm Trapdoor
-Adjusted the texture of the Baobab Trapdoor slightly
-Retextured the Tree ents music disc
-Retextured the Mummy's music disc
-Retextured the Phoenix's music disc
-Fixed a visual glitch on the Swamp Skeleton
-Fixed a visual glitch on the Mummy
TECHNICAL CHANGES:
-CHANCE FOR LEGENDARY BEASTS TO DROP THEIR ITEMS HAS INCREASED FROM 25% > 40%
-Instead of requiring the "free the end" advancement to get each legendary item, you have to kill the beast once. Once you have killed it atleast one time, it will grant you a new advancement, which will be the new requirement to get the 50% drop chance of its item!
-Reduced the spawn rate of Ish stone
-increased the amount of particles custom colored fire make
-Frostbitten mob variants now also spawn in the ice spikes biome
-all custom flowers, plants, and leaves are now compostable
-all custom logs can now be turned into charcoal
-fixed the spawn rates of red and brown decorative mushrooms
-brown decorative mushrooms now spawn in birch forests
-9 pebbles can now craft a block of cobblestone
-One of the new grass textures no longer spawns in dark forests
-All Custom leaves will now drop their saplings
-All Variant Zombies and Skeletons are now classifed as "undead"
-All Variant Zombies and Skeletons now drop the correct xp amounts
-The Sea viper will now die after a short period if it is out of water
-Pebbles are no longer replaceable, due to a glitch when they were placed on top of themselves.
-Blackberries and Blueberries are now affected by bonemeal
-Removed the Blackberry, Blueberry, and Creepberry bush blocks from the creative inventory
-Removed the Bad omen and bad luck effects from drinking bleach
-The Mummy now has a 50% change to give hunger and slowness when it attacks you, as intended
-Frost golem knockback decereased from 3 > 1.8
-Frost golem armor value decreased from 10 > 5
-Mummy movement speed increased from 0.2 > 0.3
KNOWN BUGS:
-Colored fire doesnt spread correctly
-Polypores do not place Correctly
-Wall ivy does not place Correctly
-All fish and the sea viper function odd when out of water
-The AI of the toxic gator isn't working as intended
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KNOWN BUGS
- Colored fire does not spread, and in some cases can float
- Wall Ivy floats in almost all conditions
- Polypores float in almost all conditions
-Custom fish types cannot be obtained from fishing
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