This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changes in V1.8.4
In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.
Changelog
v1.8.4
Added support for MCreator 2024.3
Added support for NeoForge 1.21.1
Stopped support for MCreator 2023.4
Some fixes and improvements
Fixed some bugs
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1
This plugin supports MCreator 2024.x
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
is there a example procedure anywhere to make a different skybox appear at night? i tried clear all objects but all i can see is the day box,
also i cant make the Set Light Level procedure to work; i set my dimensions sets to no light (so i can use yours right?) but nothing changes, does it work?
hello sumeshi, i really liked this idea, i tried it out but i had to remove now because of this error:
error: level has private access in Entity
Level world = entity.level;
happens when you set a 'OnEnterDimension' to make your entity spawn on a certain coordinate (on this small space station that i got on Space dimension) - > the elemenet SpaceDimension gets bugged when i tackle that procedure to it) and when i remove your plugin it works again, plz let me know (if u can) if this gets fixed someday i really want to use your plugin to make a space mod :)
I'm using World Renderer 1.1.2 for MCreator 2023.3 Forge 1.18.2/1.19.2 and the console is throwing the 'cannot find symbol error' when referring to RenderLevelStageEvent. It doesn't break the mod when I export regardless of the error but I was wondering if anyone knew the import to add to possibly remove the error? I'd like to avoid locking the code to fix it since I have to edit it frequently, but the error's more annoying than having to unlock and relock it.
I'm using 2022.3 with Forge 1.18.2, and realized I wasn't using the same version of World Renderer. However, using WR 2022.3 for versions 1.15, 1.16, & 1.17 still won't render the sky. The console no longer throws an error, but it has a warning that the Render sky trigger and other blocks added by the plugin are "not supported by the selected generator", and are just skipped when compiling.
I need to use MCrator 2022.3 since the previous version of MCreator is too old to open my project, and the next version of MCreator doesn't support 1.18.2
Hey im trying to render a custom sky, using World Renderer 1.1.0 on a forge 1.20.1 mod (creator 2023.3). I cant apply the procedure because of 'missing dependencies'. Ive tried defining pose, as well as trying manual import of mojang.axis. Nothings working, any ideas?
I can't even run the client with this plugin on my workspace at all. It gives me the error "glfw errpr 65542" something about openGL... the only other plugin I have on this workspace is Geckolib. Even with no procedures involving the plugin at all, it still won't run.
hum i think i need to change those boxes on my custom dimension (mars), ok so i check the sky light box and disable the light one? them i can use your light?