LUMINOUS

Downloads:
819
Upvotes: 38
Share this:
Project status
In development
License
Apache License version 2.0
Project members
Lead developer
Modification type
Supported Minecraft versions
1.19.2
1.19.4
1.20.1
1.20.4

Jump to downloads

Luminous

 


Check out the first official trailer here!

Stay updated on X: https://twitter.com/LuminousMod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod


Page2

PLEASE COMMENT ANY SUGGESTIONS DOWN BELOW, THIS IS A BIG WIP MOD, IM OPEN TO ANY AND ALL SUGGESTIONS!

Stay updated on X: https://twitter.com/LuminousMod

Get it on MODRINTH! https://modrinth.com/mod/the-luminous-mod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod

See the TRAILER here! - https://www.youtube.com/watch?v=AG8JrFkpcNw&t=3s&ab_channel=RipleysMods

Modification files
LUMINOUS V1.3.6 - 1.19.4.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please DM me any suggestions or bugs that need to be fixed! Uploaded on: 05/12/2024 - 00:58   File size: 19.08 MB
LUMINOUS V1.3.6 - 1.19.2.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please DM me any suggestions or bugs that need to be fixed! Uploaded on: 05/12/2024 - 00:59   File size: 19.06 MB
Luminous V1.4.82 - Forge 1.20.1.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - MOVED TO CURSEFORGE Uploaded on: 12/14/2024 - 02:40   File size: 20.89 MB
Luminous V1.4.82 - NeoForge 1.20.4.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - MOVED TO CURSEFORGE Uploaded on: 12/14/2024 - 02:41   File size: 20.86 MB
Changelog

LUMINOUS V1.4.82 Changelog

IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!

-------------------------------------------------------------------

NEW FEATURES:

-added a condition when legendary beasts spawn, making it so that is LUMINOUS:Beasts is loaded, the original legendary beasts will not spawn and cause too many to appear

-added a new configuration variable "decorative_mushroom_spawns", which determines if the bigger decorative mushrooms will spawn or not

-------------------------------------------------------------------
BUG FIXES:

-Fixed a bug where rain could pass through all custom stair blocks
-Fixed a bug where rain could pass through all custom slab blocks
-Fixed a bug where the sunken and swamp skeleton would make a very loud extinguishing noise when it rained
-Fixed a bug where the fawns ear was disconnected from it's head when looking around
-Fixed a bug where attempting to capture a ringlet butterfly would result in losing up to an entire stack of jars

-------------------------------------------------------------------
RETEXTURES / MODEL CHANGES:

-Fixed a missing portion of the sea viper's glowing texture
-Fixed missing pixels on the decorative golden sword texture

-------------------------------------------------------------------
TECHNICAL CHANGES:

-All Ish Bricks can now be crafted using a stone cutter
-The disc dropped by the mummy needed to have it's ID changed for compatibility reasons, what was "Luminousworld:modulo" is now "Luminousworld:medievalsands" This means that anyone who has this disc will lose it. I am sorry for this inconvenience.
-"pebbles" are now an item rather than a plant, fixing the lack of a hand swing animation when placing them on the ground
-lowered the Vile Gator's image in the Bestiary book
-the totem of beasts now works via a forge tag: "Forge:legendarybeast", so that my other compatible mods will work with the beast totem!
-killing any legendary beast will now reward the player with 50 xp
-pebbles will now always place with the same model to avoid a visual bug. To re-orient them, a hammer is required

-------------------------------------------------------------------
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.

Amazing mate, I am trying to add similar concepts to my mod, amazing work & God bless you.

it doesn't seem to add anything special, but the mod is atmospheric, beautiful and fits well into builds for minecraft expansion.

Congratulations on being Mod of the Week!
Great logo and awesome mob design, I like all of them, they are very Mojang style and match the vanilla game entities very well.

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

Great mod really enjoying it so far, and I hope for motw!!

amazing job!! the models and textures here look beautiful and you can truly see the effort put into this mod.

i sense a next motw, and good work!