World Renderer 1.8.4 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1]

Supported MCreator versions
2024.1
2024.2
2024.3
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
7202
Upvotes: 103
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changes in V1.8.4

In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.

 

Changelog

v1.8.4

Added support for MCreator 2024.3

Added support for NeoForge 1.21.1

Stopped support for MCreator 2023.4

Some fixes and improvements

Fixed some bugs

 

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1

This plugin supports MCreator 2024.x

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.4 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.20.1 - WorldRenderer-1.8.4-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6-1.21.1.zip Uploaded on: 11/21/2024 - 09:31   File size: 586.89 KB

Comments

Any plans for adding a "get render distance" procedure block? It would allow the creation of, for example, fog that dynamically adjusts to the render distance and cuts out exactly where the outermost chunks would render.

By the way: I wanna add that this plugin was essential for the skybox of the Void dimension in the new update of my mod (work in progress). You did nothing short of black magic writing this plugin.

Hey, um. Would it be possible to make it compatible with fabric and fabric plugin?

For some reason I cant get it to work :/
It shows up in Preferences but It doesnt show up in workspaces settings

How can I draw a texture in only point in sky? When I try to do this, always appear two copies of my texture, one opossite the other in the sky.

I love this plugin! Just one little bug I found. The "Render entity" block doesn't seem to work through water. WHen your out of water you can't see the rendered entity that's in water. Otherwise, it's wotking normally for me.

Uh. If i want to rotate a texture it says package Axis does not exist. And i need it....

will you ever bring back the old sky/fog renderer plugins? i found them to be much easier to use and more user friendly and i'm sad to see that they weren't updated to newer versions of mcreator, since my mod needs them to function.

Amazing, something that would be ever so awesome is if we could move an entity's individual parts. Which would allow for holograms or attachments to players like horns (this would require that the entity "mimics" the target entity in all movement)