Note! Mod can only be downloaded from Modrinth due to the large file size.
[Modrinth Link]
Endertech Infinity is a huge content mod, expanding the game with new worlds to explore, items to gather, equipment to craft and foes to slay!
New unique flora and fauna can be found in the once-barren End biomes. Glowing crystals and pools of strange magma have sprung out of the ground as new life has flourished.
Yet these changes have not gone unnoticed. The ominous Dreadnought Confederation, intrigued by the recent developments, sends its best researchers to try to uncover new technological advances, with little care for ethical concerns.
Numerous new portals and mysterious teleportation devices have made it possible to travel to different planets, each with their own inhabitants and resources.
Being one of the major trading hubs, Frosthelm City is home to many who come from various places around the galaxy. Interact with the various shopkeepers, complete various quests and commission master blacksmiths for powerful equipment.
Endertech Infinity features a full OST that plays on the newly renamed “Endertech Music” channel.
Gameplay
Combat:
- Endertech Infinity equipment has two sets of statistics, one that applies to Vanilla and other mods, and one to Endertech Infinity.
- Endertech Infinity statistics such as armour and attack work differently from their vanilla counterparts.
- Recovery determines how quickly a player will recover from weapon cooldown after swinging their weapon. Keep in mind that Endertech Infinity cooldown is displayed separately from the Vanilla one, and can be seen in the hotbar.
- Regeneration adds passive constant health recovery.
- Defabricthasm increases the deflection damage a successful parry does.
- Killing enemies awards the player with Shards, these are the currency used by most shopkeepers.
Parrying:
- A player can try predict when an enemy is about to hit, and use the designated parry key. If successful, this will deflect all incoming damage back onto the aggressor, and give the player a regeneration and dopamine boost.
- By default, this mechanic only works on Endertech Infinity mobs, but a server operator can enable it in the mod menu.
Bloodlust:
- The player is able to activate a kill-streak based mechanic, that rewards the user with more power-ups depending on how high their chain is.
Quests:
- Various NPCs give out tasks for the player to do, with rewards in Shards, equipment, story progression and reputation with the respective faction.
- Some of these quests are daily and can be redone, mostly for the convenience of having a easy source of Shards.
Circuitcrafting:
- The player is able to construct various circuits and generate electricity.
- This feature should be compatible with any other mods that use FE.
Endertech Infinity Menu
The mod contains a menu that can be opened by pressing a key, the default being HOME. Here the player can change graphics settings, or a server operator can turn on/off various features of the mod.
More information can be found in the in-game tutorial book.
The World
The mod contains multiple dimensions split into different planets.
Frosthelm
A frozen wasteland with a bustling huge underground city, can be accessed with a teleporter. This planet is the biggest moon of Concyderum and lies inside it’s huge ring system.
Concyderum
An usually gigantic rocky planet, this world is filled with mushroom based lifeforms. Various biomes can be found here, and it can be accessed with a portal directly from Frosthelm City.
Sandworld
A giant desert planet, with creepy spiders crawling around at night and ominous undead warriors lurking in the shadows. This planet can be accessed via a teleporter that can be acquired from an NPC in Frosthelm City.
Deep Ocean
A water world, covered in luminous mushrooms and home to some rare resources. Can be accessed via a portal inside Frosthelm City.
Nyoldarria [WIP]
A planet split into two sectors, eastern and western. Both sides can be accessed with teleporters.
Some More...
Endertech Infinity has been in development for 4 years now, and will continue to be so, with new content, performance improvements, bug fixes and polishing being done constantly.
Thank you a lot of reading, and I hope you enjoy the mod. Feel free to leave any feedback, questions or say hi in the discord server I have provided.
<3
4.1.1 | 1.20.1 - Dreadfeur Decay
- Dreadhallowed Logs now become tired.
- Dreadhallowed Leaves now become tired.
- Greatly optimised dreadcount returnal.
- Greatly optimised skybox calculations.
- Other server-side optimisations.
- Made skybox blending smoother when leaving a dreadfeur biome.
- Added Asphalt.
- Added Lined Asphalt
- Added Road Reflector.
- Various other additions for upcoming 4.2.0 update.
Hello! Starting with this version, the OST is now separate from the main mod file and can be downloaded as a resourcepack. Although it’s optional, I highly recommend you do for the full experience! Ambient files have also been moved there.
Added:
- Dreadfeur Decay
- Raw Dreadfeur
- Dreadfeur Ingots
- Dreadfallen Warden
- Spidercreep
- Dreadfeur Armour Kit
- Dreadfallen Soil
- Dreadhallowed Soil
- Dreadbone Soil
- Dreadhallowed Log
- Dreadhallowed Leaves
- Dreadflame
- Dreadgrass
- Bonegrass
- Bulbgrass
- Lingering Grass
- Bulb Flower
- Bulb Mix
- Dreadtear Soil
- Tearlog Stem
- Tearlog Bark
- Tearrend Leaves
- Tearrend Fruit
- Many "Tired" variants of blocks.
- Statue of Tranquility
- Starspark Lights
- Starspark Bed
- Starspark Lamp
- Starspark Curtain
- Lavender Starfruit
- Lavender Starfruit Bush
- Balance Changes
- Added a 3D skybox, including many buildings and more to Frosthelm City, available on Ultra graphics.
- Fixed a bug with the muzzle flash of the melted gold sprayer.
- Added Oxygen Mask.
- Added Asphyxiation and Overheat mechanics to Hazard Mode.
- Greatly reduced file size.
- Added optional higher quality sfx and music resource pack.
- Optimisations to Fallen Guards.
- Added rare variant of Fallen Guards.
- Changes to diagnosis tool.
- Other changes and bug fixes.
- Fixed a critical bug that caused the game to sometimes crash when entities were hurt.
- Replaced some city npc models and textures.
- Reworked city npc AI, replacing the vanilla one. Expect performance improvements server side.
- Changed the sounds of various concrete, stone and iron blocks.
- File names changed.
- Other fixes.
- Slightly optimised city generation.
- Fallen Guards now spawn constantly, instead of daily.
- Added Citizens, including 9 variants.
- Added Citizen dialogue.
- Computers turn on more frequently.
- Computer interface revamped, documents added.
- Changed music and sounds to more high quality variants following a vote.
- Added space music.
- Fixed a bug where falling in the city while mounted would break things.
- Added radio and glider.
- Changed circuit board textures.
- Changed some NPC models and textures.
- Removed unnecessary code.
- More file size optimisations.
- Fixed an exploit that allowed you to grindstone the Kyanite Pickaxe forever for free.
- Sandstone Quest change.
- Dreadnought Documents are obtainable once more.
- Removed bones dropping on death, as it it’s separate own mod now.
- Reworked and moved some tags around.
- Various optimisations.
- Prop physics (currently inaccessible in survival) for the next major update.
- Greatly optimised file size.
- Optimised standby performance further.
- Removed unnecessary effects.
- Removed unnecessary code.
- Removed unnecessary settings.
- Removed unnecessary knife sounds and code.
- Greatly optimised teleporters on servers.
- Teleportations are much quicker and snappier.
- Removed mycelium disaster.
- Various optimisations.
- Added new sound files.
- Some other minor changes.
Very nice screenshots! :)