LUMINOUS

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Downloads:
376
Upvotes: 35
Project status
In development
License
Creative Commons Attribution-NonCommercial 3.0
Project members
Lead developer
Modification type
Supported Minecraft versions
1.19.2
1.19.4
1.20.1

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Luminous

 


Check out the first official trailer here!

Stay updated on X: https://twitter.com/LuminousMod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod


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PLEASE COMMENT ANY SUGGESTIONS DOWN BELOW, THIS IS A BIG WIP MOD, IM OPEN TO ANY AND ALL SUGGESTIONS!

Stay updated on X: https://twitter.com/LuminousMod

Get it on MODRINTH! https://modrinth.com/mod/the-luminous-mod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod

See the TRAILER here! - https://www.youtube.com/watch?v=AG8JrFkpcNw&t=3s&ab_channel=RipleysMods

Modification files
LUMINOUS V1.3.6 - 1.20.1.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please DM me any suggestions or bugs that need to be fixed!Uploaded on: 05/12/2024 - 00:56   File size: 19.09 MB
LUMINOUS V1.3.6 - 1.19.4.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please DM me any suggestions or bugs that need to be fixed!Uploaded on: 05/12/2024 - 00:58   File size: 19.08 MB
LUMINOUS V1.3.6 - 1.19.2.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please DM me any suggestions or bugs that need to be fixed!Uploaded on: 05/12/2024 - 00:59   File size: 19.06 MB
Changelog

V1.3.6 Changelog

NEW FEATURES:
-Added 14 new "Patterned" ISH brick variants
-Added a new "Dark Oak Forest" Zombie variant
-Added a new "Dark Oak Forest" Skeleton variant
-Added decorative clovers to the birch forest biomes
-Custom fish now have proper flopping animations



BUG FIXES:

-Fixed a big issue where custom tree sapling drops were not working as intended
-Fixed a big issue where saturation values of all custom foods were inaccurate
-Fixed a bug where holding the hammer in the offhand would make it appear larger than intended
-Fixed the ticking of custom zombies burning in Daylight
-Polypore and Wall ivy now place correctly
-Polypore block hardness reduced from 1 > 0
-Head wraps now negate poison and weakness correctly
-Fixed a bug where smashing a butterfly jar would duplicate the butterfly
-Fixed improper naming of "Ringlet Butterfly Jar"
-XXX Fix custom mob drops
-XXX glitch with horn
-Fixed improper placement of blueberry and blackberry bushes



RETEXTURES / MODEL CHANGES:

-Retextured all 4 hammers slightly
-Fixed a visual glitch with all butterfly jars where their wings poking through the body torse during the animations
-Fixed a visual glitch with all butterfly jars where the bottom texture of the jar would clip through the ground
-Fixed a visual glitch with all firefly jars where the bottom texture of the jar would clip through the ground
-Retextured all 21 butterflies and all 21 butterfly jars
-Fixed a missing pixel on the savannah skeleton texture
-Fixed a missing pixel on the hollow skeleton texture
-Retextured all ancient brick blocks to make them clearer



TECHNICAL CHANGES:

-Removed the search bar from the Luminous creative menu
-Placing 4 ish bricks into a crafting table no longer makes decorative ish bricks, and instead makes patterned ish bricks
-Placing 4 ish bricks into a crafting table is now the recipe for making decorative ish bricks
-Custom zombies now break turtle eggs, attack villagers, attack iron golems, and attempt to break doors like vanilla zombies
-Decreased the damage of all custom zombies from 4 > 3
-Decreased the movement speed of all custom zombies and skeletons from 0.25 > 0.23
-Polypore now drop when broken correctly
-Blue petunias no longer spawn in swamps and mangrove swamps
-Purple petunias no longer spawn in dark forests
-Sunset petunias no longer spawn in dark forests
-Soil and Savannah grass are now tillable
-The Chorus Morpho and Ender Fly butterfly rarities have been swapped
-Adjusted all custom zombie and skeleton hitboxes to be 2 blocks high as intended
-Adjusted all custom zombie speeds when chasing to be 1 instead of 0.8
-All new wooden block variations now have their correct tags, and all vanilla recipes should work
-Slightly reduced brown and red decorative mushroom spawn rate
-Slightly reduced grass variant spawn rate
-Slightly reduced pebble spawn rate
-Adjusted the animation of the sunken skeleton so it is not always swinging his arms
-Fixed a spelling error in the Phoenix feather's description
Fixed a spelling error in the Gator tooth's description



KNOWN BUGS:

-Frigid horn glitches visually when in offhand
-Colored fire doesn't spread correctly
-Colored fire doesn't light TNT
-All fish and the sea viper function odd when out of water
-The AI of the toxic gator isn't working as intended
-ish bricks are not usable in the stone cutter
 

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

Great mod really enjoying it so far, and I hope for motw!!

amazing job!! the models and textures here look beautiful and you can truly see the effort put into this mod.

i sense a next motw, and good work!