LUMINOUS

Downloads:
738
Upvotes: 38
Share this:
Project status
In development
License
Creative Commons Attribution-NonCommercial 3.0
Project members
Lead developer
Modification type
Supported Minecraft versions
1.19.2
1.19.4
1.20.1

Jump to downloads

Luminous

 


Check out the first official trailer here!

Stay updated on X: https://twitter.com/LuminousMod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod


Page2

PLEASE COMMENT ANY SUGGESTIONS DOWN BELOW, THIS IS A BIG WIP MOD, IM OPEN TO ANY AND ALL SUGGESTIONS!

Stay updated on X: https://twitter.com/LuminousMod

Get it on MODRINTH! https://modrinth.com/mod/the-luminous-mod

Get it on CURSEFORGE! - https://legacy.curseforge.com/minecraft/mc-mods/the-luminous-mod

See the TRAILER here! - https://www.youtube.com/watch?v=AG8JrFkpcNw&t=3s&ab_channel=RipleysMods

Modification files
LUMINOUS V1.3.6 - 1.20.1.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please DM me any suggestions or bugs that need to be fixed! Uploaded on: 05/12/2024 - 00:56   File size: 19.09 MB
LUMINOUS V1.3.6 - 1.19.4.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please DM me any suggestions or bugs that need to be fixed! Uploaded on: 05/12/2024 - 00:58   File size: 19.08 MB
LUMINOUS V1.3.6 - 1.19.2.jar - REQUIRES GECKOLIB TO WORK CORRECTLY - please DM me any suggestions or bugs that need to be fixed! Uploaded on: 05/12/2024 - 00:59   File size: 19.06 MB
Changelog

V1.3.6 Changelog

NEW FEATURES:
-Added 14 new "Patterned" ISH brick variants
-Added a new "Dark Oak Forest" Zombie variant
-Added a new "Dark Oak Forest" Skeleton variant
-Added decorative clovers to the birch forest biomes
-Custom fish now have proper flopping animations



BUG FIXES:

-Fixed a big issue where custom tree sapling drops were not working as intended
-Fixed a big issue where saturation values of all custom foods were inaccurate
-Fixed a bug where holding the hammer in the offhand would make it appear larger than intended
-Fixed the ticking of custom zombies burning in Daylight
-Polypore and Wall ivy now place correctly
-Polypore block hardness reduced from 1 > 0
-Head wraps now negate poison and weakness correctly
-Fixed a bug where smashing a butterfly jar would duplicate the butterfly
-Fixed improper naming of "Ringlet Butterfly Jar"
-XXX Fix custom mob drops
-XXX glitch with horn
-Fixed improper placement of blueberry and blackberry bushes



RETEXTURES / MODEL CHANGES:

-Retextured all 4 hammers slightly
-Fixed a visual glitch with all butterfly jars where their wings poking through the body torse during the animations
-Fixed a visual glitch with all butterfly jars where the bottom texture of the jar would clip through the ground
-Fixed a visual glitch with all firefly jars where the bottom texture of the jar would clip through the ground
-Retextured all 21 butterflies and all 21 butterfly jars
-Fixed a missing pixel on the savannah skeleton texture
-Fixed a missing pixel on the hollow skeleton texture
-Retextured all ancient brick blocks to make them clearer



TECHNICAL CHANGES:

-Removed the search bar from the Luminous creative menu
-Placing 4 ish bricks into a crafting table no longer makes decorative ish bricks, and instead makes patterned ish bricks
-Placing 4 ish bricks into a crafting table is now the recipe for making decorative ish bricks
-Custom zombies now break turtle eggs, attack villagers, attack iron golems, and attempt to break doors like vanilla zombies
-Decreased the damage of all custom zombies from 4 > 3
-Decreased the movement speed of all custom zombies and skeletons from 0.25 > 0.23
-Polypore now drop when broken correctly
-Blue petunias no longer spawn in swamps and mangrove swamps
-Purple petunias no longer spawn in dark forests
-Sunset petunias no longer spawn in dark forests
-Soil and Savannah grass are now tillable
-The Chorus Morpho and Ender Fly butterfly rarities have been swapped
-Adjusted all custom zombie and skeleton hitboxes to be 2 blocks high as intended
-Adjusted all custom zombie speeds when chasing to be 1 instead of 0.8
-All new wooden block variations now have their correct tags, and all vanilla recipes should work
-Slightly reduced brown and red decorative mushroom spawn rate
-Slightly reduced grass variant spawn rate
-Slightly reduced pebble spawn rate
-Adjusted the animation of the sunken skeleton so it is not always swinging his arms
-Fixed a spelling error in the Phoenix feather's description
Fixed a spelling error in the Gator tooth's description



KNOWN BUGS:

-Frigid horn glitches visually when in offhand
-Colored fire doesn't spread correctly
-Colored fire doesn't light TNT
-All fish and the sea viper function odd when out of water
-The AI of the toxic gator isn't working as intended
-ish bricks are not usable in the stone cutter
 

Amazing mate, I am trying to add similar concepts to my mod, amazing work & God bless you.

it doesn't seem to add anything special, but the mod is atmospheric, beautiful and fits well into builds for minecraft expansion.

Congratulations on being Mod of the Week!
Great logo and awesome mob design, I like all of them, they are very Mojang style and match the vanilla game entities very well.

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

Great mod really enjoying it so far, and I hope for motw!!

amazing job!! the models and textures here look beautiful and you can truly see the effort put into this mod.

i sense a next motw, and good work!