Grab-pack: Recrafted

Published by YoshyMaker on
Downloads:
403
Upvotes: 5
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Project status
In development
License
MIT License
Modification type
Supported Minecraft versions
1.19.4

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This mod was created primarily as an experiment. It adds a grab-pack with very well-developed mechanics.

https://youtu.be/QZuYE7NOYSk

Grab pack capabilities

1 - Activation of levers, doors, buttons and some other blocks at a distance.
2 - Attracting mobs. To do this, you need to shoot at the mob and sit down while returning your hand. The larger the mob, the longer it will take.
3 - Attraction and swing. If you shoot a block of mucus or honey with your hand, you will be able to pull yourself up to it, and if you sit down, you will swing like on a bungee. This is the most interesting mechanic.

For this mod you need Geckolib!

Modification files
Grab-pack Reacrafted 1.1.jar - Small patch of the first version. It has only red and blue hands Uploaded on: 03/02/2024 - 11:08   File size: 138.18 KB

I made two pistols with a blue and a red hand, I have a stage of creating a shot with my hands and pulling up. Smooth pulling is the most difficult for me, and there is simply no video on how to create a working grab pack. If it's not difficult to fully explain, then how did you do that?

Would you be willing to open up a bit on how you did this? I've been working on my own Poppy mod and the red and blue hands have been a huge roadblock for me.

The hands are just entities, and there is a particle beam (rope) between them and the player. You can find a tutorial on making such beams on the Kyoukster channel. Find it on YouTube. To make it stick to blocks, you can simply check if there is a solid block around or not, and if so, just stop the hand speed. I tried to tell you as briefly and in detail as I can

I got a bug report. For some reason golems do not like the blue hand and kill it but they like the red hand. I dont think he is supposed to hate a literal hand

Can you pls put this on curseforge? But the mod looks fricking cool and amazing!

hey, how did you make the projectile not disappear when colliding with a block?